It's not possible to GetData at a specific frame directly. Alok Gandhi (hopefully listening) sort of had a hack with a custom C++ ICE node that could read an animated parameter at a specified moment in time. Maybe he can share it again. That's the best you can get without caching.
If you wanna cache you can very easily read data at a specific frame by feeding it into the time in the cache reader node. To SetData at a specific frame again you can't inject data into the future, but nothing stops you from having an If node and testing if Current Frame/Time >= specific frame/seconds and then setting a value. Hope that helps. Cheers, -- Alan On Wed, Mar 12, 2014 at 11:32 AM, pedro santos <probi...@gmail.com> wrote: > Hello again. > The recent news kind of cut the will to learn more ICE :( But still > nothing is completely lost with knowledge :) > I'm trying to "get data" from a specific time. > > I'm used in LightWave to Denis Pontonnier nodes where I can have the data > to be relative (with or without offset) or be absolute like in the pic > above. > > > How can I do the same in ICE? Say, get "self.PointPosition" from a > specific frame? > If there is a way to "Set" at a specific time it would be neat too :) > > Thanks > >