quick question, whats the powerdraw when graphics cards are idle? (purely
used as gpgpu, since no monitors attached)


On Wed, Jan 8, 2014 at 7:20 PM, Mirko Jankovic <mirkoj.anima...@gmail.com>wrote:

> I can totally confirm about Redshift.
> Actually I was saving for dual Xeon system as well but then tested
> Redshift and figured that for price of one Xeon CPU then I've got 2
> titans... so at the end I built 4x Titan system and it eats through
> everything, and still with i7 3930k can do CPU rendering if / when needed.
> Still beta but works great for 99% of the tasks. One comp render farm :)
>
>
> On Wed, Jan 8, 2014 at 8:59 AM, Emilio Hernandez <emi...@e-roja.com>wrote:
>
>> Hair is coming soon as well as strands.  For me Redshift is so fast that
>> now I don't render without GI.  Also lighting is delicious as Redshift has
>> also a progressive mode.  So you can adjust things easily and creativly.
>>
>> Before Redshift I was saving to buy a double Xeon to have at least 24
>> cores of pure render power.   With my old GTX470 I was impressed with the
>> speed and quality.  Goodbye to flickering with HDRI using FG.  Since
>> Redshift all renders come without any flicker and noise in the blink of an
>> eye compared to MR or even Arnold.  I started using it for production even
>> from its first alpha versions.
>>
>> Instead of expending big bucks to upgrade my machine, I bought a Titan
>> and now I have the Titan and the GTX470 in my four year old i7.
>>
>> Goodbye to MB and DOF passes and then comp.  Now from the beginning I
>> have what I am looking for in terms of DOF and MB.   Those two shots of the
>> Coors can with pouring liquid were rendered with my PC in less than 5 hours
>> in a single pass.
>>
>> The biggest added value for me besides of course the render speed, is
>> that I can continue on other tasks while rendering with the same
>> computer.   I can start a render and still open Nuke or AE and do some
>> other stuff while rendering.
>>
>> It had happended to me that I am doing other tasks and the render
>> finished quiet ago.
>>
>> For a one man show, at least for me there is now no other render than
>> Redshift.
>>
>>
>>
>>
>>
>> 2014/1/7 Sebastien Sterling <sebastien.sterl...@gmail.com>
>>
>>> Hair is unfortunately a breaker for me at this particular point as i'd
>>> like to get some xp in that domain, but Redshift looks nice enough, how
>>> does it handle compared to MR ? the number of times i've past the 15 min
>>> mark with MR waiting for 1 bucket before calling the time of death never
>>> knowing what param killed it...
>>>
>>> I may eventually get it, also need to check my Nvidia card.
>>>
>>>
>>> On 8 January 2014 04:55, Emilio Hernandez <emi...@e-roja.com> wrote:
>>>
>>>> Hey Sebastian have you tried Redshift.  The beta is only 100USD and it
>>>> works like a charm, it is full integrated into Softimage and unless you are
>>>> going to do Hair or Strands it is worth every penny.  Specially for a one
>>>> man show.  Forget about CPU and use the GPU.
>>>>
>>>> In my case I can continue working while I am rendering and that is
>>>> surely a big added value.
>>>>
>>>> Faster than MR and faster than Arnold, and zero flickering with GI in
>>>> animation.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> 2014/1/7 Sebastien Sterling <sebastien.sterl...@gmail.com>
>>>>
>>>>> 9000€... it's going to be tough, but your worth it :)
>>>>>
>>>>>
>>>>> On 6 January 2014 13:34, Sven Constable <sixsi_l...@imagefront.de>wrote:
>>>>>
>>>>>> Maybe true but one thing to keep in mind is you don't have to spend
>>>>>> extra money for mental ray (at least no significant amount). For one man
>>>>>> shows like me mr is still useful. I use it on a small farm with 8 nodes
>>>>>> plus the workstation. Switching to arnold will cost me 9000€ . Thats
>>>>>> roughly the same cost that my whole DCC apps are about. I see mr like I 
>>>>>> see
>>>>>> the FXTree...it's does not compete to nuke but it's integrated in soft 
>>>>>> and
>>>>>> already there.  I agree that there aren't any reasons to stay with mr
>>>>>> except the the expense factor and legacy things.
>>>>>>
>>>>>> sven
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
>>>>>> Sent: Monday, January 06, 2014 12:12 PM
>>>>>> To: softimage@listproc.autodesk.com
>>>>>> Subject: Re: rumor, Soft dead within the next year
>>>>>>
>>>>>> Now while we are at it.
>>>>>>
>>>>>> I´m currently preparing assets that need to be free of 3rd party
>>>>>> functionality.
