You can certainly animate in Houdini (I have seen it) but its toolset is not 
geared towards it and IMHO although I am going to give it a good go (I am right 
now rigging and processing mocap in houdini) the truth is that I have already 
identified many issues we XSI artists would not be happy with.

For this reason I look at rigging and animation on the Modo side or Softimage 
side while SideFX a do their homework.

As we speak I am preparing a massive report with videos on what they should add 
and let's see.. so far they have been exceptionally good at embracing 
suggestions (like the old softimage team… remember?) so I am going to put my 
energy there.
 

Jordi Bares
jordiba...@gmail.com

On 27 Feb 2014, at 12:33, Greg Punchatz <g...@janimation.com> wrote:

> Jordi, As far as character and creature animation, how and what are you using 
> for that? I have never seen anything move at a decent clip while watching 
> Houdini demos.... and have heard nothing but nightmares from people try to do 
> character work in it.
> 
> Does it have the user friendly tools for rigging like soft? Or are you using 
> Modo for character work? Its rigging seems more than strange to me.
> 
> 
> On Thu, Feb 27, 2014 at 6:21 AM, Simon Reeves <si...@simonreeves.com> wrote:
> Interesting conversation for sure, I might finally have a good look into 
> workflows in houdini.
> 
> Also this is the preview to the last email.. I wondered if it was going to be 
> solution to a lack of freelancers...<temp.png>
> 
> 
> 
> Simon Reeves
> London, UK
> si...@simonreeves.com
> www.simonreeves.com
> www.analogstudio.co.uk
> 
> 
> On 27 February 2014 12:07, Jordi Bares <jordiba...@gmail.com> wrote:
> Training an animator to use Houdini to animate is trivial
> Training a lighter to use Houdini is trivial
> Training a modeller to use Modo is pretty easy
> Training a modeller to texture in Modo is pretty easy
> 
> What I want to say is that if you dive in the correct areas it is easy and in 
> a week or two you have any of these positions up and running. The only secret 
> is to have an expert at hand that can easy the pain and guide the team.
> 
> Obviously a different thing is to get a Houdini FX guy, but we have plenty of 
> these  ;-)
> 
> On the flip side, the less freelancer competition, the more you can charge…
> 
> ;-)
> 
> Jordi Bares
> jordiba...@gmail.com
> 
> On 27 Feb 2014, at 09:59, Cristobal Infante <cgc...@gmail.com> wrote:
> 
>> What about freelancers though?  
>> 
>> Surely you will want access to healthy freelance pool of people. So good 
>> luck finding a "Modo lighter" or a "Houdini Rigger".  My guess is Maya is a 
>> more sensible option only for that looking from a production/managment 
>> perspective. 
>> 
>> 
>> On 27 February 2014 09:43, Jordi Bares <jordiba...@gmail.com> wrote:
>> would you give more money to Autodesk after what they are doing to pretty 
>> much *every package* ?
>> 
>> Let's recap
>> 
>> Image Modeller = dead
>> Stitcher = dead
>> Matchmover = dead
>> Combustion = dead
>> Toxik = dead
>> Naiad = dead until further notice
>> Softimage = still developed but tiny tiny increments
>> Motion builder = still developed but tiny tiny increments
>> Motion builder for mac = stopped development
>> FBX converter for mac = stopped development
>> Mudbox  = still developed but tiny tiny increments
>> 
>> The only good news is that Flame v2014 has been a major effort on their side 
>> and gave me the confidence to give Autodesk one more year, lots of people 
>> angry with the changes but at least there was some vision although my fear 
>> is that they will enter now a marketing stage to help boost sales and engage 
>> again and push sales after the debacle of their change in the library which 
>> made pretty much every flame artist angry.
>> 
>> 
>> Now, what are the alternatives?
>> 
>> Well, I leant something last year when Apple decision regarding Final Cut 
>> Pro (I am sure nobody needs reminding)… and what I learnt is that Apple's 
>> core market is not pro software, its market is hardware, specially mobile 
>> hardware (laptops, phones, tablets…)
>> 
>> If you apply the same thinking with Autodesk everything becomes clear… 
>> Autodesk core market is not entertainment, it's architecture and engineering 
>> and they don't really give a $@^$£% about us as the list above demonstrates 
>> clearly.
>> 
>> The new version of Softimage, Mudbox and Motion Builder will tell exactly 
>> where they stand for third year in a row so eyes open… 
>> 
>> in the meantime I chose to focus on those companies that pro software is 
>> their core business and have market share to gain, and these are the ones
>> 
>> SideEffects (via Houdini)
>> Foundry (via Modo)
>> MassiveSoftware (via Massive)
>> 
>> So my approach is simple, force myself to transition in an abrupt way 
>> (nothing better than full inversion) and help these companies to polish 
