The problem isn't moving to another software package ffs, if there was a better package out there people would flock to it. the problem here is that Maya isn't a better solution for artists needs, its an industry standard and so was fucking asbestos for most of the 19th century.
On 28 February 2014 11:34, Stefan Kubicek <s...@tidbit-images.com> wrote: > So like with so much else in Maya you need an extra step to do something >> really simple... >> > > Exactly my thought and experience :-) > > As for easy I/O: IO takes time, you don't want to leave an application > unless you absolutely have to. Also, it depends on wether there are scene > dependencies on the mesh you want to change outside your application. It > can make the whole process of changing that mesh a whole lot more > complicated and/or time consuming, hence costly. Got money to burn? > > > > > > >> Morten >> >> >> >> Den 28. februar 2014 kl. 08:32 skrev Brent McPherson >> <brent.mcpher...@autodesk.com>: >> >> In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd >>> >> preview display. In subd display mode the Page Up/Down keys change the >> subd >> preview level. (the default value is 2) >> >>> >>> So the workflow is something like this... >>> >>> Hit 3 key and then use page up/down to adjust subd level. From then on >>> >> just hit 1 & 3 to toggle between base mesh and your chosen subd display >> level. >> >>> -- >>> Brent >>> >>> From: softimage-boun...@listproc.autodesk.com >>> >> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio >> Hernandez >> >>> Sent: 28 February 2014 01:30 >>> To: softimage@listproc.autodesk.com >>> Subject: Re: Best online resources to help with a Maya migration. >>> >>> By the way, to help on the transition. >>> >>> Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas >>> >> scripts, if you do character, and rigging. Without this scripts you will >> be in a dead end. Also make sure you find a good UV plugin. That is just >> for start. You will not be able to envelope (skin in Maya) with nothing >> but joints and geometry. Say goodbye to implicit objects. And make sure >> you memorize the order to pick obj, as for parenting and constraining is >> different for each one. >> >>> If an object is a child of other object and you want to hide just the >>> >> parent, well good luck. All this kind of parameters propagate from the >> parent to all of its childs. Be patient with the selection tool, and >> remember to click in the window you are using, cause it is not like >> Softimage that it works where the cursor is. You need to activate the >> window or viewport by clicking in it. >> >>> Each object has at least two nodes the object and the shape. If you want >>> >> your object to display in something different than 2 subdivision levels, >> forget about something like the +/-. You will need to go to the object >> shape node and set the preview subdivision levels to modify it in an >> object >> per object basis as there is no (MULT) selection like in Softimage. >> >>> Unless of course you make or have a script for doing this. >>> Well just for a begging guide. >>> Ohh and there is no such thing as the RMB when you are maniupalting an >>> >> object a nasty pop up menu will appear in front of you with a dial like >> options. For last take a deep breath when you are looking for a parameter >> as the ChannelBox/Layer editor will dispaly all the connections the object >> has. >> >>> Good luck with your transition. >>> >>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] >>> >>> 2014-02-27 19:11 GMT-06:00 Emilio Hernandez >>> >> <emi...@e-roja.com<mailto:emi...@e-roja.com>>: >> >>> Exactly Stefan! >>> The client does not care whatever you are using. He only cares about >>> >> time, money and quality. >> >>> Go ahead make your transition, start thinking of hiring additional >>> >> people, specially devs. Make sure you search under the stones for scripts >> and plugins. Spend more money to keep it up. >> >>> >>> Maya out of the box is a piece of crap compared to Softimage. So don't >>> >> expect too much. Go with the "latest" technology.... You will soon be >> bald >> of pulling out your hairs. >> >>> >>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] >>> >>> 2014-02-27 19:06 GMT-06:00 Stefan Kubicek >>> >> <s...@tidbit-images.com<mailto:s...