Thank you for mentioning us and for the helpful comments. I'll make sure we respond to the things raised in this thread - in particular scene assembly. I just don't feel like pimping software today - I'll be back on top of things tomorrow.
On 4 March 2014 15:34, Felix Geremus <felixgere...@googlemail.com> wrote: > Great post Andy! I'm probably biased, because I'm mainly working as a > lighter. But after thinking about the future for the last couple of days, I > came to the very same conclusion. Lighting and scene assembly is the > biggest hole to fill. Houdini will be a great replacement for FX and with > stuff like open VDB, alembic, partiio, etc it should become easier to move > stuff in and out. Modeling can happen anywhere since a while. > Rigging and animation isn't that easy. But animation isn't that technical > and animators usually don't take long to switch. Rigging is more difficult. > But Maya isn't that bad in rigging. And now there is Fabric. And I think > for rigging it is already 90% of where it should be. People like Eric are > already building stuff with it. And the advantage here is that rigging is a > very modular and job specific process. With a few solvers and deformers > you're already up and running, and everything else, you build on top as you > need it. And that's the problem with a Fabric scene assembly application. > You'd basically need to build a complete and highly complex application > from scratch which covers all your needs. Otherwise you won't be able to > work with it. And from what I know that's what keeps many people in smaller > studios from using fabric in this area. It's just financially impossible to > build such an application from scratch. I was really disappointed when I > heard that the Fabric guys won't continue Stage for now (although I > understand their reasons). And all the other efforts I know of (except for > Steven's Arnold connection) are happening inside studios and most likely > won't be shared. > So now that Softimage will be gone, isn't there room or even need for > collaboration here? Before everybody tries to build something themselves, > shouldn't people try to bundle forces? And I'm not only talking about > individuals here. I'm talking about small to medium size companies who > couldn't afford to build something like this alone. > > > > > 2014-03-04 20:39 GMT+01:00 Juhani Karlsson <juhani.karls...@talvi.com>: > > Now I`m interested about this mailing list too - its full of Kings! >> Is it going to stay? If not where should we go? >> >> Fabric definetly has bright future if you just keep on pushin - and Caron >> that sounds really good : ) >> >> >> On 4 March 2014 21:35, Paul <p...@bustykelp.com> wrote: >> >>> I'm going to be going Fabric too for sure. >>> >>> On 4 Mar 2014, at 19:17, Jonah Friedman <jon...@gmail.com> wrote: >>> >>> you can create arnold scenes with the kl language! this is a step toward >>>> my own scene assembly tool. i am imagining something between softimage and >>>> katana. >>> >>> >>> That sounds exactly like a place I want to be. <3 >>> >>> >>> >> >> >> -- >> -- >> Juhani Karlsson >> 3D Artist/TD >> >> Talvi Digital Oy >> Pursimiehenkatu 29-31 b 2krs. >> 00150 Helsinki >> +358 443443088 >> juhani.karls...@talvi.fi >> www.vimeo.com/talvi >> > >