>> their software as much as possible by being in the beta process, report all 
>> bugs, new ideas, pass them information of which things work from other 
>> packages… Exactly what I did with XSI.
>> 
>> And one more thing, after diving in Houdini I consider it *impossible* for 
>> any software manufacturer to put the necessary resources to compete with 
>> them (I will repeat it… IMPOSSIBLE), the architecture is so advanced and so 
>> well designed it is a marvel of software engineering (and expensive to build 
>> of course)… this is here to stay my friends.
>> 
>> and its getting easier by the day.
>> 
>> Jordi Bares
>> jordiba...@gmail.com
>> 
>> 
>> 
>> On 27 Feb 2014, at 08:42, Nicolas Esposito <3dv...@gmail.com> wrote:
>> 
>>> Quick question regadring the switch to another software:
>>> I saw that quite few people are considering Modo or Houdini as an 
>>> alternative to Softimage. This is due to the fact that you want to 
>>> completely leave Autodesk for good, or because an alternative like Maya 
>>> wont suite your needs?
>>> I'm asking because I'm not familiar nor with Maya or Modo, so I was just 
>>> wondering what is the main reason
>>> 
>>> 
>>> 2014-02-27 9:21 GMT+01:00 Sebastien Sterling <sebastien.sterl...@gmail.com>:
>>> It's a system that seems to favour massive company's that can afford to 
>>> routinely upgrade their packages, and screws the individual user for any 
>>> sort of brand fidelity they may attempt to maintain; if you know you are 
>>> going to get a discount (where it even 10%) on your next upgrade as a token 
>>> to your brand loyalty, you would feel incentivised to perches upgrades, its 
>>> marketing 101 no different then a loyalty card at your supermarket.
>>> 
>>> The only reason for doing this is to intentionally loose a demographic. In 
>>> the short term maybe this will allow AD to save money, freelancers are 
>>> "infrequent in their purchases". They actually require a stable and 
>>> competent package out of the box, something big companies usually pays 
>>> their own Devs and TDs to sort out. Unlike big companies they also have the 
>>> gall to voice their contempt of an inferior service.
>>> 
>>> So yea this kinda makes sense for them in the short term to stabilise their 
>>> key demographic, to the detriment of others probably makes the share 
>>> holders smile as well. of course this also kills any form of growth within 
>>> the potential market, but only time will tell what kind of impact that 
>>> could have.
>>> 
>>> 
>>> On 27 February 2014 08:16, Angus Davidson <angus.david...@wits.ac.za> wrote:
>>> On Modo I am really impressed with it. Some tools are not 100% where I want 
>>> them yet but overall finding it very powerful. Mesh fusion is awesome and 
>>> saving my pennies to buy myself a copy of it. Stuff like rigging is handled 
>>> differently so it takes a bit to wrap your head around it.
>>> 
>>> I really love things like being able to edit an animation curve in the 
>>> viewport  or create a custom UI that allows me to key specific things on 
>>> each frame for the selected controller. Their curve editor just feels more 
>>> responsive to me.
>>> 
>>> You can see these on the new learn modo videos the posted recently.
>>> 
>>> That being said its not as polished as softimage yet but you also have to 
>>> bear in mind that things like decent particles and animation have only been 
>>> around a few years in Modo. If Softimage does go EOL it where I am headed 
>>> for my personal stuff. Whether we go that way for our students depends on a 
>>> few more things.
>>> 
>>> 
>>> From: Daniel Sweeney [dan...@northforge.co.uk]
>>> Sent: 26 February 2014 11:19 PM
>>> 
>>> To: softimage@listproc.autodesk.com
>>> Subject: Re: new upgrade policy
>>> 
>>> I am as quick as I can off the autodesk rollercoaster. A few things have 
>>> made my choice I will always love soft and use the tool when its needed but 
>>> I think I need to look for another avenue. Looking at modo? Thoughts??
>>> 
>>> Autodesk bollocks.
>>> 
>>> On Feb 26, 2014 8:52 PM, "Kris Rivel" <krisri...@gmail.com> wrote:
>>> I read it and couldn't help but say WTH?!
>>> 
>>> Kris
>>> 
>>> 
>>> On Wed, Feb 26, 2014 at 3:36 PM, Emilio Hernandez <emi...@e-roja.com> wrote:
>>> Seems they need to fill the vault...
>>> 
>>> 
>>> 
>>> 
>>> 2014-02-26 14:29 GMT-06:00 Kris Rivel <krisri...@gmail.com>:
>>> 
>>> So...what's everyone's take on this gem?  So if I don't upgrade to latest 
>>> version  now...then when I want that version I have to pay full price?
>>> 
>>> http://knowledge.autodesk.com/support/autocad/troubleshooting/caas/sfdcarticles/sfdcarticles/Frequently-Asked-Questions-about-the-Autodesk-Upgrade-Policy.html
>>> 
>>> Kris
>>> 
>>> 
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>> 
>> 
> 
> 
> 

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