ohh ohh... this can get into a spree, or how about character skinning in
3dsmax allowing for changes in topology down in the stack without having to
re-skin again? Nope. Can I add another loop there without fu%$%g up the rig
in Max? hmm nope dont think so ..


On Tue, Mar 4, 2014 at 8:33 PM, Nuno Conceicao
<nunoalexconcei...@gmail.com>wrote:

> Or is Maya going to get its pass system as reliable as Softimage's? or Max
> a decent Object lister as good as Softimage explorer, same thing for maya?
> Those are just 2 small examples...not even getting to ICE or whatever
> Bifrost is going to be in 5 years from now...
>
>
> On Tue, Mar 4, 2014 at 8:28 PM, Rob Chapman <tekano....@gmail.com> wrote:
>
>> like we could trust our own various crooked governments to sort this
>> particular piece of greed & bullshit out. HAHAHA..
>>
>> a small example. are Strands going to be ready in Maya by 2016? or is Max
>> that gets this small nugget of Softimage legacy uniqueness. An ICE plugin
>> perhaps?
>>
>> is there a list made where all the non easily transferable useful bits
>>  (and made a living off) are to be found or eventually end up in 2016?
>>  because they sure as hell do not exist right now in any other software
>> that autodesk currently offers.
>>
>>
>>
>>
>>
>>
>>
>> On 4 March 2014 20:11, Paul Griswold <
>> pgrisw...@fusiondigitalproductions.com> wrote:
>>
>>> I doubt you'd be able to do anything class action (though I'm not a
>>> lawyer, so what do I know).  But I do think if enough people contacted
>>> their government representative about Autodesk's anti-competitive movement
>>> / monopolistic behavior, you'd see something happen.
>>>
>>> Autodesk is what Microsoft used to be.  Perhaps it's time for a little
>>> government oversight / investigation?
>>>
>>> -Paul
>>>
>>> ᐧ
>>>
>>
>

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