Everything should work fine but it is your call. Just backup your old gear file.
In terms of a studio, I had gear_mc on my machine and everyone else had gear 1.1.0. This allowed me to mess around while not breaking old stuff for anyone else. On Fri, Feb 14, 2014 at 2:49 PM, Mirko Jankovic <mirkoj.anima...@gmail.com>wrote: > Actualy if I remove old gear and isntall gear_mc, scenes and rigs made > with old gear should work fine? > no problems with new ones but alredady built and animated ones... > > > On Fri, Feb 14, 2014 at 3:48 PM, Will Sharkey <willjshar...@gmail.com>wrote: > >> The gear_mc guides to rig generate fine. I havent noticed any issues in >> the rig itself. There are problems with the controller colours upon >> generation but you can change these. >> >> Using gear_mc with old rigs - are you asking if you regenerated a guide, >> would it be ok? As far as I have tested, yeah, it'll be fine. Naming seems >> to be the same so no problems with animation transfer. >> >> -The new Eye component never really worked for me. I didn't really stick >> with it as there are a lot of 'tweaking sliders' associated with it that I >> though would slow down the rig. >> -The Jaw component works great! >> -The brow component doesnt work or I generated it incorrectly every time. >> -The simple ik/fk chain component never worked either. Always generated >> in a strange fashion. Not to be confused with the 2 bone arm chain, that >> works! >> >> That's all I can remember. >> >> >> On Fri, Feb 14, 2014 at 2:27 PM, Mirko Jankovic < >> mirkoj.anima...@gmail.com> wrote: >> >>> speaking of gear_mc... any problems with using it with old gear rigs? >>> does it breaks anything? >>> >>> >>> >>> On Fri, Feb 14, 2014 at 3:22 PM, Will Sharkey <willjshar...@gmail.com>wrote: >>> >>>> Mirror Pose works in fk but sometimes not in ik. Switch to fk - mirror >>>> - switch back to ik usually works. Gear_Mc has a Mirror Animation tool, >>>> works really well and allows an option to offset. Not sure if Gear 1.0 has >>>> the same option, I cant remember. >>>> >>>> For non-Gear stuff; I recently started animating in Maya and was >>>> looking into a mirror pose tool. I found a script, changed the naming >>>> convention to match the rig and the script works perfectly. Maybe you could >>>> look into something like that? >>>> >>>> >>>> >>>> >>>> On Fri, Feb 14, 2014 at 2:10 PM, Mirko Jankovic < >>>> mirkoj.anima...@gmail.com> wrote: >>>> >>>>> It is GEAR rig, but never got its mirror to work.. sry forgot to >>>>> mentioned that.. >>>>> >>>>> >>>>> On Fri, Feb 14, 2014 at 3:08 PM, Martin Yara <furik...@gmail.com>wrote: >>>>> >>>>>> You would need to write a tool that is customizable to different >>>>>> rules specifying name conventions and flipping rules. >>>>>> >>>>>> I was thinking in writing something like that sometime ago with a >>>>>> fighting game or something like that, reading the mirror rules from a txt >>>>>> or something to store the mirroring rules, but because of tight schedules >>>>>> I've never finished it and ended up being a mirror tool that worked only >>>>>> with that project rig. I may revisit that code someday. >>>>>> >>>>>> BTW I never could flip an FCurve without copying it's values to a >>>>>> temporal something. I'm not sure what was I doing wrong but the tangents >>>>>> didn't flip without copying them somewhere. >>>>>> >>>>>> Martin >>>>>> >>>>>> >>>>>> >>>>>> On Fri, Feb 14, 2014 at 9:42 PM, Oscar Juarez < >>>>>> tridi.animei...@gmail.com> wrote: >>>>>> >>>>>>> I guess a mirror animation tools depends a lot on how the rig is >>>>>>> built, so a general purpose tool might not work for everything, depends >>>>>>> of >>>>>>> how the local space of the controls are setup for example to move the >>>>>>> arms >>>>>>> to the outside on IK do you move both on positive local X or one in >>>>>>> positive and the other on negative, not every rig is built the same. >>>>>>> >>>>>>> >>>>>>> On Fri, Feb 14, 2014 at 1:27 PM, Mirko Jankovic < >>>>>>> mirkoj.anima...@gmail.com> wrote: >>>>>>> >>>>>>>> Hey people, >>>>>>>> Anyone aware of some nice animation mirroring addon? >>>>>>>> Have bunch of game animations that I need for both sides and it >>>>>>>> would really be time saver. >>>>>>>> Saw one great on vimeo done for jelly jam I think but it is not >>>>>>>> available.. shame.. anything else that is actually working out there? >>>>>>>> Just switch fore example slide left into slide right. >>>>>>>> Thanks >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >