What Rob is saying is true, ergonomic counts, it's not enough for a system to be powerful, if you can't tap that power. It's a great boost when something is intuitive and fun to use.
On 28 February 2014 23:26, Tim Crowson <tim.crow...@magneticdreams.com>wrote: > I don't think Eric mean 'serious' like that, Emilio. I think he's just > talking about a certain scale. The number of commercially-available apps > that can handle the needs of a production that large are quite scarce. Maya > and Softimage can handle a greater percentage of the pipeline than any > other DCC out there. And with Softimage out, that leaves Maya as the only > app able to handle that much of the pipeline. I really don't think he meant > your work isn't serious if you're not using Maya! :-D > > -Tim > > > On 2/28/2014 4:09 PM, Emilio Hernandez wrote: > > I consider my work serious film work also. Maybe not as that as complex > as Elysium or so, but some time TV commercials are more time demanding > for the time you have to deliver. You need to work faster, with lower > prices and deliver the same quality as "serious film work". > > I will not be changing to Maya only because "serious film work" is done > by a big studio. > > > > > > > > > 2014-02-28 16:00 GMT-06:00 Sebastien Sterling < > sebastien.sterl...@gmail.com>: > >> All that beautiful Studio Nest stuff sigh, no no ...kids games :P >> >> >> On 28 February 2014 22:57, Emilio Hernandez <emi...@e-roja.com> wrote: >> >>> Hey Eric you meant if Softimage disappears right? >>> >>> Serious film work is very ambigous, don't you think? What is "serious" >>> film work. Only the big studios and the guys that outsorce when a big >>> production is going on? >>> >>> >>> >>> >>> >>> >>> 2014-02-28 15:51 GMT-06:00 Nika Ragua <nikaragu...@gmail.com>: >>> >>> emmm...no no no, i meant the ICE-natural TDs - people like me, who can >>>> exist only in visual programming environment and can`t(don`t want) to code >>>> >>>> >>>> 2014-03-01 1:47 GMT+04:00 Mirko Jankovic <mirkoj.anima...@gmail.com>: >>>> >>>> On the other hand I found both rigging and animation in Maya makes me >>>>> vomit. But that may be due to fact that never mastered rigging in Maya >>>>> myself as after trying it in SI it was whole new world. >>>>> As for animation... ALL rigs I ever had to work with in Maya were made >>>>> by riggers that should better stay away from any rigging at all. >>>>> Half-riggers that makes half done, bad rigs that breaks and brings any >>>>> comp >>>>> to crawl with like 4fps playback. >>>>> So unless you have like master rigger at hand.. don't count on good >>>>> animation in Maya. >>>>> And trust me most of small to medium studios and freelancers don't >>>>> have access to good rigger. And that is when nightmare starts and never >>>>> ends >>>>> >>>>> >>>>> On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge < >>>>> ethivie...@hybride.com> wrote: >>>>> >>>>>> Being super realistic, the only option for serious film work in >>>>>> regards to rigging and animation is Maya. Sorry if people don't want to >>>>>> hear it but it is. I personally don't see anything coming in the next 2 >>>>>> years that is going to be up to the level we need it to be to do >>>>>> everything >>>>>> we can now other than Maya. I'm not saying we won't push Fabric very hard >>>>>> on top of it, but for keyframe animation, deformation effects, and >>>>>> general >>>>>> rigging tools, there isn't anything else. >>>>>> >>>>>> 2 cents. >>>>>> >>>>>> Eric T. >>>>>> >>>>>> >>>>>> On Friday, February 28, 2014 4:32:43 PM, Nika Ragua wrote: >>>>>> >>>>>>> aha, the thread smoothly turned into FE discussion ))) great >>>>>>> Clara.io will also have nodal tools, great, great !!! >>>>>>> Houdini VOP also awesome >>>>>>> with your permission i`ll raise the question once again - where will >>>>>>> you move ? >>>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> > > -- >