As Jordi explained it is hardly a character creation/animation tool in its
current stage.

Morten




Den 4. marts 2014 kl. 20:27 skrev Christian Gotzinger
<cgo...@googlemail.com>:

> Thank you for this detailed insight, Vincent. This makes me feel better,
> and almost eager to try Houdini now. I know it's very powerful, just a
> little worried about the day-to-day workflow.
> 
> 
> On Tue, Mar 4, 2014 at 8:10 PM, Vincent Fortin < vfor...@gmail.com
> <mailto:vfor...@gmail.com> > wrote:
> > This is just my 0.02c regarding Houdini pricing...
> > 
> > You can always negociate with SideFX. They are a very open company driven
> > by passion.
> > Studios interested in making a transition should discuss with Janet Fraser
> > ja...@sidefx.com <mailto:ja...@sidefx.com>
> > 
> > Yes the extra $$$ for the floating license is weird. IMHO they should
> > revise that pricing. But otherwise, workstation license is 4,495$. Autodesk
> > users are often hesitant to pay for upgrades because they don't feel like
> > they're getting much in return. With Houdini you get blown away every
> > release. And your studio can have its say in the development roadmap.
> > 
> > Mantra is a very solid renderer, actively developed by SideFX. I wonder how
> > much studios pay for their rendering needs? Mantra rendering is FREE (aka
> > unlimited). It's both REYES and Physical.
> > How much do studios pay for FumeFX (and Max and Vray when you don't wan't
> > to render in scanline), render layers that don't match and need to be fixed
> > in comp, cloth in Maya and issues related to supporting multiple
> > softwares/plugins, licenses or upgrades that IT needs to keep track of. Yes
> > ICE is an awesome little creation platform but has never reached maturity.
> > It can all be done in Houdini + more.
> > 
> > Man time is often wasted in studios, Houdini has that philosophy that
> > everything can be offloaded to the farm, easily, without any or very little
> > development. How much time wasted with finding the right format for storing
> > your things on disk? XSI Models, pc2, collada, point oven, fbx, realflow
> > .bin. I'm sure you too have tried them all! Houdini's .bgeo stores
> > everything from points to volumes, nurbs, metaballs, custom attributes and
> > has always supported geometry with changing topology. Can be compressed, or
> > not. Can be made ascii. They have a standalone geometry viewer that is
> > pretty cool. Any data stored in a .bgeo can be used as rendering proxies.
> > But if you prefer Alembic, it is also fully integrated in the
> > software/renderer as well as out of the box Open VDB, Open Subdivs, EXR2
> > and DEEP COMPOSITING (hello modernity!).
> > 
> > How much time wasted opening 2GB scene files in Softimage or Maya? A
> > Houdini scene is always lightweight because of its referencing philosophy.
> > In fact , a Houdini scene is based on the UNIX file system. You can unpack
> > a full scene on your hard drive as a directory structure. It is true when
> > they say Houdini is a pipeline on its own. With built-in environment
> > variables, you can set up a small pipeline very easily. Often times I find
> > myself doing a full project within the same scene. Never had any
> > instabilities in years with Houdini. Never needed to "merge in an empty
> > scene" to fix some random scene corruption.
> > 
> > They support every Linux flavors or Windows, or Mac. They have daily builds
> > and a 100% free learning edition with no time limitation. I see a lot of
> > potential in Houdini Engine for games or even for film if Bifrost fails to
> > deliver in a reasonable time frame.
> > 
> > In fact I have become such a Houdini fanboy that every time I finish a
> > project I'm tempted to send flowers and chocolate to Toronto.
> > 
> > Of course your mileage may vary but overall I don't think Houdini is so
> > overpriced considering all the problems you'll skip with it. I choose to
> > stick with the real passionate people, not the greedy blood suckers. All
> > the insecurity Autodesks generates regarding its development roadmap and
> > licensing schemes has been doing too much damage in its user base (includes
> > Maya for the last 10 years). Incidentally, if you visit the Houdini forums,
> > you'll find a community that is very mature, positive and helpful.
> > 
> > Vincent
> > 
> > 
> > On Tue, Mar 4, 2014 at 12:59 PM, Angus Davidson <
> > angus.david...@wits.ac.za <mailto:angus.david...@wits.ac.za> > wrote:
> > > Mostly a lack of respect.
> > > 
> > > 
> > > ------------------------------------------------------------------------
> > > From: Ben Rogall [ xsi_l...@shaders.moederogall.com
> > > <mailto:xsi_l...@shaders.moederogall.com> ]
> > > Sent: 04 March 2014 07:42 PM
> > > 
> > > To: softimage@listproc.autodesk.com
> > > <mailto:softimage@listproc.autodesk.com>
> > > Subject: Re: Softimage transition audience poll
> > > 
> > > Yep. Or $4495 for a workstation license and then $2495 per year. For a
> > > minute there it looked like Autodesk was doing something half reasonable
> > > with the free transition offer to Softimage + Maya. But then I saw that
> > > accepting that means that I would not be allowed to use Softimage at all
> > > after February 2016. I'm not even sure what Autodesk gains from that.
> > > 
> > > Ben
> > > 
> > > On 3/4/2014 11:00 AM, Francois Lord wrote:
> > > > that people want to jump the Autodesk boat is that they seem to forget
> > > > they
> > > > have to buy a new software.
> > > > For a company that relies entirely on Softimage, that decision is not a
> > > > cheap one. Houdini is 7000$ for a floating license plus 4000$ per year!
> > > > http://www.sidefx.com/index.php?option=com_content&task=view&id=385&Itemid=190
> > > > <http://www.sidefx.com/index.php?option=com_content&task=view&id=385&Itemid=190>
> > > > 
> > > > In two years when Bifrost will be nearing maturity, Maya will become a
> > > > lot
> > > > more appealing if you stay on subscription. Be kind with your bean
> > > > counter.
> > > > 
> > > > just sayin.
> > > > 
> > > > On 04-Mar-14 11:37, Alan Fregtman wrote:
> > > > > I've set up a poll out of curiosity...
> > > > > 
> > > > > Where will you transition to when Softimage falls? Vote!
> > > > > 
> > > > > http://strawpoll.me/1257710 <http://strawpoll.me/1257710>
> > > > > 
> > > > > (Multiple-choice allowed btw.)
> > > > > 
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