quick one, can your rendermap with redshift?
On Thu, Jan 9, 2014 at 7:39 PM, Mirko Jankovic <mirkoj.anima...@gmail.com>wrote: > Well I finally got nice reason to get 4 Titans.. mmm 4way SLI and 3 27" > mon stereo gaming. > Soo nice to have same comp good for both job and gaming. > > > > On Thu, Jan 9, 2014 at 3:49 AM, Sebastien Sterling < > sebastien.sterl...@gmail.com> wrote: > >> Call me immature, but i kind of love the idea of my gaming pc also being >> my render farm :P >> >> Sod of Nvidia and your flaby Quadro cards there expensive as fuck and you >> can't play Crysis on them :) >> >> >> On 8 January 2014 23:13, Tim Leydecker <bauero...@gmx.de> wrote: >> >>> For a current list of features available as well as a roadmap, >>> I would like to suggest to just go and give it a free try: >>> >>> https://www.redshift3d.com/get-redshift >>> >>> Yes, actually you don´t even have to commit to spending $100 directly, >>> the Free Beta Trial gives you 30 days of full access to Redshift. >>> >>> A special benefit of this free trial option is that you could actually >>> try out how a bunch of machines would run using redshift in a farm or >>> knot. >>> >>> Reading the docs doesn´t require a login: >>> >>> http://docs.redshift3d.com/Default.html >>> >>> >>> Redshift is a really well balanced renderer and I wholehartedly trust in >>> it´s success. >>> >>> With the above opportunity available it is a good time to test it in >>> your production scenario >>> and wheight it against VRay and Arnold, which are also both very nice >>> plattforms with >>> enough momentum to also be around for quite a while. >>> >>> I am sure Redshift is a valuable addition to that arsenal. >>> >>> Cheers, >>> >>> tim >>> >>> >>> >>> >>> >>> >>> >>> >>> On 08.01.2014 22:44, Emilio Hernandez wrote: >>> >>>> Backing up Tim, in the forums there is actually a hair test in >>>> Softimage with a simple phong shader. And IMHO it looks nice. >>>> >>>> >>>> >>>> >>>> 2014/1/8 Tim Crowson <tim.crow...@magneticdreams.com <mailto: >>>> tim.crow...@magneticdreams.com>> >>>> >>>> >>>> They've stated pretty clearly that Hair and Strand support is the >>>> next big thing to come... shouldn't be too long now... >>>> >>>> -Tim >>>> >>>> >>>> >>>> On 1/8/2014 3:36 PM, Daniel Kim wrote: >>>> >>>>> I found some weird result of displacement map with Redshift. >>>>> Elevation is okay, but sometimes I could see weird connection of UVM. All >>>>> UVM boders wasn't smooth and I had no >>>>> idea how to fix it. Arnold has that option though : / But more >>>>> option I need is... hair @__@ and ICE strand >>>>> >>>>> >>>>> ------------------------------------------------------------ >>>>> ------- >>>>> Daniel Kim >>>>> Animation Director & Professional 3D Generalist >>>>> http://www.danielkim3d.com >>>>> ------------------------------------------------------------ >>>>> ------- >>>>> >>>>> >>>>> >>>>> >>>>> On Thu, Jan 9, 2014 at 10:31 AM, Emilio Hernandez < >>>>> emi...@e-roja.com <mailto:emi...@e-roja.com>> wrote: >>>>> >>>>> Displacement and bump map are there and they work beautiful. >>>>> They event implement a scalar change range into the displacement node. >>>>> >>>>> >>>>> >>>>> >>>>> 2014/1/8 Tim Crowson <tim.crow...@magneticdreams.com <mailto: >>>>> tim.crow...