Amen Vincent.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vincent Fortin
Sent: 4 mars 2014 14:11
To: softimage
Subject: Re: Softimage transition audience poll

This is just my 0.02c regarding Houdini pricing...

You can always negociate with SideFX. They are a very open company driven by 
passion.
Studios interested in making a transition should discuss with Janet Fraser 
ja...@sidefx.com<mailto:ja...@sidefx.com>

Yes the extra $$$ for the floating license is weird. IMHO they should revise 
that pricing. But otherwise, workstation license is 4,495$. Autodesk users are 
often hesitant to pay for upgrades because they don't feel like they're getting 
much in return. With Houdini you get blown away every release. And your studio 
can have its say in the development roadmap.

Mantra is a very solid renderer, actively developed by SideFX. I wonder how 
much studios pay for their rendering needs? Mantra rendering is FREE (aka 
unlimited). It's both REYES and Physical.
How much do studios pay for FumeFX (and Max and Vray when you don't wan't to 
render in scanline), render layers that don't match and need to be fixed in 
comp, cloth in Maya and issues related to supporting multiple 
softwares/plugins, licenses or upgrades that IT needs to keep track of. Yes ICE 
is an awesome little creation platform but has never reached maturity. It can 
all be done in Houdini + more.

Man time is often wasted in studios, Houdini has that philosophy that 
everything can be offloaded to the farm, easily, without any or very little 
development. How much time wasted with finding the right format for storing 
your things on disk? XSI Models, pc2, collada, point oven, fbx, realflow .bin. 
I'm sure you too have tried them all! Houdini's .bgeo stores everything from 
points to volumes, nurbs, metaballs, custom attributes and has always supported 
geometry with changing topology. Can be compressed, or not. Can be made ascii. 
They have a standalone geometry viewer that is pretty cool. Any data stored in 
a .bgeo can be used as rendering proxies. But if you prefer Alembic, it is also 
fully integrated in the software/renderer as well as out of the box Open VDB, 
Open Subdivs, EXR2 and DEEP COMPOSITING (hello modernity!).

How much time wasted opening 2GB scene files in Softimage or Maya? A Houdini 
scene is always lightweight because of its referencing philosophy. In fact , a 
Houdini scene is based on the UNIX file system. You can unpack a full scene on 
your hard drive as a directory structure. It is true when they say Houdini is a 
pipeline on its own. With built-in environment variables, you can set up a 
small pipeline very easily. Often times I find myself doing a full project 
within the same scene. Never had any instabilities in years with Houdini. Never 
needed to "merge in an empty scene" to fix some random scene corruption.

They support every Linux flavors or Windows, or Mac. They have daily builds and 
a 100% free learning edition with no time limitation. I see a lot of potential 
in Houdini Engine for games or even for film if Bifrost fails to deliver in a 
reasonable time frame.

In fact I have become such a Houdini fanboy that every time I finish a project 
I'm tempted to send flowers and chocolate to Toronto.

Of course your mileage may vary but overall I don't think Houdini is so 
overpriced considering all the problems you'll skip with it. I choose to stick 
with the real passionate people, not the greedy blood suckers. All the 
insecurity Autodesks generates regarding its development roadmap and licensing 
schemes has been doing too much damage in its user base (includes Maya for the 
last 10 years). Incidentally, if you visit the Houdini forums, you'll find a 
community that is very mature, positive and helpful.

Vincent

On Tue, Mar 4, 2014 at 12:59 PM, Angus Davidson 
<angus.david...@wits.ac.za<mailto:angus.david...@wits.ac.za>> wrote:
Mostly a lack of respect.


________________________________
From: Ben Rogall 
[xsi_l...@shaders.moederogall.com<mailto:xsi_l...@shaders.moederogall.com>]
Sent: 04 March 2014 07:42 PM

To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: Softimage transition audience poll

Yep. Or $4495 for a workstation license and then $2495 per year. For a minute 
there it looked like Autodesk was doing something half reasonable with the free 
transition offer to Softimage + Maya. But then I saw that accepting that means 
that I would not be allowed to use Softimage at all after February 2016. I'm 
not even sure what Autodesk gains from that.

Ben

On 3/4/2014 11:00 AM, Francois Lord wrote:
What I find interesting in the fact that people want to jump the Autodesk boat 
is that they seem to forget they have to buy a new software.
For a company that relies entirely on Softimage, that decision is not a cheap 
one. Houdini is 7000$ for a floating license plus 4000$ per year!
http://www.sidefx.com/index.php?option=com_content&task=view&id=385&Itemid=190

In two years when Bifrost will be nearing maturity, Maya will become a lot more 
appealing if you stay on subscription. Be kind with your bean counter.

just sayin.
On 04-Mar-14 11:37, Alan Fregtman wrote:
I've set up a poll out of curiosity...

Where will you transition to when Softimage falls? Vote!

http://strawpoll.me/1257710

(Multiple-choice allowed btw.)



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