Anyone tried using gpubox with Redshift?
http://renegatt.com/
On Wed, Jan 8, 2014 at 3:55 PM, Stephen Davidson
<magic...@bellsouth.net <mailto:magic...@bellsouth.net>> wrote:
+1 here. Redshift is faster on one machine than Mentalray on two
of the same CPU (i7 950)
and I am using a Nvidia Quadro FX 3800 (older card)
I would imagine multiple CUDA cards would be lightning fast.
Redshift is also so well integrated into Softimage. Very little
learning to be up and running in a short time.
Basically, just a few custom shaders, the rest are the existing
shaders.
Well worth the $100 Beta and then $300 more when the first release
comes out.
The tech support is outstanding. I was an Alpha user. Very happy.
On Tue, Jan 7, 2014 at 10:55 PM, Emilio Hernandez
<emi...@e-roja.com <mailto:emi...@e-roja.com>> wrote:
Hey Sebastian have you tried Redshift. The beta is only 100USD
and it works like a charm, it is full integrated into
Softimage and unless you are going to do Hair or Strands it is
worth every penny. Specially for a one man show. Forget
about CPU and use the GPU.
In my case I can continue working while I am rendering and
that is surely a big added value.
Faster than MR and faster than Arnold, and zero flickering
with GI in animation.
2014/1/7 Sebastien Sterling <sebastien.sterl...@gmail.com
<mailto:sebastien.sterl...@gmail.com>>
9000€... it's going to be tough, but your worth it :)
On 6 January 2014 13:34, Sven Constable
<sixsi_l...@imagefront.de
<mailto:sixsi_l...@imagefront.de>> wrote:
Maybe true but one thing to keep in mind is you don't
have to spend extra money for mental ray (at least no
significant amount). For one man shows like me mr is
still useful. I use it on a small farm with 8 nodes
plus the workstation. Switching to arnold will cost me
9000€ . Thats roughly the same cost that my whole DCC
apps are about. I see mr like I see the FXTree...it's
does not compete to nuke but it's integrated in soft
and already there. I agree that there aren't any
reasons to stay with mr except the the expense factor
and legacy things.
sven
-----Original Message-----
From: softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] On
Behalf Of Tim Leydecker
Sent: Monday, January 06, 2014 12:12 PM
To: softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
Subject: Re: rumor, Soft dead within the next year
Now while we are at it.
I´m currently preparing assets that need to be free of
3rd party functionality.
This means I have to set them up with a mR shading
network to start folks off with.
mental ray. The common thing between 3DSMax, Maya and
Softimage.
Please.
Kill it.
It´s not getting anyone anywhere anymore. I don´t want
to discuss details or legacy reasons.
Kill it. It´s over. It won´t come back.
Selling three different DCC apps that actually share
the fact that you will first have to invest in a 3rd
party renderer to get something looking half way
decent out of them can´t be the most ideal situation
but a pretty nice way of creating an industry standard
of wasting people´s life with forcing them in personal
overtime.
What a crap.
Really.
Provide a renderer that actually works as advertised.
Or don´t make me pay for that mR crap.
tim
On 06.01.2014 11:38, Graham Bell wrote:
> Ah, the Dreamcast, a fine console but flawed form
the beginning. The tech was ok, but really just a pc
and essentially the predecessor to the Xbox.
> The problem with the Dreamcast was that it launched
right in the middle of when a lot of developers were
looking to retool for the PS2. People were caught in
the middle of whether to go short for the Dreamcast,
or go long for the PS2. Most went with the PS2 and
then eventually the Xbox.
>
> On the Soft and Maya usability front, personally I
don't mind both, but then I've always been used to
jumping between the two, even back in the Power
Animator and Soft3d days.
> I've often heard that Maya is hard to learn, or its
UI is tricky, but I think this is one of those myths.
It's really no better, or worse than any other package
to learn really. The one thing to remember about Maya,
is that it's very open, it was designed that way. So
there can be different (some would say to many) ways
to do the same thing. Also, Maya has a lot of
preferences, so you can actually change many things,
including the UI. It's mastering those things, that
can often be the trick. I still see people now, some
experienced Maya vets, who aren't using the hotbox or
marking menus correctly and they can be key to Maya's
UI and usability.
>
> However I'd still like some Softimage fairy dust
sprinkled on some of
> Maya's UI though. Now when it comes to Max, don't get me
> started.......:-)
>
>
>
> From: softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
> [mailto:softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] On
Behalf Of Dan
> Yargici
> Sent: 06 January 2014 09:44
> To: softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
> Subject: Re: rumor, Soft dead within the next year
>
> Softimage is the Dreamcast of DCC apps.
>
> Playstation had the slick marketing, Dreamcast had
the tech but got chewed to pieces by the Playstation
hype machine and Playstation won. When Sega finally
gave up on the console business every man and his dog
came out singing the praises of the Dreamcast.
>
>
>
>
> On Mon, Jan 6, 2014 at 11:21 AM, Stefan Kubicek
<s...@tidbit-images.com
<mailto:s...@tidbit-images.com><mailto:s...@tidbit-images.com
<mailto:s...@tidbit-images.com>>> wrote:
> Is it just my biased point of view that all studios
that closed or filed for bancruptcy last year were
Maya based?
> It could of course be that there are more Maya based
studios closing than Softimage based ones simply
because there are more Maya based studios, but I still
smell a pattern there.
>
> I always felt that the number of users on Softimage
is directly related to marketing efforts. I remember
Alias/Wavefront doing a remarkable job in the early
days of Maya in this regard. I never saw anything like
that happening for Softimage at any time of it's
existence.
> Ultimately, there are only two types of 3D artists:
those who use Softimage, and those who have never
tried. -> Get more prople to seriously try it.
>
>
>
>
>
>
> So guys, I spent a weekend working with Maya...HOW
THE F@CK THIS PROGRAM IS USED IN PRODUCTION?????????
>
>
> This is the same question I always ask myself after
using Maya when required... and Maya being the
"Industry Standard" makes you understand so many
things about the industry standards...
>
>
[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>
> 2014/1/6 Szabolcs Matefy
> <szabol...@crytek.com
<mailto:szabol...@crytek.com><mailto:szabol...@crytek.com
<mailto:szabol...@crytek.com>>>
> So guys, I spent a weekend working with Maya...HOW
THE F@CK THIS PROGRAM IS USED IN PRODUCTION?????????
>
> Ok, I can use Maya, I have a quite solid background
working with Maya,
> but seriously guys...It's so overcomplicated, and
brainkilling...In
> Softimage almost everything is just fine (OK, we
need development),
> but in Maya, the easiest task takes quite long
compared to
> SI...Finally I found myself fixing UVs, Unfolding,
etc. in
> Softimage...Anyway, I need some samples in Maya, so
I take a big
> breath, and continue working with Maya...But
seriously, Softimage is
> way better in many point of view. It has no artisan,
has no PaintFX,
> but for example rendering is way faster (with MR),
shading setup is
> way faster, modeling is lot faster, and so on. So I
really don't
> understand, how come that Softimage is not
acknowledged at all. I
> swear guys, that I'll spread the Word of Softimage
>
>
> Cheers
>
> Szabolcs
>
> From:
> softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com><mailto:softimage-bounces@listp
<mailto:softimage-bounces@listp>
> roc.autodesk.com <http://roc.autodesk.com>>
> [mailto:softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com><mailto:softimage-bounc
<mailto:softimage-bounc>
> e...@listproc.autodesk.com
<mailto:e...@listproc.autodesk.com>>] On Behalf Of Henry
Katz
> Sent: Sunday, January 05, 2014 8:18 PM
> To:
> softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com><mailto:softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
> >
> Subject: Re: rumor, Soft dead within the next year
>
> Good thing I asked.
>
> On 01/04/2014 05:40 PM, Stephen Blair wrote:
> Softimage doesn't support Python 3.x
>
>
> On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz
<hk-v...@iscs-i.com
<mailto:hk-v...@iscs-i.com><mailto:hk-v...@iscs-i.com
<mailto:hk-v...@iscs-i.com>>> wrote:
> Steve,
>
> No issues with python 3.3 as well, before I bruise
my knuckles on the bleeding edge?
>
> Cheers,
> Henry
> On 01/03/2014 02:47 AM, Steven Caron wrote:
> really?
>
> install pyqt
> set softimage to use system python, uncheck...
> file>preferences>scripting>use python installed with
softimage run the example scripts pyqtforsoftimage
plugin provides. or just 'import PyQt4'
>
> s
>
> On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson
<angus.david...@wits.ac.za
<mailto:angus.david...@wits.ac.za><mailto:angus.david...@wits.ac.za
<mailto:angus.david...@wits.ac.za>>> wrote:
> A non nonsense guide to installing pYQT would be
great. So many great tools are never used because
people cant get past trying to get the install to work.
>
>
>
>
>
>
>
> --
> -------------------------------------------
> Stefan Kubicek
> -------------------------------------------
> keyvis digital imagery
> Alfred Feierfeilstraße 3
> A-2380 Perchtoldsdorf bei Wien
> Phone: +43/699/12614231
<tel:%2B43%2F699%2F12614231><tel:%2B43%2F699%2F12614231>
> www.keyvis.at
<http://www.keyvis.at><http://www.keyvis.at>
> ste...@keyvis.at
<mailto:ste...@keyvis.at><mailto:ste...@keyvis.at
<mailto:ste...@keyvis.at>>
> -- This email and its attachments are --
--confidential and for the
> recipient only--
>
--
Best Regards,
* Stephen P. Davidson**
**(954) 552-7956
* sdavid...@3danimationmagic.com
/Any sufficiently advanced technology is indistinguishable from magic/
- Arthur C. Clarke
<http://www.3danimationmagic.com>