quick question, whats the powerdraw when graphics cards are idle? (purely used as gpgpu, since no monitors attached)
On Wed, Jan 8, 2014 at 7:20 PM, Mirko Jankovic <mirkoj.anima...@gmail.com>wrote: > I can totally confirm about Redshift. > Actually I was saving for dual Xeon system as well but then tested > Redshift and figured that for price of one Xeon CPU then I've got 2 > titans... so at the end I built 4x Titan system and it eats through > everything, and still with i7 3930k can do CPU rendering if / when needed. > Still beta but works great for 99% of the tasks. One comp render farm :) > > > On Wed, Jan 8, 2014 at 8:59 AM, Emilio Hernandez <emi...@e-roja.com>wrote: > >> Hair is coming soon as well as strands. For me Redshift is so fast that >> now I don't render without GI. Also lighting is delicious as Redshift has >> also a progressive mode. So you can adjust things easily and creativly. >> >> Before Redshift I was saving to buy a double Xeon to have at least 24 >> cores of pure render power. With my old GTX470 I was impressed with the >> speed and quality. Goodbye to flickering with HDRI using FG. Since >> Redshift all renders come without any flicker and noise in the blink of an >> eye compared to MR or even Arnold. I started using it for production even >> from its first alpha versions. >> >> Instead of expending big bucks to upgrade my machine, I bought a Titan >> and now I have the Titan and the GTX470 in my four year old i7. >> >> Goodbye to MB and DOF passes and then comp. Now from the beginning I >> have what I am looking for in terms of DOF and MB. Those two shots of the >> Coors can with pouring liquid were rendered with my PC in less than 5 hours >> in a single pass. >> >> The biggest added value for me besides of course the render speed, is >> that I can continue on other tasks while rendering with the same >> computer. I can start a render and still open Nuke or AE and do some >> other stuff while rendering. >> >> It had happended to me that I am doing other tasks and the render >> finished quiet ago. >> >> For a one man show, at least for me there is now no other render than >> Redshift. >> >> >> >> >> >> 2014/1/7 Sebastien Sterling <sebastien.sterl...@gmail.com> >> >>> Hair is unfortunately a breaker for me at this particular point as i'd >>> like to get some xp in that domain, but Redshift looks nice enough, how >>> does it handle compared to MR ? the number of times i've past the 15 min >>> mark with MR waiting for 1 bucket before calling the time of death never >>> knowing what param killed it... >>> >>> I may eventually get it, also need to check my Nvidia card. >>> >>> >>> On 8 January 2014 04:55, Emilio Hernandez <emi...@e-roja.com> wrote: >>> >>>> Hey Sebastian have you tried Redshift. The beta is only 100USD and it >>>> works like a charm, it is full integrated into Softimage and unless you are >>>> going to do Hair or Strands it is worth every penny. Specially for a one >>>> man show. Forget about CPU and use the GPU. >>>> >>>> In my case I can continue working while I am rendering and that is >>>> surely a big added value. >>>> >>>> Faster than MR and faster than Arnold, and zero flickering with GI in >>>> animation. >>>> >>>> >>>> >>>> >>>> >>>> >>>> 2014/1/7 Sebastien Sterling <sebastien.sterl...@gmail.com> >>>> >>>>> 9000€... it's going to be tough, but your worth it :) >>>>> >>>>> >>>>> On 6 January 2014 13:34, Sven Constable <sixsi_l...@imagefront.de>wrote: >>>>> >>>>>> Maybe true but one thing to keep in mind is you don't have to spend >>>>>> extra money for mental ray (at least no significant amount). For one man >>>>>> shows like me mr is still useful. I use it on a small farm with 8 nodes >>>>>> plus the workstation. Switching to arnold will cost me 9000€ . Thats >>>>>> roughly the same cost that my whole DCC apps are about. I see mr like I >>>>>> see >>>>>> the FXTree...it's does not compete to nuke but it's integrated in soft >>>>>> and >>>>>> already there. I agree that there aren't any reasons to stay with mr >>>>>> except the the expense factor and legacy things. >>>>>> >>>>>> sven >>>>>> >>>>>> -----Original Message----- >>>>>> From: softimage-boun...@listproc.autodesk.com [mailto: >>>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker >>>>>> Sent: Monday, January 06, 2014 12:12 PM >>>>>> To: softimage@listproc.autodesk.com >>>>>> Subject: Re: rumor, Soft dead within the next year >>>>>> >>>>>> Now while we are at it. >>>>>> >>>>>> I´m currently preparing assets that need to be free of 3rd party >>>>>> functionality. >>>>>> >>>>>> This means I have to set them up with a mR shading network to start >>>>>> folks off with. >>>>>> >>>>>> mental ray. The common thing between 3DSMax, Maya and Softimage. >>>>>> >>>>>> Please. >>>>>> >>>>>> Kill it. >>>>>> >>>>>> It´s not getting anyone anywhere anymore. I don´t want to discuss >>>>>> details or legacy reasons. >>>>>> >>>>>> Kill it. It´s over. It won´t come back. >>>>>> >>>>>> Selling three different DCC apps that actually share the fact that >>>>>> you will first have to invest in a 3rd party renderer to get something >>>>>> looking half way decent out of them can´t be the most ideal situation >>>>>> but a >>>>>> pretty nice way of creating an industry standard of wasting people´s life >>>>>> with forcing them in personal overtime. >>>>>> >>>>>> What a crap. >>>>>> >>>>>> Really. >>>>>> >>>>>> Provide a renderer that actually works as advertised. Or don´t make >>>>>> me pay for that mR crap. >>>>>> >>>>>> >>>>>> tim >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> On 06.01.2014 11:38, Graham Bell wrote: >>>>>> > Ah, the Dreamcast, a fine console but flawed form the beginning. >>>>>> The tech was ok, but really just a pc and essentially the predecessor to >>>>>> the Xbox. >>>>>> > The problem with the Dreamcast was that it launched right in the >>>>>> middle of when a lot of developers were looking to retool for the PS2. >>>>>> People were caught in the middle of whether to go short for the >>>>>> Dreamcast, >>>>>> or go long for the PS2. Most went with the PS2 and then eventually the >>>>>> Xbox. >>>>>> > >>>>>> > On the Soft and Maya usability front, personally I don't mind both, >>>>>> but then I've always been used to jumping between the two, even back in >>>>>> the >>>>>> Power Animator and Soft3d days. >>>>>> > I've often heard that Maya is hard to learn, or its UI is tricky, >>>>>> but I think this is one of those myths. It's really no better, or worse >>>>>> than any other package to learn really. The one thing to remember about >>>>>> Maya, is that it's very open, it was designed that way. So there can be >>>>>> different (some would say to many) ways to do the same thing. Also, Maya >>>>>> has a lot of preferences, so you can actually change many things, >>>>>> including >>>>>> the UI. It's mastering those things, that can often be the trick. I still >>>>>> see people now, some experienced Maya vets, who aren't using the hotbox >>>>>> or >>>>>> marking menus correctly and they can be key to Maya's UI and usability. >>>>>> > >>>>>> > However I'd still like some Softimage fairy dust sprinkled on some >>>>>> of >>>>>> > Maya's UI though. Now when it comes to Max, don't get me >>>>>> > started.......:-) >>>>>> > >>>>>> > >>>>>> > >>>>>> > From: softimage-boun...@listproc.autodesk.com >>>>>> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan >>>>>> > Yargici >>>>>> > Sent: 06 January 2014 09:44 >>>>>> > To: softimage@listproc.autodesk.com >>>>>> > Subject: Re: rumor, Soft dead within the next year >>>>>> > >>>>>> > Softimage is the Dreamcast of DCC apps. >>>>>> > >>>>>> > Playstation had the slick marketing, Dreamcast had the tech but got >>>>>> chewed to pieces by the Playstation hype machine and Playstation won. >>>>>> When >>>>>> Sega finally gave up on the console business every man and his dog came >>>>>> out >>>>>> singing the praises of the Dreamcast. >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > On Mon, Jan 6, 2014 at 11:21 AM, Stefan Kubicek < >>>>>> s...@tidbit-images.com<mailto:s...