The problem isn't moving to another software package ffs, if there was a
better package out there people would flock to it. the problem here is that
Maya isn't a better solution for artists needs, its an industry standard
and so was fucking asbestos for most of the 19th century.


On 28 February 2014 11:34, Stefan Kubicek <s...@tidbit-images.com> wrote:

> So like with so much else in Maya you need an extra step to do something
>> really simple...
>>
>
> Exactly my thought and experience :-)
>
> As for easy I/O: IO takes time, you don't want to leave an application
> unless you absolutely have to. Also, it depends on wether there are scene
> dependencies on the mesh you want to change outside your application. It
> can make the whole process of changing that mesh a whole lot more
> complicated and/or time consuming, hence costly. Got money to burn?
>
>
>
>
>
>
>> Morten
>>
>>
>>
>> Den 28. februar 2014 kl. 08:32 skrev Brent McPherson
>> <brent.mcpher...@autodesk.com>:
>>
>>  In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd
>>>
>> preview display. In subd display mode the Page Up/Down keys change the
>> subd
>> preview level. (the default value is 2)
>>
>>>
>>> So the workflow is something like this...
>>>
>>> Hit 3 key and then use page up/down to adjust subd level. From then on
>>>
>> just hit 1 & 3 to toggle between base mesh and your chosen subd display
>> level.
>>
>>> --
>>> Brent
>>>
>>> From: softimage-boun...@listproc.autodesk.com
>>>
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio
>> Hernandez
>>
>>> Sent: 28 February 2014 01:30
>>> To: softimage@listproc.autodesk.com
>>> Subject: Re: Best online resources to help with a Maya migration.
>>>
>>> By the way, to help on the transition.
>>>
>>> Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
>>>
>> scripts, if you do character, and rigging.  Without this scripts you will
>> be in a dead end.  Also make sure you find a good UV plugin.  That is just
>> for start.  You will not be able to envelope (skin in Maya) with nothing
>> but joints and geometry.  Say goodbye to implicit objects. And make sure
>> you memorize the order to pick obj, as for parenting and constraining is
>> different for each one.
>>
>>> If an object is a child of other object and you want to hide just the
>>>
>> parent, well good luck.  All this kind of parameters propagate from the
>> parent to all of its childs.  Be patient with the selection tool, and
>> remember to click in the window you are using, cause it is not like
>> Softimage that it works where the cursor is.  You need to activate the
>> window or viewport by clicking in it.
>>
>>> Each object has at least two nodes the object and the shape.  If you want
>>>
>> your object to display in something different than 2 subdivision levels,
>> forget about something like the +/-.   You will need to go to the object
>> shape node and set the preview subdivision levels to modify it in an
>> object
>> per object basis as there is no (MULT) selection like in Softimage.
>>
>>> Unless of course you make or have a script for doing this.
>>> Well just for a begging guide.
>>> Ohh and there is no such thing as the RMB when you are maniupalting an
>>>
>> object a nasty pop up menu will appear in front of you with a dial like
>> options.  For last take a deep breath when you are looking for a parameter
>> as the ChannelBox/Layer editor will dispaly all the connections the object
>> has.
>>
>>> Good luck with your transition.
>>>
>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>
>>> 2014-02-27 19:11 GMT-06:00 Emilio Hernandez
>>>
>> <emi...@e-roja.com<mailto:emi...@e-roja.com>>:
>>
>>> Exactly Stefan!
>>> The client does not care whatever you are using.  He only cares about
>>>
>> time, money and quality.
>>
>>> Go ahead make your transition, start thinking of hiring additional
>>>
>> people, specially devs.  Make sure you search under the stones for scripts
>> and plugins.  Spend more money to keep it up.
>>
>>>
>>> Maya out of the box is a piece of crap compared to Softimage.  So don't
>>>
>> expect too much. Go with the "latest" technology....  You will soon be
>> bald
>> of pulling out your hairs.
>>
>>>
>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>
>>> 2014-02-27 19:06 GMT-06:00 Stefan Kubicek
>>>
>> <s...@tidbit-images.com<mailto:s...@tidbit-images.com>>:
>>
>>>
>>> Amen to that!
>>> I'm doing my own projects and my clients could not care less what program
>>>
>> their pictures were made in. I could use Maya
>>
>>> but that would mean I'd make 30% less profit. Why would I want to do
>>>