@tidbit-images.com>>: >> >>> >>> Amen to that! >>> I'm doing my own projects and my clients could not care less what program >>> >> their pictures were made in. I could use Maya >> >>> but that would mean I'd make 30% less profit. Why would I want to do >>> >> that? As long as XSI remains that much ahead in the bread and butter >> disciplines I will continue to use it. Why waste money? >> >>> >>> Softimage for me will be dead the time I will stop using it. >>> Don't know why is the rush to switch if you have your own clients, your >>> >> own projects and you have been delivering amazing work done with >> Softimage. >> >>> The Maya 2015 won't be better than Softimage to get the job done. >>> So because SI 2015 unoficially yet is the latest version you are going to >>> >> run to other options while you can still deliver superb work? >> >>> The clients don't care if you made it with paintbrush as long as they are >>> >> satisfied with the end result. >> >>> >>> >>> >>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] >>> >>> 2014-02-27 15:24 GMT-06:00 Sebastien Sterling >>> >> <sebastien.sterl...@gmail.com<mailto:sebastien.sterl...@gmail.com>>: >> >>> If you are moving a team from SI to Maya, you are going to need to create >>> >> a tone of scripts to improve functionality, last place i was in they >> proudly showed off their modeling script "ow look at these !" and "won't >> these make your life so much easier ?!" not really cause all those scripts >> where already a given in SI. >> >>> >>> On 27 February 2014 22:15, Vincent Fortin >>> >> <vfor...@gmail.com<mailto:vfor...@gmail.com>> wrote: >> >>> SideFX's Masterclasses >>> CMIVFX >>> Odforce.net >>> http://www.sidefx.com/docs/houdini13.0/ >>> >>> There's enough information there to make your head explode :-) >>> >>> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman >>> >> <alan.fregt...@gmail.com<mailto:alan.fregt...@gmail.com>> wrote: >> >>> Anyone have recommendations for great Houdini tutorials? I know SideFx >>> >> have some, but besides those? >> >>> >>> >>> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic >>> >> <mirkoj.anima...@gmail.com<mailto:mirkoj.anima...@gmail.com>> wrote: >> >>> trust me there is no tutorial that can help with frustration that you >>> >> will have to deal with .... good luck. I know that I'm staying with SI for >> years to come. >> >>> Zombies are popular anyway so why not SI Zombie edition too :) >>> >>> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito >>> >> <3dv...@gmail.com<mailto:3dv...@gmail.com>> wrote: >> >>> Oh my god, its started! >>> >>> I guess Digital Tutors would be a good starting point ;) >>> >>> 2014-02-27 21:33 GMT+01:00 Tim Crowson >>> >> <tim.crow...@magneticdreams.com<mailto:tim.crow...@magneticdreams.com>>: >> >>> >>> sigh.... Is it that time already? >>> >>> -Tim >>> >>> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: >>> I'm separating this out from the "upgrade policy" thread and would like >>> >> to keep it some what on topic as I am sure there will be plenty of artists >> in the coming months asking the same questions. Please start a new thread >> to talk about the politics. >> >>> >>> What are the best resources for migration, especially to Maya, for long >>> >> time Softimage users. Has anyone done the Maya training from Digital >> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us >> with years of production experience? Does anyone know of any gem video's >> (for example: a Softimage video I always recommend for anyone wanting to >> learn ICE is the Brad's Ice: An Artist Tour). What are the best training >> resources out there? >> >>> >>> Lawrence >>> >>> >>> Lawrence Nimrichter | Associate Creative Director/Director of Animation >>> >> | Spontaneous | 575 Lexington Avenue | New York | NY | 10022 | >> o 212.317.0077<tel:212.317.0077> >> >>> >>> >>> >>> >>> >>> -- >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> -- >>> ------------------------------------------- >>> Stefan Kubicek >>> ------------------------------------------- >>> keyvis digital imagery >>> Alfred Feierfeilstraße 3 >>> A-2380 Perchtoldsdorf bei Wien >>> Phone: +43/699/12614231 >>> www.keyvis.at<http://www.keyvis.at> >>> >> ste...@keyvis.at<mailto:ste...@keyvis.at> >> >>> -- This email and its attachments are -- >>> --confidential and for the recipient only-- >>> >>> >>> > > -- > --------------------------------------------- > Stefan Kubicek ste...@keyvis.at > --------------------------------------------- > > keyvis digital imagery > Alfred Feierfeilstraße 3 > A-2380 Perchtoldsdorf bei Wien > Phone: +43 (0) 699 12614231 > www.keyvis.at > > -- This email and its attachments are -- > -- confidential and for the recipient only -- > >