@tidbit-images.com>> wrote: >>>>>> > Is it just my biased point of view that all studios that closed or >>>>>> filed for bancruptcy last year were Maya based? >>>>>> > It could of course be that there are more Maya based studios >>>>>> closing than Softimage based ones simply because there are more Maya >>>>>> based >>>>>> studios, but I still smell a pattern there. >>>>>> > >>>>>> > I always felt that the number of users on Softimage is directly >>>>>> related to marketing efforts. I remember Alias/Wavefront doing a >>>>>> remarkable >>>>>> job in the early days of Maya in this regard. I never saw anything like >>>>>> that happening for Softimage at any time of it's existence. >>>>>> > Ultimately, there are only two types of 3D artists: those who use >>>>>> Softimage, and those who have never tried. -> Get more prople to >>>>>> seriously >>>>>> try it. >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > So guys, I spent a weekend working with Maya...HOW THE F@CK THIS >>>>>> PROGRAM IS USED IN PRODUCTION????????? >>>>>> > >>>>>> > >>>>>> > This is the same question I always ask myself after using Maya when >>>>>> required... and Maya being the "Industry Standard" makes you understand >>>>>> so >>>>>> many things about the industry standards... >>>>>> > >>>>>> > [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] >>>>>> > >>>>>> > 2014/1/6 Szabolcs Matefy >>>>>> > <szabol...@crytek.com<mailto:szabol...@crytek.com>> >>>>>> > So guys, I spent a weekend working with Maya...HOW THE F@CK THIS >>>>>> PROGRAM IS USED IN PRODUCTION????????? >>>>>> > >>>>>> > Ok, I can use Maya, I have a quite solid background working with >>>>>> Maya, >>>>>> > but seriously guys...It's so overcomplicated, and brainkilling...In >>>>>> > Softimage almost everything is just fine (OK, we need development), >>>>>> > but in Maya, the easiest task takes quite long compared to >>>>>> > SI...Finally I found myself fixing UVs, Unfolding, etc. in >>>>>> > Softimage...Anyway, I need some samples in Maya, so I take a big >>>>>> > breath, and continue working with Maya...But seriously, Softimage is >>>>>> > way better in many point of view. It has no artisan, has no PaintFX, >>>>>> > but for example rendering is way faster (with MR), shading setup is >>>>>> > way faster, modeling is lot faster, and so on. So I really don't >>>>>> > understand, how come that Softimage is not acknowledged at all. I >>>>>> > swear guys, that I'll spread the Word of Softimage >>>>>> > >>>>>> > >>>>>> > Cheers >>>>>> > >>>>>> > Szabolcs >>>>>> > >>>>>> > From: >>>>>> > softimage-boun...@listproc.autodesk.com<mailto: >>>>>> softimage-bounces@listp >>>>>> > roc.autodesk.com> >>>>>> > [mailto:softimage-boun...@listproc.autodesk.com<mailto: >>>>>> softimage-bounc >>>>>> > e...@listproc.autodesk.com>] On Behalf Of Henry Katz >>>>>> > Sent: Sunday, January 05, 2014 8:18 PM >>>>>> > To: >>>>>> > softimage@listproc.autodesk.com<mailto: >>>>>> softimage@listproc.autodesk.com >>>>>> > > >>>>>> > Subject: Re: rumor, Soft dead within the next year >>>>>> > >>>>>> > Good thing I asked. >>>>>> > >>>>>> > On 01/04/2014 05:40 PM, Stephen Blair wrote: >>>>>> > Softimage doesn't support Python 3.x >>>>>> > >>>>>> > >>>>>> > On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz <hk-v...@iscs-i.com >>>>>> <mailto:hk-v...@iscs-i.com>> wrote: >>>>>> > Steve, >>>>>> > >>>>>> > No issues with python 3.3 as well, before I bruise my knuckles on >>>>>> the bleeding edge? >>>>>> > >>>>>> > Cheers, >>>>>> > Henry >>>>>> > On 01/03/2014 02:47 AM, Steven Caron wrote: >>>>>> > really? >>>>>> > >>>>>> > install pyqt >>>>>> > set softimage to use system python, uncheck... >>>>>> > file>preferences>scripting>use python installed with softimage run >>>>>> the example scripts pyqtforsoftimage plugin provides. or just 'import >>>>>> PyQt4' >>>>>> > >>>>>> > s >>>>>> > >>>>>> > On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson < >>>>>> angus.david...@wits.ac.za<mailto:angus.david...@wits.ac.za>> wrote: >>>>>> > A non nonsense guide to installing pYQT would be great. So many >>>>>> great tools are never used because people cant get past trying to get the >>>>>> install to work. >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > -- >>>>>> > ------------------------------------------- >>>>>> > Stefan Kubicek >>>>>> > ------------------------------------------- >>>>>> > keyvis digital imagery >>>>>> > Alfred Feierfeilstraße 3 >>>>>> > A-2380 Perchtoldsdorf bei Wien >>>>>> > Phone: +43/699/12614231<tel:%2B43%2F699%2F12614231> >>>>>> > www.keyvis.at<http://www.keyvis.at> >>>>>> > ste...@keyvis.at<mailto:ste...@keyvis.at> >>>>>> > -- This email and its attachments are -- --confidential and for the >>>>>> > recipient only-- >>>>>> > >>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >