Thank you for this detailed insight, Vincent. This makes me feel better,
and almost eager to try Houdini now. I know it's very powerful, just a
little worried about the day-to-day workflow.


On Tue, Mar 4, 2014 at 8:10 PM, Vincent Fortin <vfor...@gmail.com> wrote:

> This is just my 0.02c regarding Houdini pricing...
>
> You can always negociate with SideFX. They are a very open company driven
> by passion.
> Studios interested in making a transition should discuss with Janet Fraser
> ja...@sidefx.com
>
> Yes the extra $$$ for the floating license is weird. IMHO they should
> revise that pricing. But otherwise, workstation license is 4,495$. Autodesk
> users are often hesitant to pay for upgrades because they don't feel like
> they're getting much in return. With Houdini you get blown away every
> release. And your studio can have its say in the development roadmap.
>
> Mantra is a very solid renderer, actively developed by SideFX. I wonder
> how much studios pay for their rendering needs? Mantra rendering is FREE
> (aka unlimited). It's both REYES and Physical.
> How much do studios pay for FumeFX (and Max and Vray when you don't wan't
> to render in scanline), render layers that don't match and need to be fixed
> in comp, cloth in Maya and issues related to supporting multiple
> softwares/plugins, licenses or upgrades that IT needs to keep track of. Yes
> ICE is an awesome little creation platform but has never reached maturity.
> It can all be done in Houdini + more.
>
> Man time is often wasted in studios, Houdini has that philosophy that
> everything can be offloaded to the farm, easily, without any or very little
> development. How much time wasted with finding the right format for storing
> your things on disk? XSI Models, pc2, collada, point oven, fbx, realflow
> .bin. I'm sure you too have tried them all! Houdini's .bgeo stores
> everything from points to volumes, nurbs, metaballs, custom attributes and
> has always supported geometry with changing topology. Can be compressed, or
> not. Can be made ascii. They have a standalone geometry viewer that is
> pretty cool. Any data stored in a .bgeo can be used as rendering proxies.
> But if you prefer Alembic, it is also fully integrated in the
> software/renderer as well as out of the box Open VDB, Open Subdivs, EXR2
> and DEEP COMPOSITING (hello modernity!).
>
> How much time wasted opening 2GB scene files in Softimage or Maya? A
> Houdini scene is always lightweight because of its referencing philosophy.
> In fact , a Houdini scene is based on the UNIX file system. You can unpack
> a full scene on your hard drive as a directory structure. It is true when
> they say Houdini is a pipeline on its own. With built-in environment
> variables, you can set up a small pipeline very easily. Often times I find
> myself doing a full project within the same scene. Never had any
> instabilities in years with Houdini. Never needed to "merge in an empty
> scene" to fix some random scene corruption.
>
> They support every Linux flavors or Windows, or Mac. They have daily
> builds and a 100% free learning edition with no time limitation. I see a
> lot of potential in Houdini Engine for games or even for film if Bifrost
> fails to deliver in a reasonable time frame.
>
> In fact I have become such a Houdini fanboy that every time I finish a
> project I'm tempted to send flowers and chocolate to Toronto.
>
> Of course your mileage may vary but overall I don't think Houdini is so
> overpriced considering all the problems you'll skip with it. I choose to
> stick with the real passionate people, not the greedy blood suckers. All
> the insecurity Autodesks generates regarding its development roadmap and
> licensing schemes has been doing too much damage in its user base (includes
> Maya for the last 10 years). Incidentally, if you visit the Houdini forums,
> you'll find a community that is very mature, positive and helpful.
>
> Vincent
>
>
> On Tue, Mar 4, 2014 at 12:59 PM, Angus Davidson <angus.david...@wits.ac.za
> > wrote:
>
>>  Mostly a lack of respect.
>>
>>
>>  ------------------------------
>> *From:* Ben Rogall [xsi_l...@shaders.moederogall.com]
>> *Sent:* 04 March 2014 07:42 PM
>>
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: Softimage transition audience poll
>>
>>   Yep. Or $4495 for a workstation license and then $2495 per year. For a
>> minute there it looked like Autodesk was doing something half reasonable
>> with the free transition offer to Softimage + Maya. But then I saw that
>> accepting that means that I would not be allowed to use Softimage at all
>> after February 2016. I'm not even sure what Autodesk gains from that.
>>
>> Ben
>>
>> On 3/4/2014 11:00 AM, Francois Lord wrote:
>>
>> What I find interesting in the fact that people want to jump the Autodesk
>> boat is that they seem to forget they have to buy a new software.
>> For a company that relies entirely on Softimage, that decision is not a
>> cheap one. Houdini is 7000$ for a floating license plus 4000$ per year!
>>
>> http://www.sidefx.com/index.php?option=com_content&task=view&id=385&Itemid=190
>>
>> In two years when Bifrost will be nearing maturity, Maya will become a
>> lot more appealing if you stay on subscription. Be kind with your bean
>> counter.
>>
>> just sayin.
>>
>> On 04-Mar-14 11:37, Alan Fregtman wrote:
>>
>> I've set up a poll out of curiosity...
>>
>>  *Where will you transition to when Softimage falls?* Vote!
>>
>> http://strawpoll.me/1257710
>>
>>  (Multiple-choice allowed btw.)
>>
>>
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