>> that? As long as XSI remains that much ahead in the bread and butter
>> disciplines I will continue to use it. Why waste money?
>>
>>>
>>> Softimage for me will be dead the time I will stop using it.
>>> Don't know why is the rush to switch if you have your own clients, your
>>>
>> own projects and you have been delivering amazing work done with
>> Softimage.
>>
>>> The Maya 2015 won't be better than Softimage to get the job done.
>>> So because SI 2015 unoficially yet is the latest version you are going to
>>>
>> run to other options while you can still deliver superb work?
>>
>>> The clients don't care if you made it with paintbrush as long as they are
>>>
>> satisfied with the end result.
>>
>>>
>>>
>>>
>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>
>>> 2014-02-27 15:24 GMT-06:00 Sebastien Sterling
>>>
>> <sebastien.sterl...@gmail.com<mailto:sebastien.sterl...@gmail.com>>:
>>
>>> If you are moving a team from SI to Maya, you are going to need to create
>>>
>> a tone of scripts to improve functionality, last place i was in they
>> proudly showed off their modeling script "ow look at these !" and "won't
>> these make your life so much easier ?!" not really cause all those scripts
>> where already a given in SI.
>>
>>>
>>> On 27 February 2014 22:15, Vincent Fortin
>>>
>> <vfor...@gmail.com<mailto:vfor...@gmail.com>> wrote:
>>
>>> SideFX's Masterclasses
>>> CMIVFX
>>> Odforce.net
>>> http://www.sidefx.com/docs/houdini13.0/
>>>
>>> There's enough information there to make your head explode :-)
>>>
>>> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman
>>>
>> <alan.fregt...@gmail.com<mailto:alan.fregt...@gmail.com>> wrote:
>>
>>> Anyone have recommendations for great Houdini tutorials? I know SideFx
>>>
>> have some, but besides those?
>>
>>>
>>>
>>> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic
>>>
>> <mirkoj.anima...@gmail.com<mailto:mirkoj.anima...@gmail.com>> wrote:
>>
>>> trust me there is no tutorial that can help with frustration that you
>>>
>> will have to deal with .... good luck. I know that I'm staying with SI for
>> years to come.
>>
>>> Zombies are popular anyway so why not SI Zombie edition too :)
>>>
>>> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito
>>>
>> <3dv...@gmail.com<mailto:3dv...@gmail.com>> wrote:
>>
>>> Oh my god, its started!
>>>
>>> I guess Digital Tutors would be a good starting point ;)
>>>
>>> 2014-02-27 21:33 GMT+01:00 Tim Crowson
>>>
>> <tim.crow...@magneticdreams.com<mailto:tim.crow...@magneticdreams.com>>:
>>
>>>
>>> sigh.... Is it that time already?
>>>
>>> -Tim
>>>
>>> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
>>> I'm separating this out from the "upgrade policy" thread and would like
>>>
>> to keep it some what on topic as I am sure there will be plenty of artists
>> in the coming months asking the same questions. Please start a new thread
>> to talk about the politics.
>>
>>>
>>> What are the best resources for migration, especially to Maya, for long
>>>
>> time Softimage users. Has anyone done the Maya training from Digital
>> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
>> with years of production experience? Does anyone know of any gem video's
>> (for example: a Softimage video I always recommend for anyone wanting to
>> learn ICE is the Brad's Ice: An Artist Tour). What are the best training
>> resources out there?
>>
>>>
>>> Lawrence
>>>
>>>
>>> Lawrence Nimrichter  |  Associate Creative Director/Director of Animation
>>>
>>  |  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY  |  10022  |
>> o 212.317.0077<tel:212.317.0077>
>>
>>>
>>>
>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> --
>>> -------------------------------------------
>>> Stefan Kubicek
>>> -------------------------------------------
>>> keyvis digital imagery
>>> Alfred Feierfeilstraße 3
>>> A-2380 Perchtoldsdorf bei Wien
>>> Phone: +43/699/12614231
>>> www.keyvis.at<http://www.keyvis.at>
>>>
>> ste...@keyvis.at<mailto:ste...@keyvis.at>
>>
>>> -- This email and its attachments are --
>>> --confidential and for the recipient only--
>>>
>>>
>>>
>
> --
> ---------------------------------------------
>   Stefan Kubicek                   ste...@keyvis.at
> ---------------------------------------------
>
>            keyvis digital imagery
>           Alfred Feierfeilstraße 3
>        A-2380 Perchtoldsdorf bei Wien
>         Phone:  +43 (0) 699 12614231
>                  www.keyvis.at
>
> --   This email and its attachments are    --
> -- confidential and for the recipient only --
>
>

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