Glad it worked for you Pedro. Please note that I have done a lot of hacking on these, so use them with caution. In case you want to have a look at the c++ source code, let me know.
On Fri, Mar 14, 2014 at 11:02 AM, pedro santos <probi...@gmail.com> wrote: > Hello again Alok and many thanks for the compounds. getParamData does > basically what I wanted for scalars. I tried my luck, plugging a vector, > but ended up decomposing, get, and the composing the vector back :) > This will be great for me to store many frames vectors into one attribute > automatically. I had a crash first time I used, but that was it. > If one puts an "Add" with "Current Time" it basically gets relative time! > :) Example: > https://dl.dropboxusercontent.com/u/143766132/Forums/SI-MailingList/Param.scn > > This is a bit OT but I used something alike in LightWave motion to > modulate a motion path or give it a comet shape blur effect, since the > changes are evaluated per frame for the neighbor frames: > > https://dl.dropboxusercontent.com/u/143766132/Forums/SI-MailingList/comet_blur.gif > https://dl.dropboxusercontent.com/u/143766132/Infographics/Wrap.gif > > So much to try so little time :) > Cheers > > > On Thu, Mar 13, 2014 at 7:18 AM, Alok Gandhi <alok.gandhi2...@gmail.com>wrote: > >> Here are two nodes (soft 2013 and up, windows 64bit): >> >> 1. getCurveInfo - Gives you all the information like isAnimated, number >> of keys, key and frame value. >> 2. getParamData - Needs a param and array of frames to get values at, >> returns array of values at provided array of frames. >> >> download from: >> https://www.dropbox.com/s/yxtagv3d2bauw6h/curveDataNodes.7z >> >> and here is a screen cap of usage: >> >> http://imgur.com/K585G7J >> >> >> On Wed, Mar 12, 2014 at 11:21 PM, pedro santos <probi...@gmail.com>wrote: >> >>> Thank you. >>> Looking forward to check Alok's node. I guess I should look more and >>> more to ICE Simulated trees, no idea how to cache stuff. To the reading >>> machine!! >>> >>> Cheers >>> >>> >>> On Wed, Mar 12, 2014 at 5:43 PM, Cristobal Infante <cgc...@gmail.com>wrote: >>> >>>> I've always struggled with this before, would love to see a solution >>>> for this ;) >>>> >>>> >>>> On 12 March 2014 17:36, Alok Gandhi <alok.gandhi2...@gmail.com> wrote: >>>> >>>>> Yes I did made that hackey node. Will pull it off the drive and post >>>>> it soon. >>>>> >>>>> Sent from my iPhone >>>>> >>>>> On Mar 12, 2014, at 22:46, Alan Fregtman <alan.fregt...@gmail.com> >>>>> wrote: >>>>> >>>>> It's not possible to GetData at a specific frame directly. >>>>> >>>>> Alok Gandhi (hopefully listening) sort of had a hack with a custom C++ >>>>> ICE node that could read an animated parameter at a specified moment in >>>>> time. Maybe he can share it again. That's the best you can get without >>>>> caching. >>>>> >>>>> If you wanna cache you can very easily read data at a specific frame >>>>> by feeding it into the time in the cache reader node. >>>>> >>>>> To SetData at a specific frame again you can't inject data into the >>>>> future, but nothing stops you from having an If node and testing if >>>>> Current >>>>> Frame/Time >= specific frame/seconds and then setting a value. >>>>> >>>>> Hope that helps. >>>>> Cheers, >>>>> >>>>> -- Alan >>>>> >>>>> >>>>> >>>>> On Wed, Mar 12, 2014 at 11:32 AM, pedro santos <probi...@gmail.com>wrote: >>>>> >>>>>> Hello again. >>>>>> The recent news kind of cut the will to learn more ICE :( But still >>>>>> nothing is completely lost with knowledge :) >>>>>> I'm trying to "get data" from a specific time. >>>>>> >>>>>> I'm used in LightWave to Denis Pontonnier nodes where I can have the >>>>>> data to be relative (with or without offset) or be absolute like in the >>>>>> pic >>>>>> above. >>>>>> >>>>>> >>>>>> How can I do the same in ICE? Say, get "self.PointPosition" from a >>>>>> specific frame? >>>>>> If there is a way to "Set" at a specific time it would be neat too :) >>>>>> >>>>>> Thanks >>>>>> >>>>>> >>>>> >>>> >>> >>> >>> -- >>> [img] >>> http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img] >>> >> >> >> >> -- >> > > > > -- > [img]http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img] > --