What Rob is saying is true, ergonomic counts, it's not enough for a system
to be powerful, if you can't tap that power. It's a great boost when
something is intuitive and fun to use.


On 28 February 2014 23:26, Tim Crowson <tim.crow...@magneticdreams.com>wrote:

>  I don't think Eric mean 'serious' like that, Emilio. I think he's just
> talking about a certain scale. The number of commercially-available apps
> that can handle the needs of a production that large are quite scarce. Maya
> and Softimage can handle a greater percentage of the pipeline than any
> other DCC out there. And with Softimage out, that leaves Maya as the only
> app able to handle that much of the pipeline. I really don't think he meant
> your work isn't serious if you're not using Maya!  :-D
>
> -Tim
>
>
> On 2/28/2014 4:09 PM, Emilio Hernandez wrote:
>
>  I consider my work serious film work also.  Maybe not as that as complex
> as  Elysium or so,  but some time TV commercials are more time demanding
> for the time you have to deliver.  You need to work faster,  with lower
> prices and deliver the same quality as "serious film work".
>
>  I will not be changing to Maya only because "serious film work" is done
> by a big studio.
>
>
>
>
>
>
>
>
> 2014-02-28 16:00 GMT-06:00 Sebastien Sterling <
> sebastien.sterl...@gmail.com>:
>
>> All that beautiful Studio Nest stuff sigh, no no ...kids games :P
>>
>>
>> On 28 February 2014 22:57, Emilio Hernandez <emi...@e-roja.com> wrote:
>>
>>>  Hey Eric you meant if Softimage disappears right?
>>>
>>>  Serious film work is very ambigous, don't you think?  What is "serious"
>>> film work.  Only the big studios and the guys that outsorce when a big
>>> production is going on?
>>>
>>>
>>>
>>>
>>>
>>>
>>> 2014-02-28 15:51 GMT-06:00 Nika Ragua <nikaragu...@gmail.com>:
>>>
>>>  emmm...no no no, i meant the ICE-natural TDs - people like me, who can
>>>> exist only in visual programming environment and can`t(don`t want) to code
>>>>
>>>>
>>>>  2014-03-01 1:47 GMT+04:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
>>>>
>>>>  On the other hand I found both rigging and animation in Maya makes me
>>>>> vomit. But that may be due to fact that never mastered rigging in Maya
>>>>> myself as after trying it in SI it was whole new world.
>>>>> As for animation... ALL rigs I ever had to work with in Maya were made
>>>>> by riggers that should better stay away from any rigging at all.
>>>>> Half-riggers that makes half done, bad rigs that breaks and brings any 
>>>>> comp
>>>>> to crawl with like 4fps playback.
>>>>> So unless you have like master rigger at hand.. don't count on good
>>>>> animation in Maya.
>>>>> And trust me most of small to medium studios and freelancers don't
>>>>> have access to good rigger. And that is when nightmare starts and never 
>>>>> ends
>>>>>
>>>>>
>>>>> On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge <
>>>>> ethivie...@hybride.com> wrote:
>>>>>
>>>>>> Being super realistic, the only option for serious film work in
>>>>>> regards to rigging and animation is Maya. Sorry if people don't want to
>>>>>> hear it but it is. I personally don't see anything coming in the next 2
>>>>>> years that is going to be up to the level we need it to be to do 
>>>>>> everything
>>>>>> we can now other than Maya. I'm not saying we won't push Fabric very hard
>>>>>> on top of it, but for keyframe animation, deformation effects, and 
>>>>>> general
>>>>>> rigging tools, there isn't anything else.
>>>>>>
>>>>>> 2 cents.
>>>>>>
>>>>>> Eric T.
>>>>>>
>>>>>>
>>>>>> On Friday, February 28, 2014 4:32:43 PM, Nika Ragua wrote:
>>>>>>
>>>>>>> aha, the thread smoothly turned into FE discussion ))) great
>>>>>>> Clara.io will also have nodal tools, great, great !!!
>>>>>>> Houdini VOP also awesome
>>>>>>> with your permission i`ll raise the question once again - where will
>>>>>>> you move ?
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>
> --
>

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