Everything should work fine but it is your call. Just backup your old gear
file.

In terms of a studio, I had gear_mc on my machine and everyone else had
gear 1.1.0. This allowed me to mess around while not breaking old stuff for
anyone else.




On Fri, Feb 14, 2014 at 2:49 PM, Mirko Jankovic
<mirkoj.anima...@gmail.com>wrote:

> Actualy if I remove old gear and isntall gear_mc, scenes and rigs made
> with old gear should work fine?
> no problems with new ones but alredady built and animated ones...
>
>
> On Fri, Feb 14, 2014 at 3:48 PM, Will Sharkey <willjshar...@gmail.com>wrote:
>
>> The gear_mc guides to rig generate fine. I havent noticed any issues in
>> the rig itself. There are problems with the controller colours upon
>> generation but you can change these.
>>
>> Using gear_mc with old rigs - are you asking if you regenerated a guide,
>> would it be ok? As far as I have tested, yeah, it'll be fine. Naming seems
>> to be the same so no problems with animation transfer.
>>
>> -The new Eye component never really worked for me. I didn't really stick
>> with it as there are a lot of 'tweaking sliders' associated with it that I
>> though would slow down the rig.
>> -The Jaw component works great!
>> -The brow component doesnt work or I generated it incorrectly every time.
>> -The simple ik/fk chain component never worked either. Always generated
>> in a strange fashion. Not to be confused with the 2 bone arm chain, that
>> works!
>>
>> That's all I can remember.
>>
>>
>> On Fri, Feb 14, 2014 at 2:27 PM, Mirko Jankovic <
>> mirkoj.anima...@gmail.com> wrote:
>>
>>> speaking of gear_mc... any problems with using it with old gear rigs?
>>> does it breaks anything?
>>>
>>>
>>>
>>> On Fri, Feb 14, 2014 at 3:22 PM, Will Sharkey <willjshar...@gmail.com>wrote:
>>>
>>>> Mirror Pose works in fk but sometimes not in ik. Switch to fk - mirror
>>>> - switch back to ik usually works. Gear_Mc has a Mirror Animation tool,
>>>> works really well and allows an option to offset. Not sure if Gear 1.0 has
>>>> the same option, I cant remember.
>>>>
>>>> For non-Gear stuff; I recently started animating in Maya and was
>>>> looking into a mirror pose tool. I found a script, changed the naming
>>>> convention to match the rig and the script works perfectly. Maybe you could
>>>> look into something like that?
>>>>
>>>>
>>>>
>>>>
>>>> On Fri, Feb 14, 2014 at 2:10 PM, Mirko Jankovic <
>>>> mirkoj.anima...@gmail.com> wrote:
>>>>
>>>>> It is GEAR rig, but never got its mirror to work.. sry forgot to
>>>>> mentioned that..
>>>>>
>>>>>
>>>>> On Fri, Feb 14, 2014 at 3:08 PM, Martin Yara <furik...@gmail.com>wrote:
>>>>>
>>>>>> You would need to write a tool that is customizable to different
>>>>>> rules specifying name conventions and flipping rules.
>>>>>>
>>>>>> I was thinking in writing something like that sometime ago with a
>>>>>> fighting game or something like that, reading the mirror rules from a txt
>>>>>> or something to store the mirroring rules, but because of tight schedules
>>>>>> I've never finished it and ended up being a mirror tool that worked only
>>>>>> with that project rig. I may revisit that code someday.
>>>>>>
>>>>>> BTW I never could flip an FCurve without copying it's values to a
>>>>>> temporal something. I'm not sure what was I doing wrong but the tangents
>>>>>> didn't flip without copying them somewhere.
>>>>>>
>>>>>> Martin
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Fri, Feb 14, 2014 at 9:42 PM, Oscar Juarez <
>>>>>> tridi.animei...@gmail.com> wrote:
>>>>>>
>>>>>>> I guess a mirror animation tools depends a lot on how the rig is
>>>>>>> built, so a general purpose tool might not work for everything, depends 
>>>>>>> of
>>>>>>> how the local space of the controls are setup for example to move the 
>>>>>>> arms
>>>>>>> to the outside on IK do you move both on positive local X or one in
>>>>>>> positive and the other on negative, not every rig is built the same.
>>>>>>>
>>>>>>>
>>>>>>> On Fri, Feb 14, 2014 at 1:27 PM, Mirko Jankovic <
>>>>>>> mirkoj.anima...@gmail.com> wrote:
>>>>>>>
>>>>>>>> Hey people,
>>>>>>>> Anyone aware of some nice animation mirroring addon?
>>>>>>>> Have bunch of game animations that I need for both sides and it
>>>>>>>> would really be time saver.
>>>>>>>> Saw one great on vimeo done for jelly jam I think but it is not
>>>>>>>> available.. shame.. anything else that is actually working out there?
>>>>>>>> Just switch fore example slide left into slide right.
>>>>>>>> Thanks
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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