Right now I am rendering something nothing fancy, just a simple PS.  But at
the same time I am working on editing something in Media Composer full HD
without any restrictions.




2014/1/8 Emilio Hernandez <emi...@e-roja.com>

> You can use the standard ones as they are compatible with Redshift or use
> the Redshift ones.
>
> Of course the redshift look almost the same as the standard ones, so you
> are not guessing or fooling around on what does what.  But the difference
> is that the Redshift ones are "physical accurate" and you will get much
> better results.   The Redshift Arch shader has for example an additional
> option to drive the fresnel effect.  Dielectric or Conductor with a k
> coefficient, based on the IOR.  Or you can manually dial in the 0° or 90°.
>
> Also you can use the default lights.  But Redshift has its own also
> physical accurate.
>
> Let's put it this way.   If Redshift didn't have lights or shaders, you
> can switch to Redshift and use all the default shaders and lights.  I have
> Redshift to start as the default render engine and start working, drawing
> render regions etc, without changing anything.  Not a single light or
> material.
>
>
>
>
>
>
> 2014/1/8 Byron Nash <byronn...@gmail.com>
>
>> When switching over to Redshift, are you all typically redoing the
>> shaders using the Redshift ones or trying to rely on the compatibility with
>> standard ones? I'm interested to check it out but would like to approach it
>> correctly.
>>
>> Thanks,
>> Byron
>>
>>
>> On Wed, Jan 8, 2014 at 11:41 AM, Emilio Hernandez <emi...@e-roja.com>wrote:
>>
>>> It sounds promising.  I don't know.
>>>
>>> The funny thing is that Quadros actually render slower than GTX in my
>>> experience. As they have lower CUDA cores.  My GTX470 alone rendered faster
>>> than a Quadro 3000.  As the GTX is more focused to games and Quadros to
>>> faster video display processing, the Quadros have a lower memory bandwith
>>> and less CUDA cores.  At least from the last comparisions I have doing in
>>> the Nvidia site.  Actually I was planning to upgrade my GTX470 to a GTX
>>> 780Ti instead of the Titan.  A few bucks off the price and it has excellent
>>> specs.
>>>
>>> GTX 780 Ti GPU Engine Specs:
>>> 2880CUDA Cores
>>> 875Base Clock (MHz)
>>> 928Boost Clock (MHz)
>>> 210Texture Fill Rate (GigaTexels/sec)
>>>
>>> GTX 780 Ti Memory Specs:
>>> 7.0 GbpsMemory Clock
>>> 3072 MBStandard Memory Config
>>> GDDR5Memory Interface
>>> 384-bitMemory Interface Width
>>> 336Memory Bandwidth (GB/sec)
>>>
>>>
>>> >From this numbers what you are looking for, is to see which GPU will
>>> perform faster are the number of CUDA Cores and the memory bandwith.  The
>>> higher the better.  As the memory bandwith is how fast the data can be
>>> transfered to memory to be processed by the CUDA cores.
>>>
>>> Some guys are already using Redshift with RoyalRender.  I don't how fast
>>> they are rendering, but now you can have a render farm with cheap
>>> processors and a couple of this GPU inside.
>>>
>>> A quick example.
>>>
>>> The same scene in round numbers per frame in my machine.
>>>
>>> Arnold:   15 min
>>> Redhsfit:  4 min
>>>
>>> So you can expect at least a reduction of 73% in your render times.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> 2014/1/8 Dan Yargici <danyarg...@gmail.com>
>>>
>>>> Anyone tried using gpubox with Redshift?
>>>>
>>>> http://renegatt.com/
>>>>
>>>>
>>>>
>>>> On Wed, Jan 8, 2014 at 3:55 PM, Stephen Davidson <
>>>> magic...@bellsouth.net> wrote:
>>>>
>>>>> +1 here. Redshift is faster on one machine than Mentalray on two of
>>>>> the same CPU (i7 950)
>>>>> and I am using a Nvidia Quadro FX 3800 (older card)
>>>>> I would imagine multiple CUDA cards would be lightning fast.
>>>>> Redshift is also so well integrated into Softimage. Very little
>>>>> learning to be up and running in a short time.
>>>>> Basically, just a few custom shaders, the rest are the existing
>>>>> shaders.
>>>>>
>>>>> Well worth the $100 Beta and then $300 more when the first release
>>>>> comes out.
>>>>> The tech support is outstanding. I was an Alpha user. Very happy.
>>>>>
>>>>>
>>>>> On Tue, Jan 7, 2014 at 10:55 PM, Emilio Hernandez 
>>>>> <emi...@e-roja.com>wrote:
>>>>>
>>>>>> Hey Sebastian have you tried Redshift.  The beta is only 100USD and
>>>>>> it works like a charm, it is full integrated into Softimage and unless 
>>>>>> you
>>>>>> are going to do Hair or Strands it is worth every penny.  Specially for a
>>>>>> one man show.  Forget about CPU and use the GPU.
>>>>>>
>>>>>> In my case I can continue working while I am rendering and that is
>>>>>> surely a big added value.
>>>>>>
>>>>>> Faster than MR and faster than Arnold, and zero flickering with GI in
>>>>>> animation.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> 2014/1/7 Sebastien Sterling <sebastien.sterl...@gmail.com>
>>>>>>
>>>>>>> 9000€... it's going to be tough, but your worth it :)
>>>>>>>
>>>>>>>
>>>>>>> On 6 January 2014 13:34, Sven Constable <sixsi_l...@imagefront.de>wrote:
>>>>>>>
>>>>>>>> Maybe true but one thing to keep in mind is you don't have to spend
>>>>>>>> extra money for mental ray (at least no significant amount). For one 
>>>>>>>> man
>>>>>>>> shows like me mr is still useful. I use it on a small farm with 8 nodes
>>>>>>>> plus the workstation. Switching to arnold will cost me 9000€ . Thats
>>>>>>>> roughly the same cost that my whole DCC apps are about. I see mr like 
>>>>>>>> I see
>>>>>>>> the FXTree...it's does not compete to nuke but it's integrated in soft 
>>>>>>>> and
>>>>>>>> already there.  I agree that there aren't any reasons to stay with mr
>>>>>>>> except the the expense factor and legacy things.
>>>>>>>>
>>>>>>>> sven
>>>>>>>>
>>>>>>>> -----Original Message-----
>>>>>>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>>>>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
>>>>>>>> Sent: Monday, January 06, 2014 12:12 PM
>>>>>>>> To: softimage@listproc.autodesk.com
>>>>>>>> Subject: Re: rumor, Soft dead within the next year
>>>>>>>>
>>>>>>>> Now while we are at it.
>>>>>>>>
>>>>>>>> I´m currently preparing assets that need to be free of 3rd party
>>>>>>>> functionality.
>>>>>>>>
>>>>>>>> This means I have to set them up with a mR shading network to start
>>>>>>>> folks off with.
>>>>>>>>
>>>>>>>> mental ray. The common thing between 3DSMax, Maya and Softimage.
>>>>>>>>
>>>>>>>> Please.
>>>>>>>>
>>>>>>>> Kill it.
>>>>>>>>
>>>>>>>> It´s not getting anyone anywhere anymore. I don´t want to discuss
>>>>>>>> details or legacy reasons.
>>>>>>>>
>>>>>>>> Kill it. It´s over. It won´t come back.
>>>>>>>>
>>>>>>>> Selling three different DCC apps that actually share the fact that
>>>>>>>> you will first have to invest in a 3rd party renderer to get something
>>>>>>>> looking half way decent out of them can´t be the most ideal situation 
>>>>>>>> but a
>>>>>>>> pretty nice way of creating an industry standard of wasting people´s 
>>>>>>>> life
>>>>>>>> with forcing them in personal overtime.
>>>>>>>>
>>>>>>>> What a crap.
>>>>>>>>
>>>>>>>> Really.
>>>>>>>>
>>>>>>>> Provide a renderer that actually works as advertised. Or don´t make
>>>>>>>> me pay for that mR crap.
>>>>>>>>
>>>>>>>>
>>>>>>>> tim
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On 06.01.2014 11:38, Graham Bell wrote:
>>>>>>>> > Ah, the Dreamcast, a fine console but flawed form the beginning.
>>>>>>>> The tech was ok, but really just a pc and essentially the predecessor 
>>>>>>>> to
>>>>>>>> the Xbox.
>>>>>>>> > The problem with the Dreamcast was that it launched right in the
>>>>>>>> middle of when a lot of developers were looking to retool for the PS2.
>>>>>>>> People were caught in the middle of whether to go short for the 
>>>>>>>> Dreamcast,
>>>>>>>> or go long for the PS2. Most went with the PS2 and then eventually the 
>>>>>>>> Xbox.
>>>>>>>> >
>>>>>>>> > On the Soft and Maya usability front, personally I don't mind
>>>>>>>> both, but then I've always been used to jumping between the two, even 
>>>>>>>> back
>>>>>>>> in the Power Animator and Soft3d days.
>>>>>>>> > I've often heard that Maya is hard to learn, or its UI is tricky,
>>>>>>>> but I think this is one of those myths. It's really no better, or worse
>>>>>>>> than any other package to learn really. The one thing to remember about
>>>>>>>> Maya, is that it's very open, it was designed that way. So there can be
>>>>>>>> different (some would say to many) ways to do the same thing. Also, 
>>>>>>>> Maya
>>>>>>>> has a lot of preferences, so you can actually change many things, 
>>>>>>>> including
>>>>>>>> the UI. It's mastering those things, that can often be the trick. I 
>>>>>>>> still
>>>>>>>> see people now, some experienced Maya vets, who aren't using the 
>>>>>>>> hotbox or
>>>>>>>> marking menus correctly and they can be key to Maya's UI and usability.
>>>>>>>> >
>>>>>>>> > However I'd still like some Softimage fairy dust sprinkled on
>>>>>>>> some of
>>>>>>>> > Maya's UI though. Now when it comes to Max, don't get me
>>>>>>>> > started.......:-)
>>>>>>>> >
>>>>>>>> >
>>>>>>>> >
>>>>>>>> > From: softimage-boun...@listproc.autodesk.com
>>>>>>>> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan
>>>>>>>> > Yargici
>>>>>>>> > Sent: 06 January 2014 09:44
>>>>>>>> > To: softimage@listproc.autodesk.com
>>>>>>>> > Subject: Re: rumor, Soft dead within the next year
>>>>>>>> >
>>>>>>>> > Softimage is the Dreamcast of DCC apps.
>>>>>>>> >
>>>>>>>> > Playstation had the slick marketing, Dreamcast had the tech but
>>>>>>>> got chewed to pieces by the Playstation hype machine and Playstation 
>>>>>>>> won.
>>>>>>>>  When Sega finally gave up on the console business every man and his 
>>>>>>>> dog
>>>>>>>> came out singing the praises of the Dreamcast.
>>>>>>>> >
>>>>>>>> >
>>>>>>>> >
>>>>>>>> >
>>>>>>>> > On Mon, Jan 6, 2014 at 11:21 AM, Stefan Kubicek <
>>>>>>>> s...@tidbit-images.com<mailto:s...@tidbit-images.com>> wrote:
>>>>>>>> > Is it just my biased point of view that all studios that closed
>>>>>>>> or filed for bancruptcy last year were Maya based?
>>>>>>>> > It could of course be that there are more Maya based studios
>>>>>>>> closing than Softimage based ones simply because there are more Maya 
>>>>>>>> based
>>>>>>>> studios, but I still smell a pattern there.
>>>>>>>> >
>>>>>>>> > I always felt that the number of  users on Softimage is directly
>>>>>>>> related to marketing efforts. I remember Alias/Wavefront doing a 
>>>>>>>> remarkable
>>>>>>>> job in the early days of Maya in this regard. I never saw anything like
>>>>>>>> that happening for Softimage at any time of it's existence.
>>>>>>>> > Ultimately, there are only two types of 3D artists: those who use
>>>>>>>> Softimage, and those who have never tried. -> Get more prople to 
>>>>>>>> seriously
>>>>>>>> try it.
>>>>>>>> >
>>>>>>>> >
>>>>>>>> >
>>>>>>>> >
>>>>>>>> >
>>>>>>>> >
>>>>>>>> > So guys, I spent a weekend working with Maya...HOW THE F@CK THIS
>>>>>>>> PROGRAM IS USED IN PRODUCTION?????????
>>>>>>>> >
>>>>>>>> >
>>>>>>>> > This is the same question I always ask myself after using Maya
>>>>>>>> when required...  and Maya being the "Industry Standard" makes you
>>>>>>>> understand so many things about the industry standards...
>>>>>>>> >
>>>>>>>> > [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>>>>>> >
>>>>>>>> > 2014/1/6 Szabolcs Matefy
>>>>>>>> > <szabol...@crytek.com<mailto:szabol...@crytek.com>>
>>>>>>>> > So guys, I spent a weekend working with Maya...HOW THE F@CK THIS
>>>>>>>> PROGRAM IS USED IN PRODUCTION?????????
