ohh ohh... this can get into a spree, or how about character skinning in 3dsmax allowing for changes in topology down in the stack without having to re-skin again? Nope. Can I add another loop there without fu%$%g up the rig in Max? hmm nope dont think so ..
On Tue, Mar 4, 2014 at 8:33 PM, Nuno Conceicao <nunoalexconcei...@gmail.com>wrote: > Or is Maya going to get its pass system as reliable as Softimage's? or Max > a decent Object lister as good as Softimage explorer, same thing for maya? > Those are just 2 small examples...not even getting to ICE or whatever > Bifrost is going to be in 5 years from now... > > > On Tue, Mar 4, 2014 at 8:28 PM, Rob Chapman <tekano....@gmail.com> wrote: > >> like we could trust our own various crooked governments to sort this >> particular piece of greed & bullshit out. HAHAHA.. >> >> a small example. are Strands going to be ready in Maya by 2016? or is Max >> that gets this small nugget of Softimage legacy uniqueness. An ICE plugin >> perhaps? >> >> is there a list made where all the non easily transferable useful bits >> (and made a living off) are to be found or eventually end up in 2016? >> because they sure as hell do not exist right now in any other software >> that autodesk currently offers. >> >> >> >> >> >> >> >> On 4 March 2014 20:11, Paul Griswold < >> pgrisw...@fusiondigitalproductions.com> wrote: >> >>> I doubt you'd be able to do anything class action (though I'm not a >>> lawyer, so what do I know). But I do think if enough people contacted >>> their government representative about Autodesk's anti-competitive movement >>> / monopolistic behavior, you'd see something happen. >>> >>> Autodesk is what Microsoft used to be. Perhaps it's time for a little >>> government oversight / investigation? >>> >>> -Paul >>> >>> ᐧ >>> >> >