i agree completely, i just had never put it into words before. thats
exactly right.

softimage feels like its crafted. not slapped together.  in many ways its
the best designed package ive ever used


On Sun, Mar 2, 2014 at 9:57 PM, Stefan Kubicek <s...@tidbit-images.com> wrote:

>  It's not solely features I'm looking for, it's paradigms I'm interested
> in. When I discovered Softimage XSI for me (version 4, long before ICE)
> it wasn't feature complete by a long shot, neither compared to Maya or
> Max, but it had the freshest concepts, concepts that  I considered
> forward-looking and long-lasting, especially in terms of usability. And the
> company/team developing it managed to display the right attitude - by the
> way they communicated with their community and the way they approached and
> imlemented new features, and improved existing features (even rewriting
> whole portions of the software when design flaws became too obvious). I
> don't see such concepts and attitude in Maya's development atm, but I can
> see them more and more in Houdini and even Modo to a certain degree. It's
> not what they can do right now, more what they most likely will be capable
> of doing the future when they keep following their general direction of
> development.
> As for replacing ICE in particular, I will be looking more into Houdini in
> the future (I always wanted to and never had a good excuse), and above all
> FE.
>
> checking the expansive list of new features on latest Houdini release...
> this is what all releases should be like :P
>
>
> On 1 March 2014 17:20, Enrique Caballero <enriquecaball...@gmail.com>wrote:
>
>> Houdini.  SideFX has been a pleasure to deal with and they are still
>> innovating and being competitive.  I'll also keep a close eye on Fabric,
>> although I suspect I'm not a good enough coder to be great at it
>>
>>
>>
>> On Sat, Mar 1, 2014 at 11:51 PM, olivier jeannel <olivier.jean...@noos.fr
>> > wrote:
>>
>>>  If I'd had to change, I might have a look at C4D Expresso thing. I
>>> think it's close to TP. I wonder if it is that different (in phylosophy)
>>> from Ice.
>>> Houdini is tempting as well, but as mentionned before I'm a bit affraid
>>> of the "exclusive" aspect of it, no modeling or rigging. Need a software
>>> for the every day common things.
>>>
>>>
>>>
>>> Le 01/03/2014 16:12, Francisco Criado a écrit :
>>>
>>> Sorry for the noise in last mail, just wanted to add a coment to Paul's
>>> question.
>>> A future without ice? i think best two choices are Houdini or Fabric
>>> Engine, the second one is more open to other software, not like houdini.
>>>
>>>  F.
>>>
>>>
>>> On Saturday, March 1, 2014, Nika Ragua <nikaragu...@gmail.com> wrote:
>>>
>>>>  aha, great, more opinions !!! and its great that a more human-like
>>>> thoughts started to appear,actually i started to regret when i saw all this
>>>> EFFECTIVENESS,POSSIBILITIES,
>>>>  INDUSTRY posts - c`mon guys , not everybody are beasts with universe
>>>> in mind - what about the ones like you and me - little guys, nothing
>>>> global, just write the button
>>>> to fix the lopsided stuff, everyday routine, add a little nice feature
>>>> and so on
>>>>
>>>>
>>>> 2014-03-01 5:45 GMT+04:00 Francisco Criado <malcriad...@gmail.com>:
>>>>
>>>> I think that exist on the softimage market, or better on the 3d market
>>>> a lot of artists that have technical tendence but not a drop of programming
>>>> knowledge and ice in my case was exactly the door for "playing and
>>>> learning" without the frustration in scrpting and going wrong.Even ice was
>>>> the portal for make me curious about programming.
>>>> houdini? didn't like the ui, and based on my xsi experience ui makes
>>>> the difference ;)
>>>> If you find that spot Paul, i want a seat.
>>>> Sorry for my english!
>>>>
>>>> F.
>>>>
>>>>
>>>> On Friday, February 28, 2014, Paul Doyle <technove...@gmail.com> wrote:
>>>>
>>>> Just to get the thread on track a bit (sort of) - would people share
>>>> what it is they like/dislike about ICE (or any other visual programming
>>>> system)? My experience is there are often two camps: one group that are not
>>>> programmers (not even python), so ICE gives them a level of customization
>>>> previously closed to them. The other group like the emergent/tinkering
>>>> behaviour that node systems provide. I'm just wondering if the 'where do we
>>>> go next?' question is going to vary between those two sets.
>>>>
>>>>
>>>> On 28 February 2014 17:09, Emilio Hernandez <emi...@e-roja.com> wrote:
>>>>
>>>>  I consider my work serious film work also.  Maybe not as that as
>>>> complex as  Elysium or so,  but some time TV commercials are more time
>>>> demanding for the time you have to deliver.  You need to work faster,  with
>>>> lower prices and deliver the same quality as "serious film work".
>>>>
>>>>  I will not be changing to Maya only because "serious film work" is
>>>> done by a big studio.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> 2014-02-28 16:00 GMT-06:00 Sebastien Sterling <
>>>> sebastien.sterl...@gmail.com>:
>>>>
>>>>  All that beautiful Studio Nest stuff sigh, no no ...kids games :P
>>>>
>>>>
>>>> On 28 February 2014 22:57, Emilio Hernandez <emi...@e-roja.com> wrote:
>>>>
>>>>  Hey Eric you meant if Softimage disappears right?
>>>>
>>>>  Serious film work is very ambigous, don't you think?  What is
>>>> "serious" film work.  Only the big studios and the guys that outsorce when
>>>> a big production is going on?
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> 2014-02-28 15:51 GMT-06:00 Nika Ragua <nikaragu...@gmail.com>:
>>>>
>>>>  emmm...no no no, i meant the ICE-natural TDs - people like me, who
>>>> can exist only in visual programming environment and can`t(don`t want) to
>>>> code
>>>>
>>>>
>>>>  2014-03-01 1:47 GMT+04:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
>>>>
>>>>  On the other hand I found both rigging and animation in Maya makes me
>>>> vomit. But that may be due to fact that never mastered rigging in Maya
>>>> myself as after trying it in SI it was whole new world.
>>>> As for animation... ALL rigs I ever had to work with in Maya were made
>>>> by riggers that should better stay away from any rigging at all.
>>>> Half-riggers that makes half done, bad rigs that breaks and brings any comp
>>>> to crawl with like 4fps playback.
>>>> So unless you have like master rigger at hand.. don't count on good
>>>> animation in Maya.
>>>> And trust me most of small to medium studios and freelancers don't have
>>>> access to good rigger. And that is when nightmare starts and never ends
>>>>
>>>>
>>>> On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge <
>>>> ethivie...@hybride.com> wrote:
>>>>
>>>>
>>>>
>>>
>>
>
>
>
> --
> -------------------------------------------
> Stefan Kubicek
> -------------------------------------------
> keyvis digital imagery
> Alfred Feierfeilstraße 3
> A-2380 Perchtoldsdorf bei Wien
> Phone: +43/699/12614231
> www.keyvis.at ste...@keyvis.at
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