As Jordi explained it is hardly a character creation/animation tool in its current stage.
Morten Den 4. marts 2014 kl. 20:27 skrev Christian Gotzinger <cgo...@googlemail.com>: > Thank you for this detailed insight, Vincent. This makes me feel better, > and almost eager to try Houdini now. I know it's very powerful, just a > little worried about the day-to-day workflow. > > > On Tue, Mar 4, 2014 at 8:10 PM, Vincent Fortin < vfor...@gmail.com > <mailto:vfor...@gmail.com> > wrote: > > This is just my 0.02c regarding Houdini pricing... > > > > You can always negociate with SideFX. They are a very open company driven > > by passion. > > Studios interested in making a transition should discuss with Janet Fraser > > ja...@sidefx.com <mailto:ja...@sidefx.com> > > > > Yes the extra $$$ for the floating license is weird. IMHO they should > > revise that pricing. But otherwise, workstation license is 4,495$. Autodesk > > users are often hesitant to pay for upgrades because they don't feel like > > they're getting much in return. With Houdini you get blown away every > > release. And your studio can have its say in the development roadmap. > > > > Mantra is a very solid renderer, actively developed by SideFX. I wonder how > > much studios pay for their rendering needs? Mantra rendering is FREE (aka > > unlimited). It's both REYES and Physical. > > How much do studios pay for FumeFX (and Max and Vray when you don't wan't > > to render in scanline), render layers that don't match and need to be fixed > > in comp, cloth in Maya and issues related to supporting multiple > > softwares/plugins, licenses or upgrades that IT needs to keep track of. Yes > > ICE is an awesome little creation platform but has never reached maturity. > > It can all be done in Houdini + more. > > > > Man time is often wasted in studios, Houdini has that philosophy that > > everything can be offloaded to the farm, easily, without any or very little > > development. How much time wasted with finding the right format for storing > > your things on disk? XSI Models, pc2, collada, point oven, fbx, realflow > > .bin. I'm sure you too have tried them all! Houdini's .bgeo stores > > everything from points to volumes, nurbs, metaballs, custom attributes and > > has always supported geometry with changing topology. Can be compressed, or > > not. Can be made ascii. They have a standalone geometry viewer that is > > pretty cool. Any data stored in a .bgeo can be used as rendering proxies. > > But if you prefer Alembic, it is also fully integrated in the > > software/renderer as well as out of the box Open VDB, Open Subdivs, EXR2 > > and DEEP COMPOSITING (hello modernity!). > > > > How much time wasted opening 2GB scene files in Softimage or Maya? A > > Houdini scene is always lightweight because of its referencing philosophy. > > In fact , a Houdini scene is based on the UNIX file system. You can unpack > > a full scene on your hard drive as a directory structure. It is true when > > they say Houdini is a pipeline on its own. With built-in environment > > variables, you can set up a small pipeline very easily. Often times I find > > myself doing a full project within the same scene. Never had any > > instabilities in years with Houdini. Never needed to "merge in an empty > > scene" to fix some random scene corruption. > > > > They support every Linux flavors or Windows, or Mac. They have daily builds > > and a 100% free learning edition with no time limitation. I see a lot of > > potential in Houdini Engine for games or even for film if Bifrost fails to > > deliver in a reasonable time frame. > > > > In fact I have become such a Houdini fanboy that every time I finish a > > project I'm tempted to send flowers and chocolate to Toronto. > > > > Of course your mileage may vary but overall I don't think Houdini is so > > overpriced considering all the problems you'll skip with it. I choose to > > stick with the real passionate people, not the greedy blood suckers. All > > the insecurity Autodesks generates regarding its development roadmap and > > licensing schemes has been doing too much damage in its user base (includes > > Maya for the last 10 years). Incidentally, if you visit the Houdini forums, > > you'll find a community that is very mature, positive and helpful. > > > > Vincent > > > > > > On Tue, Mar 4, 2014 at 12:59 PM, Angus Davidson < > > angus.david...@wits.ac.za <mailto:angus.david...@wits.ac.za> > wrote: > > > Mostly a lack of respect. > > > > > > > > > ------------------------------------------------------------------------ > > > From: Ben Rogall [ xsi_l...@shaders.moederogall.com > > > <mailto:xsi_l...@shaders.moederogall.com> ] > > > Sent: 04 March 2014 07:42 PM > > > > > > To: softimage@listproc.autodesk.com > > > <mailto:softimage@listproc.autodesk.com> > > > Subject: Re: Softimage transition audience poll > > > > > > Yep. Or $4495 for a workstation license and then $2495 per year. For a > > > minute there it looked like Autodesk was doing something half reasonable > > > with the free transition offer to Softimage + Maya. But then I saw that > > > accepting that means that I would not be allowed to use Softimage at all > > > after February 2016. I'm not even sure what Autodesk gains from that. > > > > > > Ben > > > > > > On 3/4/2014 11:00 AM, Francois Lord wrote: > > > > that people want to jump the Autodesk boat is that they seem to forget > > > > they > > > > have to buy a new software. > > > > For a company that relies entirely on Softimage, that decision is not a > > > > cheap one. Houdini is 7000$ for a floating license plus 4000$ per year! > > > > http://www.sidefx.com/index.php?option=com_content&task=view&id=385&Itemid=190 > > > > <http://www.sidefx.com/index.php?option=com_content&task=view&id=385&Itemid=190> > > > > > > > > In two years when Bifrost will be nearing maturity, Maya will become a > > > > lot > > > > more appealing if you stay on subscription. Be kind with your bean > > > > counter. > > > > > > > > just sayin. > > > > > > > > On 04-Mar-14 11:37, Alan Fregtman wrote: > > > > > I've set up a poll out of curiosity... > > > > > > > > > > Where will you transition to when Softimage falls? Vote! > > > > > > > > > > http://strawpoll.me/1257710 <http://strawpoll.me/1257710> > > > > > > > > > > (Multiple-choice allowed btw.) > > > > > > > > This communication is intended for the addressee only. It is confidential. > > > If you have received this communication in error, please notify us > > > immediately and destroy the original message. 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