Hey Paul - sorry I didn't list my skills. XSI user since version 4. I'm mainly a generalist. My official title is director/animator, but I do everything from motion graphics to VFX (mainly particles).
I agree, there needs to be some definition & some sort of leadership. Otherwise it'll get bogged down in a lot of "what if we......" I personally trust Pooby's skills, especially since he's already had a pretty big viral hit. So I suggest he sets up some way for people to pitch ideas directly to him, without discussion, and then he could pick out his top ideas for a short discussion & finalization. -Paul On Wed, Mar 12, 2014 at 6:43 AM, Sandy Sutherland <sandy.mailli...@gmail.com > wrote: > I can try and help where I Can - count me in - will also pass the word > around Cape Town and ex-Triggerfish people. > > S. > > > On 2014/03/12 12:10 PM, p...@bustykelp.com wrote: > > I think the documentary idea should be put to a different thread, as its > really worth doing, but I feel that having multiple ideas in one thread > will just serve to confuse all of them. It would be good to show both as > one piece if they both get made. The CGI piece could work as a 40 second > introduction to the other. > > So far, on the CGI idea, we potentially have these artists interested > > 1 Paul Smith Generalist, ICE skills and character / > mocap and animation > 2 Artur Wozniak 3D Generalist, non-character animation, > rendering, some nuke, VFX > 3 Perry Harovas I am a generalist, but have good modeling > skills and lighting/rendering skills. I am also a Nuke user, and could help > composite. > 4 Francisco Criado generalist , can also do compositing. > 5 Paul Griswold > 6 Eugene Flormata generalist, I'd prefer to animate something > though. I never get to do that enough at work. > 7 Emilio Hernandez 3D generalist, character->modeling, rigging. > mid ICE level. Comp, editing and VFX here ready for battle. > 8 Jason S Generalist/comp/matte paintings > 9 Christian Lattuada > 10 Rob Chapman ICE FX artist/TD, Softimage user for EIGHTEEN > YEARS > 11 Sebastian Sterling Im a Modeller, prefer characters but > Multi-purpose. > 12 Dan Pejril I am a generalist in Softimage with ICE > skills, animation and rendering (recently I have been using 3delight and > Redshift).I have a background in character animation and medical animation. > 13 David Saber > 14 Greg Punchatz I would be happy to edit it all together > into a cohesive piece . Put music to it etc.... > 15 Gustave Eggert Boehs generalist, leaning towards ice/fx stuff, can > composite in nuke > 16 Rares Halmagean > 17 Alok Gandhi custom tools/ plugins development > required, custom ICE nodes in C++ or any other tech stuff that needs to be > developed. > 18 Scott-turb- generalist > 19 Jens Lindgren VFX Supervisor with broad knowledge of > ICE and compositing in Nuke > 20 Richard Costin I bring character and prop modeling, > shading, lighting, rendering, and some animation. Storyboards, matte > painting and concept design experience as well. > 21 Nicolas Esposito > 22 Arvid Bjorn cg sup and generalist, leaned towards > lighting and shading. > 23 Siew Yi Liang animation > > > > > > *From:* olivier jeannel <olivier.jean...@noos.fr> > *Sent:* Wednesday, March 12, 2014 10:05 AM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: A germ of an idea. > > Thinking outloud here, > > I like the "after life of pi" format, very human very easy to set-up, a > camera, a micro, a light. But not every one is an actor, and someone wrote > somewhere that "animators make their creatures do things they can't do in > real life". So an open patchwork aproach is IMHO a good way to go, at least > diversity should show richness. > A little introduction of SI history, asking Steve Blair maybe, his the > memory here, he could compile an efficient short intro. > Imho, gathering the letters from Glasswork, Seshsusht, Mills, Janimation, > etc. would make a strong backbone to the "documentary" with orbitting > around intervention from Artist such as Tim Borgmaan to show the > single/personnal level. > The movie should show IMHO, the "state" of the today industry, the > consequences/impact of AD decision at industry and personnal level. > it should show how bad was the behavior of AD since it buy Softimage, with > facts. Interviewing ex Coders should give good anecdotes > I'm all for expressing the anger of people the one that is unpolite, not > everyone can hold himself ...that's nature and that's entertaining. > There's plenty to tell with a lot of logic and a common will . > > > > > Le 12/03/2014 10:19, Nicolas Esposito a écrit : > > Thats would be lovely! > > In addition to what have been proposed, I was thinking ( since Softimage > has been around for a very long time ) to do an action-oriented video thats > shows the "history" of Softimage and all the great stuff that have been > made with it- > > A small T-Rex walks around looking for food being hunted by Snake from > Metal Gear Solid 4 in its camouflage suit. > Camera change angle and up on a tree Ezio Auditore from Assassins Creed do > a leap of faith into a lake from where one of the creature from MIB emerges. > MIB guys shows up and start following the creature, then the creature is > blasted away by Dante from Devil May Cry. > Meanwhile Marv from Sin City start fighting a giant T-Rex, and Lego Batman > is helping him with his lego-gadgets. > Cut up in the sky where Final Fantasy guys are fighting monsters from > Aaron Sims weird design, panning over giant spaceships dogfighting... > Well, the list goes on and on and on :-) > > > 2014-03-12 9:28 GMT+01:00 Jens Lindgren <jens.lindgren....@gmail.com>: > >> Count me in! I'm a VFX Supervisor with broad knowledge of ICE and >> compositing in Nuke. >> >> /Jens >> >> >> On Wed, Mar 12, 2014 at 8:01 AM, sc...@turbulenceffects.com < >> sc...@turbulenceffects.com> wrote: >> >>> I'm a generalist, let me know how can help. >>> >>> Scott >>> >>> Sent from my HTC EVO 4G LTE exclusively from Sprint >>> >>> >>> >> >> >> -- >> Jens Lindgren >> -------------------------- >> Lead Technical Director >> Magoo 3D Studios <http://www.magoo3dstudios.com/> >> > > > > >