Sounds good to me.
I can model backgroud asset since I'm not a td or technical guy.
I'll joining the list as weel.

.........:.........
Christian Lattuada


On Wed, Mar 12, 2014 at 12:06 PM, <p...@bustykelp.com> wrote:

>   Well, my suggestion for the brief is that it should
>
> 1 - demonstrate powerfully that there is a lot of people around the world
> using this tool and care about it enough to do this film for free
> 1a - Show that we are prepared to make a stand and not take this lying down
> 2 - Show off the wide variety of things that can be achieved with SI
> pretty much out of the box and it be impressive to watch.
> 3- Treat Autodesk fairly.. Ie. make as many people as we can look at what
> kind of company they actually are.
> 4 - do the above by making this entertaining and unique
> 5 - Be uplifting and celebrate creativity and the human spirit
>
> This is my revised pitch from last night.. The reason I came at this idea
> is that it can easily be split into chunks and the diversity of styles play
> to its strength.
>
> I think it would be good to make a visual metaphor of the situation.
> I've been thinking that we would need to do something that could be
> attacked modularly and allows a huge variety in styles coming together.
> What we also have in our favour is that we come from different parts of the
> world and all do different styles of work.
> So my idea is. cgi on live action plates..filmed on dslr by different folk
> around the globe.
>
> It's based on the wizard of oz.
>
> We start with one character, leaving a studio and start to walk, then we
> cut to another studio with another totally different character style,
> walking or moving.
> This repeats. It doesn't have to be characters only, we could have a dust
> cloud, or an ICE strand tangle. The more variety of cgi oddities the
> better. We then cut to more of them moving through different landmarks
> around the globe. ( assuming between us we know someone who lives nearby
> enough to film them)
> There could be Godzilla stomping through New York, an ice tangle going
> under the Eiffel tower. they are all going somewhere. It could be as epic
> as we can make it. There Could be a car chase, Whatever, as long as they
> are moving somewhere with purpose.  *it looks like they are gathering for
> War.*
> Some characters could board a massive spaceship which takes off. Others
> could get on a huge ocean liner.They are all making their way somewhere.
> It culminates as a huge bizarre crowd of CGI 'things' gather at the door
> of a big imposing building. A small character at the front knocks
>
> We cut to text along the lines of "Please save us" or simply.. 'Save
> Softimage'
>
> I know it sounds epic, but that's kind of the point and if we had say 40
> people doing a little bit each and maybe reused old personal assets, it
> might be achievable. I could dig Greg Mutt out and probably do a Godzilla
> shot in a few days.
>
>
>
>
>
>  *From:* olivier jeannel <olivier.jean...@noos.fr>
> *Sent:* Wednesday, March 12, 2014 10:26 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: A germ of an idea.
>
>  What is the subject or story that the 40s'' cgi piece tells ?
>
> Le 12/03/2014 11:10, p...@bustykelp.com a écrit :
>
>  I think the documentary idea should be put to a different thread, as its
> really worth doing, but I feel that having multiple ideas in one thread
> will just serve to confuse all of them. It would be good to show both as
> one piece if they both get made. The CGI piece could work as a 40 second
> introduction to the other.
>
> So far, on the CGI idea, we potentially have these artists interested
>
> 1 Paul Smith                    Generalist, ICE skills and character /
> mocap and animation
> 2 Artur Wozniak                3D Generalist, non-character animation,
> rendering, some nuke, VFX
> 3 Perry Harovas                  I am a generalist, but have good modeling
> skills and lighting/rendering skills. I am also a Nuke user, and could help
> composite.
> 4 Francisco Criado            generalist , can also do compositing.
> 5 Paul Griswold
> 6 Eugene Flormata            generalist, I'd prefer to animate something
> though. I never get to do that enough at work.
> 7 Emilio Hernandez           3D generalist, character->modeling, rigging.
> mid ICE level. Comp, editing and VFX here ready for battle.
> 8 Jason S                          Generalist/comp/matte paintings