@magneticdreams.com>> >>>>> >>>>> >>>>> I'll repost what I said in the other thread.... >>>>> >>>>> We started using Redshift back in March and pretty much >>>>> use it exclusively now. Of course it all depends on the needs of the >>>>> project (and there are still some real >>>>> limitations). The RS dev team is top notch though. I'm >>>>> really excited to see how things will be at the end of this calendar year. >>>>> Redshift development is >>>>> progressing at a fantastic rate, and the pricing is very >>>>> competitive. For facilities, even small ones, it does require that you >>>>> spend some time considering your >>>>> hardware and infrastructure, especially if you want to >>>>> start converting CPU farms for GPU rendering, or augmenting them. >>>>> Fortunately, Redshift isn't licensed per GPU, >>>>> but per machine, and that should provide some breathing >>>>> room. >>>>> >>>>> To be honest (and I realize we have many Arnold folks >>>>> here), here at Magnetic we evaluated our rendering options (MR, vRay, >>>>> 3Delight, Arnold). I even started working >>>>> on a Soft-to-Modo pipeline. Among these Arnold was the >>>>> clear winner. That said, we felt that to be useful for us in production, >>>>> Arnold was too costly a solution for >>>>> us, both financially and in render time, /considering the >>>>> kinds of projects we do/ . Then Redshift came along and despite its >>>>> infancy, really turned our heads. We >>>>> >>>>> cautiously began using it on productions, and it has since >>>>> proven itself for us. >>>>> >>>>> Again, it all depends on what kind of project you're >>>>> working on! You need to evaluate it for yourself of course, but for >>>>> smaller >>>>> houses like us, it allows us to >>>>> produce better looking content faster, while staying in >>>>> Softimage. And in this economy, we can't argue with that. >>>>> >>>>> -Tim >>>>> >>>>> >>>>> >>>>> On 1/8/2014 2:53 PM, Paul Griswold wrote: >>>>> >>>>>> I've been using it along side Arnold for quite a while >>>>>> now. I just finished a project for CES entirely in Redshift. >>>>>> >>>>>> I think Redshift falls more into the category of a VRay >>>>>> competitor rather than Arnold. Redshift isn't open the way Arnold is & I >>>>>> don't think they intend it to be. >>>>>> >>>>>> I've found it to be extremely fast and stable in most >>>>>> cases, but being just out of alpha there are times when it's warts show. >>>>>> >>>>>> For $100, it's certainly worth a test drive. >>>>>> >>>>>> -Paul >>>>>> >>>>>> >>>>>> ᐧ >>>>>> >>>>>> >>>>>> >>>>>> On Wed, Jan 8, 2014 at 3:46 PM, Stephen Davidson < >>>>>> magic...@bellsouth.net <mailto:magic...@bellsouth.net>> wrote: >>>>>> >>>>>> I just wanted to start this thread so we can kill the >>>>>> Sofimage is dead thread. :) >>>>>> >>>>>> So..Redshift3D enthusiasts...post here. >>>>>> >>>>>> I think we will benefit the group, as a whole, if we >>>>>> spread the word on this >>>>>> amazing GPU rendering company. They have made my >>>>>> workflow SO much faster. >>>>>> >>>>>> >>>>>> -- >>>>>> >>>>>> Best Regards, >>>>>> * Stephen P. Davidson** >>>>>> **(954) 552-7956 <tel:%28954%29%20552-7956> >>>>>> * sdavid...@3danimationmagic.com <mailto:sdavidson@ >>>>>> 3Danimationmagic.com> >>>>>> >>>>>> /Any sufficiently advanced technology is >>>>>> indistinguishable from magic/ >>>>>> >>>>>> - Arthur C. Clarke >>>>>> >>>>>> <http://www.3danimationmagic.com> >>>>>> >>>>>> >>>>>> >>>>> -- >>>>> >>>>> *Tim Crowson >>>>> */Lead CG Artist/ >>>>> >>>>> *Magnetic Dreams, Inc. >>>>> *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 >>>>> *Ph* 615.885.6801 <tel:615.885.6801> | *Fax* 615.889.4768<tel: >>>>> 615.889.4768> | www.magneticdreams.com <http://www.magneticdreams.com> >>>>> tim.crow...@magneticdreams.com <mailto:tim.crowson@ >>>>> magneticdreams.com> >>>>> >>>>> /Confidentiality Notice: This email, including >>>>> attachments, is confidential and should not be used by anyone who is not >>>>> the original intended recipient(s). If you >>>>> >>>>> have received this e-mail in error please inform the >>>>> sender and delete it from your mailbox or any other storage mechanism. >>>>> Magnetic Dreams, Inc cannot accept >>>>> liability for any statements made which are clearly the >>>>> sender's own and not expressly made on behalf of Magnetic Dreams, Inc or >>>>> one of its agents./ >>>>> >>>>> >>>>> >>>>> >>>> -- >>>> >>>> >>>> >>>> >> >