HAHAH. Unfortunately all true.
On Thu, Feb 27, 2014 at 8:29 PM, Emilio Hernandez <emi...@e-roja.com> wrote: > By the way, to help on the transition. > > Make sure you have the abSymMesh, csExtractSkin, and csExtractDeltas > scripts, if you do character, and rigging. Without this scripts you will > be in a dead end. Also make sure you find a good UV plugin. That is just > for start. You will not be able to envelope (skin in Maya) with nothing > but joints and geometry. Say goodbye to implicit objects. And make sure > you memorize the order to pick obj, as for parenting and constraining is > different for each one. > > If an object is a child of other object and you want to hide just the > parent, well good luck. All this kind of parameters propagate from the > parent to all of its childs. Be patient with the selection tool, and > remember to click in the window you are using, cause it is not like > Softimage that it works where the cursor is. You need to activate the > window or viewport by clicking in it. > > Each object has at least two nodes the object and the shape. If you want > your object to display in something different than 2 subdivision levels, > forget about something like the +/-. You will need to go to the object > shape node and set the preview subdivision levels to modify it in an object > per object basis as there is no (MULT) selection like in Softimage. > > Unless of course you make or have a script for doing this. > > Well just for a begging guide. > > Ohh and there is no such thing as the RMB when you are maniupalting an > object a nasty pop up menu will appear in front of you with a dial like > options. For last take a deep breath when you are looking for a parameter > as the ChannelBox/Layer editor will dispaly all the connections the object > has. > > Good luck with your transition. > > > > > 2014-02-27 19:11 GMT-06:00 Emilio Hernandez <emi...@e-roja.com>: > > Exactly Stefan! >> >> The client does not care whatever you are using. He only cares about >> time, money and quality. >> >> Go ahead make your transition, start thinking of hiring additional >> people, specially devs. Make sure you search under the stones for scripts >> and plugins. Spend more money to keep it up. >> >> Maya out of the box is a piece of crap compared to Softimage. So don't >> expect too much. Go with the "latest" technology.... You will soon be bald >> of pulling out your hairs. >> >> >> >> >> 2014-02-27 19:06 GMT-06:00 Stefan Kubicek <s...@tidbit-images.com>: >> >> Amen to that! >>> I'm doing my own projects and my clients could not care less what >>> program their pictures were made in. I could use Maya >>> but that would mean I'd make 30% less profit. Why would I want to do >>> that? As long as XSI remains that much ahead in the bread and butter >>> disciplines I will continue to use it. Why waste money? >>> >>> Softimage for me will be dead the time I will stop using it. >>> >>> Don't know why is the rush to switch if you have your own clients, your >>> own projects and you have been delivering amazing work done with Softimage. >>> >>> The Maya 2015 won't be better than Softimage to get the job done. >>> >>> So because SI 2015 unoficially yet is the latest version you are going >>> to run to other options while you can still deliver superb work? >>> >>> The clients don't care if you made it with paintbrush as long as they >>> are satisfied with the end result. >>> >>> >>> >>> >>> >>> >>> >>> >>> 2014-02-27 15:24 GMT-06:00 Sebastien Sterling < >>> sebastien.sterl...@gmail.com>: >>> >>>> If you are moving a team from SI to Maya, you are going to need to >>>> create a tone of scripts to improve functionality, last place i was in they >>>> proudly showed off their modeling script "ow look at these !" and "won't >>>> these make your life so much easier ?!" not really cause all those scripts >>>> where already a given in SI. >>>> >>>> >>>> On 27 February 2014 22:15, Vincent Fortin <vfor...@gmail.com> wrote: >>>> >>>>> SideFX's Masterclasses >>>>> CMIVFX >>>>> Odforce.net >>>>> http://www.sidefx.com/docs/houdini13.0/ >>>>> >>>>> There's enough information there to make your head explode :-) >>>>> >>>>> >>>>> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman < >>>>> alan.fregt...@gmail.com> wrote: >>>>> >>>>>> Anyone have recommendations for great Houdini tutorials? I know >>>>>> SideFx have some, but besides those? >>>>>> >>>>>> >>>>>> >>>>>> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic < >>>>>> mirkoj.anima...@gmail.com> wrote: >>>>>> >>>>>>> trust me there is no tutorial that can help with frustration that >>>>>>> you will have to deal with .... good luck. I know that I'm staying with >>>>>>> SI >>>>>>> for years to come. >>>>>>> Zombies are popular anyway so why not SI Zombie edition too :) >>>>>>> >>>>>>> >>>>>>> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito >>>>>>> <3dv...@gmail.com>wrote: >>>>>>> >>>>>>>> Oh my god, its started! >>>>>>>> >>>>>>>> I guess Digital Tutors would be a good starting point ;) >>>>>>>> >>>>>>>> >>>>>>>> 2014-02-27 21:33 GMT+01:00 Tim Crowson < >>>>>>>> tim.crow...@magneticdreams.com>: >>>>>>>> >>>>>>>> sigh.... Is it that time already? >>>>>>>>> >>>>>>>>> -Tim >>>>>>>>> >>>>>>>>> >>>>>>>>> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: >>>>>>>>> >>>>>>>>> I'm separating this out from the "upgrade policy" thread and would >>>>>>>>> like to keep it some what on topic as I am sure there will be plenty >>>>>>>>> of >>>>>>>>> artists in the coming months asking the same questions. Please start >>>>>>>>> a new >>>>>>>>> thread to talk about the politics. >>>>>>>>> >>>>>>>>> What are the best resources for migration, especially to Maya, >>>>>>>>> for long time Softimage users. Has anyone done the Maya training from >>>>>>>>> Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for >>>>>>>>> those >>>>>>>>> of us with years of production experience? Does anyone know of any gem >>>>>>>>> video's (for example: a Softimage video I always recommend for anyone >>>>>>>>> wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the >>>>>>>>> best >>>>>>>>> training resources out there? >>>>>>>>> >>>>>>>>> Lawrence >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> Lawrence Nimrichter | Associate Creative Director/Director of >>>>>>>>> Animation | Spontaneous | 575 Lexington Avenue | New York >>>>>>>>> | NY | 10022 | o 212.317.0077 >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> -- >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >>> >>> >>> -- >>> ------------------------------------------- >>> Stefan Kubicek >>> ------------------------------------------- >>> keyvis digital imagery >>> Alfred Feierfeilstraße 3 >>> A-2380 Perchtoldsdorf bei Wien >>> Phone: +43/699/12614231 >>> www.keyvis.at ste...@keyvis.at >>> -- This email and its attachments are -- >>> --confidential and for the recipient only-- >>> >> >> > -- www.johnrichardsanchez.com