Call me immature, but i kind of love the idea of my gaming pc also being my
render farm :P

Sod of Nvidia and your flaby Quadro cards there expensive as fuck and you
can't play Crysis on them :)


On 8 January 2014 23:13, Tim Leydecker <bauero...@gmx.de> wrote:

> For a current list of features available as well as a roadmap,
> I would like to suggest to just go and give it a free try:
>
> https://www.redshift3d.com/get-redshift
>
> Yes, actually you don´t even have to commit to spending $100 directly,
> the Free Beta Trial gives you 30 days of full access to Redshift.
>
> A special benefit of this free trial option is that you could actually
> try out how a bunch of machines would run using redshift in a farm or knot.
>
> Reading the docs doesn´t require a login:
>
> http://docs.redshift3d.com/Default.html
>
>
> Redshift is a really well balanced renderer and I wholehartedly trust in
> it´s success.
>
> With the above opportunity available it is a good time to test it in your
> production scenario
> and wheight it against VRay and Arnold, which are also both very nice
> plattforms with
> enough momentum to also be around for quite a while.
>
> I am sure Redshift is a valuable addition to that arsenal.
>
> Cheers,
>
> tim
>
>
>
>
>
>
>
>
> On 08.01.2014 22:44, Emilio Hernandez wrote:
>
>> Backing up Tim, in the forums there is actually a hair test in Softimage
>> with a simple phong shader.  And IMHO it looks nice.
>>
>>
>>
>>
>> 2014/1/8 Tim Crowson <tim.crow...@magneticdreams.com <mailto:tim.crowson@
>> magneticdreams.com>>
>>
>>
>>     They've stated pretty clearly that Hair and Strand support is the
>> next big thing to come... shouldn't be too long now...
>>
>>     -Tim
>>
>>
>>
>>     On 1/8/2014 3:36 PM, Daniel Kim wrote:
>>
>>>     I found some weird result of displacement map with Redshift.
>>> Elevation is okay, but sometimes I could see weird connection of UVM. All
>>> UVM boders wasn't smooth and I had no
>>>     idea how to fix it. Arnold has that option though : / But more
>>> option I need is... hair @__@ and ICE strand
>>>
>>>
>>>     -------------------------------------------------------------------
>>>     Daniel Kim
>>>     Animation Director & Professional 3D Generalist
>>>     http://www.danielkim3d.com
>>>     -------------------------------------------------------------------
>>>
>>>
>>>
>>>
>>>     On Thu, Jan 9, 2014 at 10:31 AM, Emilio Hernandez 
>>> <emi...@e-roja.com<mailto:
>>> emi...@e-roja.com>> wrote:
>>>
>>>         Displacement and bump map are there and they work beautiful.
>>>  They event implement a scalar change range into the displacement node.
>>>
>>>
>>>
>>>
>>>         2014/1/8 Tim Crowson <tim.crow...@magneticdreams.com <mailto:
>>> tim.crow...@magneticdreams.com>>
>>>
>>>
>>>             I'll repost what I said in the other thread....
>>>
>>>             We started using Redshift back in March and pretty much use
>>> it exclusively now. Of course it all depends on the needs of the project
>>> (and there are still some real
>>>             limitations).  The RS dev team is top notch though. I'm
>>> really excited to see how things will be at the end of this calendar year.
>>>  Redshift development is
>>>             progressing at a fantastic rate, and the pricing is very
>>> competitive. For facilities, even small ones, it does require that you
>>> spend some time considering your
>>>             hardware and infrastructure, especially if you want to start
>>> converting CPU farms for GPU rendering, or augmenting them. Fortunately,
>>> Redshift isn't licensed per GPU,
>>>             but per machine, and that should provide some breathing room.
>>>
>>>             To be honest (and I realize we have many Arnold folks here),
>>> here at Magnetic we evaluated our rendering options (MR, vRay, 3Delight,
>>> Arnold). I even started working
>>>             on a Soft-to-Modo pipeline. Among these Arnold was the clear
>>> winner. That said, we felt that to be useful for us in production, Arnold
>>> was too costly a solution for
>>>             us, both financially and in render time, /considering the
>>> kinds of projects we do/ . Then Redshift came along and despite its
>>> infancy, really turned our heads. We
>>>
>>>             cautiously began using it on productions, and it has since
>>> proven itself for us.
>>>
>>>             Again, it all depends on what kind of project you're working
>>> on! You need to evaluate it for yourself of course, but for smaller houses
>>> like us, it allows us to
>>>             produce better looking content faster, while staying in
>>> Softimage. And in this economy, we can't argue with that.
>>>
>>>             -Tim
>>>
>>>
>>>
>>>             On 1/8/2014 2:53 PM, Paul Griswold wrote:
>>>
>>>>             I've been using it along side Arnold for quite a while now.
>>>>  I just finished a project for CES entirely in Redshift.
>>>>
>>>>             I think Redshift falls more into the category of a VRay
>>>> competitor rather than Arnold.  Redshift isn't open the way Arnold is & I
>>>> don't think they intend it to be.
>>>>
>>>>             I've found it to be extremely fast and stable in most
>>>> cases, but being just out of alpha there are times when it's warts show.
>>>>
>>>>             For $100, it's certainly worth a test drive.
>>>>
>>>>             -Paul
>>>>
>>>>
>>>>             ᐧ
>>>>
>>>>
>>>>
>>>>             On Wed, Jan 8, 2014 at 3:46 PM, Stephen Davidson <
>>>> magic...@bellsouth.net <mailto:magic...@bellsouth.net>> wrote:
>>>>
>>>>                 I just wanted to start this thread so we can kill the
>>>> Sofimage is dead thread. :)
>>>>
>>>>                 So..Redshift3D enthusiasts...post here.
>>>>
>>>>                 I think we will benefit the group, as a whole, if we
>>>> spread the word on this
>>>>                 amazing GPU rendering company. They have made my
>>>> workflow SO much faster.
>>>>
>>>>
>>>>                 --
>>>>
>>>>                 Best Regards,
>>>>                 *  Stephen P. Davidson**
>>>>                 **(954) 552-7956 <tel:%28954%29%20552-7956>
>>>>                 * sdavid...@3danimationmagic.com <mailto:sdavidson@
>>>> 3Danimationmagic.com>
>>>>
>>>>                 /Any sufficiently advanced technology is
>>>> indistinguishable from magic/
>>>>
>>>>                                - Arthur C. Clarke
>>>>
>>>>                 <http://www.3danimationmagic.com>
>>>>
>>>>
>>>>
>>>             --
>>>
>>>             *Tim Crowson
>>>             */Lead CG Artist/
>>>
>>>             *Magnetic Dreams, Inc.
>>>             *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
>>>             *Ph* 615.885.6801 <tel:615.885.6801> | *Fax* 615.889.4768<tel:
>>> 615.889.4768> | www.magneticdreams.com <http://www.magneticdreams.com>
>>>             tim.crow...@magneticdreams.com <mailto:tim.crowson@
>>> magneticdreams.com>
>>>
>>>             /Confidentiality Notice: This email, including attachments,
>>> is confidential and should not be used by anyone who is not the original
>>> intended recipient(s). If you
>>>
>>>             have received this e-mail in error please inform the sender
>>> and delete it from your mailbox or any other storage mechanism. Magnetic
>>> Dreams, Inc cannot accept
>>>             liability for any statements made which are clearly the
>>> sender's own and not expressly made on behalf of Magnetic Dreams, Inc or
>>> one of its agents./
>>>
>>>
>>>
>>>
>>     --
>>
>>
>>
>>

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