> 9 Christian Lattuada
> 10 Rob Chapman              ICE FX artist/TD, Softimage user for EIGHTEEN
> YEARS
> 11 Sebastian Sterling        Im a Modeller, prefer characters but
> Multi-purpose.
> 12 Dan Pejril                     I am a generalist in Softimage with ICE
> skills, animation and rendering (recently I have been using 3delight and
> Redshift).I have a background in character animation and medical animation.
> 13 David Saber
> 14 Greg Punchatz               I would be happy to edit it all together
> into a cohesive  piece . Put music to it etc....
> 15 Gustave Eggert Boehs  generalist, leaning towards ice/fx stuff, can
> composite in nuke
> 16 Rares Halmagean
> 17 Alok Gandhi                   custom tools/ plugins development
> required, custom ICE nodes in C++ or any other tech stuff that needs to be
> developed.
> 18 Scott-turb-                        generalist
> 19 Jens Lindgren                  VFX Supervisor with broad knowledge of
> ICE and compositing in Nuke
> 20 Richard Costin                I bring character and prop modeling,
> shading, lighting, rendering, and some animation. Storyboards, matte
> painting and concept design experience as well.
> 21 Nicolas Esposito
> 22 Arvid Bjorn                     cg sup and generalist, leaned towards
> lighting and shading.
> 23 Siew Yi Liang                    animation
>
>
>
>
>
>  *From:* olivier jeannel <olivier.jean...@noos.fr>
> *Sent:* Wednesday, March 12, 2014 10:05 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: A germ of an idea.
>
>  Thinking outloud here,
>
> I like the "after life of pi" format, very human very easy to set-up, a
> camera, a micro, a light. But not every one is an actor, and someone wrote
> somewhere that "animators make their creatures do things they can't do in
> real life". So an open patchwork aproach is IMHO a good way to go, at least
> diversity should show richness.
> A little introduction of SI history, asking Steve Blair maybe, his the
> memory here, he could compile an efficient short intro.
> Imho, gathering the letters from Glasswork, Seshsusht, Mills, Janimation,
> etc. would make a strong backbone to the "documentary" with orbitting
> around intervention from Artist such as Tim Borgmaan to show the
> single/personnal level.
> The movie should show IMHO, the "state" of the today industry, the
> consequences/impact of AD decision at industry and personnal level.
> it should show how bad was the behavior of AD since it buy Softimage, with
> facts. Interviewing ex Coders should give good anecdotes
> I'm all for expressing the anger of people the one that is unpolite, not
> everyone can hold himself ...that's nature and that's entertaining.
> There's plenty  to tell with a lot of logic and a common will .
>
>
>
>
> Le 12/03/2014 10:19, Nicolas Esposito a écrit :
>
> Thats would be lovely!
>
> In addition to what have been proposed, I was thinking ( since Softimage
> has been around for a very long time ) to do an action-oriented video thats
> shows the "history" of Softimage and all the great stuff that have been
> made with it-
>
> A small T-Rex walks around looking for food being hunted by Snake from
> Metal Gear Solid 4 in its camouflage suit.
> Camera change angle and up on a tree Ezio Auditore from Assassins Creed do
> a leap of faith into a lake from where one of the creature from MIB emerges.
> MIB guys shows up and start following the creature, then the creature is
> blasted away by Dante from Devil May Cry.
> Meanwhile Marv from Sin City start fighting a giant T-Rex, and Lego Batman
> is helping him with his lego-gadgets.
> Cut up in the sky where Final Fantasy guys are fighting monsters from
> Aaron Sims weird design, panning over giant spaceships dogfighting...
> Well, the list goes on and on and on :-)
>
>
> 2014-03-12 9:28 GMT+01:00 Jens Lindgren <jens.lindgren....@gmail.com>:
>
>>  Count me in! I'm a VFX Supervisor with broad knowledge of ICE and
>> compositing in Nuke.
>>
>> /Jens
>>
>>
>> On Wed, Mar 12, 2014 at 8:01 AM, sc...@turbulenceffects.com <
>> sc...@turbulenceffects.com> wrote:
>>
>>> I'm a generalist, let me know how can help.
>>>
>>> Scott
>>>
>>> Sent from my HTC EVO 4G LTE exclusively from Sprint
>>>
>>>
>>>
>>
>>
>> --
>> Jens Lindgren
>> --------------------------
>> Lead Technical Director
>> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>>
>
>
>
>
>

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