>>>>>>>> >
>>>>>>>> > Ok, I can use Maya, I have a quite solid background working with
>>>>>>>> Maya,
>>>>>>>> > but seriously guys...It's so overcomplicated, and
>>>>>>>> brainkilling...In
>>>>>>>> > Softimage almost everything is just fine (OK, we need
>>>>>>>> development),
>>>>>>>> > but in Maya, the easiest task takes quite long compared to
>>>>>>>> > SI...Finally I found myself fixing UVs, Unfolding, etc. in
>>>>>>>> > Softimage...Anyway, I need some samples in Maya, so I take a big
>>>>>>>> > breath, and continue working with Maya...But seriously, Softimage
>>>>>>>> is
>>>>>>>> > way better in many point of view. It has no artisan, has no
>>>>>>>> PaintFX,
>>>>>>>> > but for example rendering is way faster (with MR), shading setup
>>>>>>>> is
>>>>>>>> > way faster, modeling is lot faster, and so on. So I really don't
>>>>>>>> > understand, how come that Softimage is not acknowledged at all. I
>>>>>>>> > swear guys, that I'll spread the Word of Softimage
>>>>>>>> >
>>>>>>>> >
>>>>>>>> > Cheers
>>>>>>>> >
>>>>>>>> > Szabolcs
>>>>>>>> >
>>>>>>>> > From:
>>>>>>>> > softimage-boun...@listproc.autodesk.com<mailto:
>>>>>>>> softimage-bounces@listp
>>>>>>>> > roc.autodesk.com>
>>>>>>>> > [mailto:softimage-boun...@listproc.autodesk.com<mailto:
>>>>>>>> softimage-bounc
>>>>>>>> > e...@listproc.autodesk.com>] On Behalf Of Henry Katz
>>>>>>>> > Sent: Sunday, January 05, 2014 8:18 PM
>>>>>>>> > To:
>>>>>>>> > softimage@listproc.autodesk.com<mailto:
>>>>>>>> softimage@listproc.autodesk.com
>>>>>>>> > >
>>>>>>>> > Subject: Re: rumor, Soft dead within the next year
>>>>>>>> >
>>>>>>>> > Good thing I asked.
>>>>>>>> >
>>>>>>>> > On 01/04/2014 05:40 PM, Stephen Blair wrote:
>>>>>>>> > Softimage doesn't support Python 3.x
>>>>>>>> >
>>>>>>>> >
>>>>>>>> > On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz <hk-v...@iscs-i.com
>>>>>>>> <mailto:hk-v...@iscs-i.com>> wrote:
>>>>>>>> > Steve,
>>>>>>>> >
>>>>>>>> > No issues with python 3.3 as well, before I bruise my knuckles on
>>>>>>>> the bleeding edge?
>>>>>>>> >
>>>>>>>> > Cheers,
>>>>>>>> > Henry
>>>>>>>> > On 01/03/2014 02:47 AM, Steven Caron wrote:
>>>>>>>> > really?
>>>>>>>> >
>>>>>>>> > install pyqt
>>>>>>>> > set softimage to use system python, uncheck...
>>>>>>>> > file>preferences>scripting>use python installed with softimage
>>>>>>>> run the example scripts pyqtforsoftimage plugin provides. or just 
>>>>>>>> 'import
>>>>>>>> PyQt4'
>>>>>>>> >
>>>>>>>> > s
>>>>>>>> >
>>>>>>>> > On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson <
>>>>>>>> angus.david...@wits.ac.za<mailto:angus.david...@wits.ac.za>> wrote:
>>>>>>>> > A non nonsense guide to installing pYQT would be great. So many
>>>>>>>> great tools are never used because people cant get past trying to get 
>>>>>>>> the
>>>>>>>> install to work.
>>>>>>>> >
>>>>>>>> >
>>>>>>>> >
>>>>>>>> >
>>>>>>>> >
>>>>>>>> >
>>>>>>>> >
>>>>>>>> > --
>>>>>>>> > -------------------------------------------
>>>>>>>> > Stefan Kubicek
>>>>>>>> > -------------------------------------------
>>>>>>>> > keyvis digital imagery
>>>>>>>> > Alfred Feierfeilstraße 3
>>>>>>>> > A-2380 Perchtoldsdorf bei Wien
>>>>>>>> > Phone: +43/699/12614231<tel:%2B43%2F699%2F12614231>
>>>>>>>> > www.keyvis.at<http://www.keyvis.at>
>>>>>>>> > ste...@keyvis.at<mailto:ste...@keyvis.at>
>>>>>>>> > -- This email and its attachments are -- --confidential and for
>>>>>>>> the
>>>>>>>> > recipient only--
>>>>>>>> >
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>> Best Regards,
>>>>> *  Stephen P. Davidson*
>>>>>
>>>>> *(954) 552-7956 <%28954%29%20552-7956> *
>>>>> sdavid...@3danimationmagic.com
>>>>>
>>>>> *Any sufficiently advanced technology is indistinguishable from magic*
>>>>>
>>>>>
>>>>>        - Arthur C. Clarke
>>>>>
>>>>> <http://www.3danimationmagic.com>
>>>>>
>>>>
>>>>
>>>
>>
>

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