>>>>>>
>>>>>> This means I have to set them up with a mR shading network to start
>>>>>> folks off with.
>>>>>>
>>>>>> mental ray. The common thing between 3DSMax, Maya and Softimage.
>>>>>>
>>>>>> Please.
>>>>>>
>>>>>> Kill it.
>>>>>>
>>>>>> It´s not getting anyone anywhere anymore. I don´t want to discuss
>>>>>> details or legacy reasons.
>>>>>>
>>>>>> Kill it. It´s over. It won´t come back.
>>>>>>
>>>>>> Selling three different DCC apps that actually share the fact that
>>>>>> you will first have to invest in a 3rd party renderer to get something
>>>>>> looking half way decent out of them can´t be the most ideal situation 
>>>>>> but a
>>>>>> pretty nice way of creating an industry standard of wasting people´s life
>>>>>> with forcing them in personal overtime.
>>>>>>
>>>>>> What a crap.
>>>>>>
>>>>>> Really.
>>>>>>
>>>>>> Provide a renderer that actually works as advertised. Or don´t make
>>>>>> me pay for that mR crap.
>>>>>>
>>>>>>
>>>>>> tim
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 06.01.2014 11:38, Graham Bell wrote:
>>>>>> > Ah, the Dreamcast, a fine console but flawed form the beginning.
>>>>>> The tech was ok, but really just a pc and essentially the predecessor to
>>>>>> the Xbox.
>>>>>> > The problem with the Dreamcast was that it launched right in the
>>>>>> middle of when a lot of developers were looking to retool for the PS2.
>>>>>> People were caught in the middle of whether to go short for the 
>>>>>> Dreamcast,
>>>>>> or go long for the PS2. Most went with the PS2 and then eventually the 
>>>>>> Xbox.
>>>>>> >
>>>>>> > On the Soft and Maya usability front, personally I don't mind both,
>>>>>> but then I've always been used to jumping between the two, even back in 
>>>>>> the
>>>>>> Power Animator and Soft3d days.
>>>>>> > I've often heard that Maya is hard to learn, or its UI is tricky,
>>>>>> but I think this is one of those myths. It's really no better, or worse
>>>>>> than any other package to learn really. The one thing to remember about
>>>>>> Maya, is that it's very open, it was designed that way. So there can be
>>>>>> different (some would say to many) ways to do the same thing. Also, Maya
>>>>>> has a lot of preferences, so you can actually change many things, 
>>>>>> including
>>>>>> the UI. It's mastering those things, that can often be the trick. I still
>>>>>> see people now, some experienced Maya vets, who aren't using the hotbox 
>>>>>> or
>>>>>> marking menus correctly and they can be key to Maya's UI and usability.
>>>>>> >
>>>>>> > However I'd still like some Softimage fairy dust sprinkled on some
>>>>>> of
>>>>>> > Maya's UI though. Now when it comes to Max, don't get me
>>>>>> > started.......:-)
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> > From: softimage-boun...@listproc.autodesk.com
>>>>>> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan
>>>>>> > Yargici
>>>>>> > Sent: 06 January 2014 09:44
>>>>>> > To: softimage@listproc.autodesk.com
>>>>>> > Subject: Re: rumor, Soft dead within the next year
>>>>>> >
>>>>>> > Softimage is the Dreamcast of DCC apps.
>>>>>> >
>>>>>> > Playstation had the slick marketing, Dreamcast had the tech but got
>>>>>> chewed to pieces by the Playstation hype machine and Playstation won.  
>>>>>> When
>>>>>> Sega finally gave up on the console business every man and his dog came 
>>>>>> out
>>>>>> singing the praises of the Dreamcast.
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> > On Mon, Jan 6, 2014 at 11:21 AM, Stefan Kubicek <
>>>>>> s...@tidbit-images.com<mailto:s...@tidbit-images.com>> wrote:
>>>>>> > Is it just my biased point of view that all studios that closed or
>>>>>> filed for bancruptcy last year were Maya based?
>>>>>> > It could of course be that there are more Maya based studios
>>>>>> closing than Softimage based ones simply because there are more Maya 
>>>>>> based
>>>>>> studios, but I still smell a pattern there.
>>>>>> >
>>>>>> > I always felt that the number of  users on Softimage is directly
>>>>>> related to marketing efforts. I remember Alias/Wavefront doing a 
>>>>>> remarkable
>>>>>> job in the early days of Maya in this regard. I never saw anything like
>>>>>> that happening for Softimage at any time of it's existence.
>>>>>> > Ultimately, there are only two types of 3D artists: those who use
>>>>>> Softimage, and those who have never tried. -> Get more prople to 
>>>>>> seriously
>>>>>> try it.
