So like with so much else in Maya you need an extra step to do something
really simple...

Exactly my thought and experience :-)

As for easy I/O: IO takes time, you don't want to leave an application unless 
you absolutely have to. Also, it depends on wether there are scene dependencies 
on the mesh you want to change outside your application. It can make the whole 
process of changing that mesh a whole lot more complicated and/or time 
consuming, hence costly. Got money to burn?





Morten



Den 28. februar 2014 kl. 08:32 skrev Brent McPherson
<brent.mcpher...@autodesk.com>:

In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd
preview display. In subd display mode the Page Up/Down keys change the subd
preview level. (the default value is 2)

So the workflow is something like this...

Hit 3 key and then use page up/down to adjust subd level. From then on
just hit 1 & 3 to toggle between base mesh and your chosen subd display
level.
--
Brent

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio
Hernandez
Sent: 28 February 2014 01:30
To: softimage@listproc.autodesk.com
Subject: Re: Best online resources to help with a Maya migration.

By the way, to help on the transition.

Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas
scripts, if you do character, and rigging.  Without this scripts you will
be in a dead end.  Also make sure you find a good UV plugin.  That is just
for start.  You will not be able to envelope (skin in Maya) with nothing
but joints and geometry.  Say goodbye to implicit objects. And make sure
you memorize the order to pick obj, as for parenting and constraining is
different for each one.
If an object is a child of other object and you want to hide just the
parent, well good luck.  All this kind of parameters propagate from the
parent to all of its childs.  Be patient with the selection tool, and
remember to click in the window you are using, cause it is not like
Softimage that it works where the cursor is.  You need to activate the
window or viewport by clicking in it.
Each object has at least two nodes the object and the shape.  If you want
your object to display in something different than 2 subdivision levels,
forget about something like the +/-.   You will need to go to the object
shape node and set the preview subdivision levels to modify it in an object
per object basis as there is no (MULT) selection like in Softimage.
Unless of course you make or have a script for doing this.
Well just for a begging guide.
Ohh and there is no such thing as the RMB when you are maniupalting an
object a nasty pop up menu will appear in front of you with a dial like
options.  For last take a deep breath when you are looking for a parameter
as the ChannelBox/Layer editor will dispaly all the connections the object
has.
Good luck with your transition.

[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014-02-27 19:11 GMT-06:00 Emilio Hernandez
<emi...@e-roja.com<mailto:emi...@e-roja.com>>:
Exactly Stefan!
The client does not care whatever you are using.  He only cares about
time, money and quality.
Go ahead make your transition, start thinking of hiring additional
people, specially devs.  Make sure you search under the stones for scripts
and plugins.  Spend more money to keep it up.

Maya out of the box is a piece of crap compared to Softimage.  So don't
expect too much. Go with the "latest" technology....  You will soon be bald
of pulling out your hairs.

[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014-02-27 19:06 GMT-06:00 Stefan Kubicek
<s...@tidbit-images.com<mailto:s...@tidbit-images.com>>:

Amen to that!
I'm doing my own projects and my clients could not care less what program
their pictures were made in. I could use Maya
but that would mean I'd make 30% less profit. Why would I want to do
that? As long as XSI remains that much ahead in the bread and butter
disciplines I will continue to use it. Why waste money?

Softimage for me will be dead the time I will stop using it.
Don't know why is the rush to switch if you have your own clients, your
own projects and you have been delivering amazing work done with Softimage.
The Maya 2015 won't be better than Softimage to get the job done.
So because SI 2015 unoficially yet is the latest version you are going to
run to other options while you can still deliver superb work?
The clients don't care if you made it with paintbrush as long as they are
satisfied with the end result.



[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014-02-27 15:24 GMT-06:00 Sebastien Sterling
<sebastien.sterl...@gmail.com<mailto:sebastien.sterl...@gmail.com>>:
If you are moving a team from SI to Maya, you are going to need to create
a tone of scripts to improve functionality, last place i was in they
proudly showed off their modeling script "ow look at these !" and "won't
these make your life so much easier ?!" not really cause all those scripts
where already a given in SI.

On 27 February 2014 22:15, Vincent Fortin
<vfor...@gmail.com<mailto:vfor...@gmail.com>> wrote:
SideFX's Masterclasses
CMIVFX
Odforce.net
http://www.sidefx.com/docs/houdini13.0/

There's enough information there to make your head explode :-)

On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman
<alan.fregt...@gmail.com<mailto:alan.fregt...@gmail.com>> wrote:
Anyone have recommendations for great Houdini tutorials? I know SideFx
have some, but besides those?


On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic
<mirkoj.anima...@gmail.com<mailto:mirkoj.anima...@gmail.com>> wrote:
trust me there is no tutorial that can help with frustration that you
will have to deal with .... good luck. I know that I'm staying with SI for
years to come.
Zombies are popular anyway so why not SI Zombie edition too :)

On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito
<3dv...@gmail.com<mailto:3dv...@gmail.com>> wrote:
Oh my god, its started!

I guess Digital Tutors would be a good starting point ;)

2014-02-27 21:33 GMT+01:00 Tim Crowson
<tim.crow...@magneticdreams.com<mailto:tim.crow...@magneticdreams.com>>:

sigh.... Is it that time already?

-Tim

On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
I'm separating this out from the "upgrade policy" thread and would like
to keep it some what on topic as I am sure there will be plenty of artists
in the coming months asking the same questions. Please start a new thread
to talk about the politics.

What are the best resources for migration, especially to Maya, for long
time Softimage users. Has anyone done the Maya training from Digital
Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
with years of production experience? Does anyone know of any gem video's
(for example: a Softimage video I always recommend for anyone wanting to
learn ICE is the Brad's Ice: An Artist Tour). What are the best training
resources out there?

Lawrence


Lawrence Nimrichter  |  Associate Creative Director/Director of Animation
 |  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY  |  10022  |
o 212.317.0077<tel:212.317.0077>





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          Alfred Feierfeilstraße 3
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                 www.keyvis.at
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