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> > So guys, I spent a weekend working with Maya...HOW THE F@CK THIS
>>>>>> PROGRAM IS USED IN PRODUCTION?????????
>>>>>> >
>>>>>> >
>>>>>> > This is the same question I always ask myself after using Maya when
>>>>>> required...  and Maya being the "Industry Standard" makes you understand 
>>>>>> so
>>>>>> many things about the industry standards...
>>>>>> >
>>>>>> > [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>>>> >
>>>>>> > 2014/1/6 Szabolcs Matefy
>>>>>> > <szabol...@crytek.com<mailto:szabol...@crytek.com>>
>>>>>> > So guys, I spent a weekend working with Maya...HOW THE F@CK THIS
>>>>>> PROGRAM IS USED IN PRODUCTION?????????
>>>>>> >
>>>>>> > Ok, I can use Maya, I have a quite solid background working with
>>>>>> Maya,
>>>>>> > but seriously guys...It's so overcomplicated, and brainkilling...In
>>>>>> > Softimage almost everything is just fine (OK, we need development),
>>>>>> > but in Maya, the easiest task takes quite long compared to
>>>>>> > SI...Finally I found myself fixing UVs, Unfolding, etc. in
>>>>>> > Softimage...Anyway, I need some samples in Maya, so I take a big
>>>>>> > breath, and continue working with Maya...But seriously, Softimage is
>>>>>> > way better in many point of view. It has no artisan, has no PaintFX,
>>>>>> > but for example rendering is way faster (with MR), shading setup is
>>>>>> > way faster, modeling is lot faster, and so on. So I really don't
>>>>>> > understand, how come that Softimage is not acknowledged at all. I
>>>>>> > swear guys, that I'll spread the Word of Softimage
>>>>>> >
>>>>>> >
>>>>>> > Cheers
>>>>>> >
>>>>>> > Szabolcs
>>>>>> >
>>>>>> > From:
>>>>>> > softimage-boun...@listproc.autodesk.com<mailto:
>>>>>> softimage-bounces@listp
>>>>>> > roc.autodesk.com>
>>>>>> > [mailto:softimage-boun...@listproc.autodesk.com<mailto:
>>>>>> softimage-bounc
>>>>>> > e...@listproc.autodesk.com>] On Behalf Of Henry Katz
>>>>>> > Sent: Sunday, January 05, 2014 8:18 PM
>>>>>> > To:
>>>>>> > softimage@listproc.autodesk.com<mailto:
>>>>>> softimage@listproc.autodesk.com
>>>>>> > >
>>>>>> > Subject: Re: rumor, Soft dead within the next year
>>>>>> >
>>>>>> > Good thing I asked.
>>>>>> >
>>>>>> > On 01/04/2014 05:40 PM, Stephen Blair wrote:
>>>>>> > Softimage doesn't support Python 3.x
>>>>>> >
>>>>>> >
>>>>>> > On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz <hk-v...@iscs-i.com
>>>>>> <mailto:hk-v...@iscs-i.com>> wrote:
>>>>>> > Steve,
>>>>>> >
>>>>>> > No issues with python 3.3 as well, before I bruise my knuckles on
>>>>>> the bleeding edge?
>>>>>> >
>>>>>> > Cheers,
>>>>>> > Henry
>>>>>> > On 01/03/2014 02:47 AM, Steven Caron wrote:
>>>>>> > really?
>>>>>> >
>>>>>> > install pyqt
>>>>>> > set softimage to use system python, uncheck...
>>>>>> > file>preferences>scripting>use python installed with softimage run
>>>>>> the example scripts pyqtforsoftimage plugin provides. or just 'import 
>>>>>> PyQt4'
>>>>>> >
>>>>>> > s
>>>>>> >
>>>>>> > On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson <
>>>>>> angus.david...@wits.ac.za<mailto:angus.david...@wits.ac.za>> wrote:
>>>>>> > A non nonsense guide to installing pYQT would be great. So many
>>>>>> great tools are never used because people cant get past trying to get the
>>>>>> install to work.
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> > --
>>>>>> > -------------------------------------------
>>>>>> > Stefan Kubicek
>>>>>> > -------------------------------------------
>>>>>> > keyvis digital imagery
>>>>>> > Alfred Feierfeilstraße 3
>>>>>> > A-2380 Perchtoldsdorf bei Wien
>>>>>> > Phone: +43/699/12614231<tel:%2B43%2F699%2F12614231>
>>>>>> > www.keyvis.at<http://www.keyvis.at>
>>>>>> > ste...@keyvis.at<mailto:ste...@keyvis.at>
>>>>>> > -- This email and its attachments are -- --confidential and for the
>>>>>> > recipient only--
>>>>>> >
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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