Glad it worked for you Pedro. Please note that I have done a lot of hacking
on these, so use them with caution. In case you want to have a look at the
c++ source code, let me know.


On Fri, Mar 14, 2014 at 11:02 AM, pedro santos <probi...@gmail.com> wrote:

> Hello again Alok and many thanks for the compounds. getParamData does
> basically what I wanted for scalars. I tried my luck, plugging a vector,
> but ended up decomposing, get, and the composing the vector back :)
> This will be great for me to store many frames vectors into one attribute
> automatically. I had a crash first time I used, but that was it.
> If one puts an "Add" with "Current Time" it basically gets relative time!
> :) Example:
> https://dl.dropboxusercontent.com/u/143766132/Forums/SI-MailingList/Param.scn
>
> This is a bit OT but I used something alike in LightWave motion to
> modulate a motion path or give it a comet shape blur effect, since the
> changes are evaluated per frame for the neighbor frames:
>
> https://dl.dropboxusercontent.com/u/143766132/Forums/SI-MailingList/comet_blur.gif
> https://dl.dropboxusercontent.com/u/143766132/Infographics/Wrap.gif
>
> So much to try so little time :)
> Cheers
>
>
> On Thu, Mar 13, 2014 at 7:18 AM, Alok Gandhi <alok.gandhi2...@gmail.com>wrote:
>
>> Here are two nodes (soft 2013 and up, windows 64bit):
>>
>> 1. getCurveInfo - Gives you all the information like isAnimated, number
>> of keys, key and frame value.
>> 2. getParamData - Needs a param and array of frames to get values at,
>> returns array of values at provided array of frames.
>>
>> download from:
>> https://www.dropbox.com/s/yxtagv3d2bauw6h/curveDataNodes.7z
>>
>> and here is a screen cap of usage:
>>
>> http://imgur.com/K585G7J
>>
>>
>> On Wed, Mar 12, 2014 at 11:21 PM, pedro santos <probi...@gmail.com>wrote:
>>
>>> Thank you.
>>> Looking forward to check Alok's node. I guess I should look more and
>>> more to ICE Simulated trees, no idea how to cache stuff. To the reading
>>> machine!!
>>>
>>> Cheers
>>>
>>>
>>> On Wed, Mar 12, 2014 at 5:43 PM, Cristobal Infante <cgc...@gmail.com>wrote:
>>>
>>>> I've always struggled with this before, would love to see a solution
>>>> for this ;)
>>>>
>>>>
>>>> On 12 March 2014 17:36, Alok Gandhi <alok.gandhi2...@gmail.com> wrote:
>>>>
>>>>> Yes I did made that hackey node. Will pull it off the drive and post
>>>>> it soon.
>>>>>
>>>>> Sent from my iPhone
>>>>>
>>>>> On Mar 12, 2014, at 22:46, Alan Fregtman <alan.fregt...@gmail.com>
>>>>> wrote:
>>>>>
>>>>> It's not possible to GetData at a specific frame directly.
>>>>>
>>>>> Alok Gandhi (hopefully listening) sort of had a hack with a custom C++
>>>>> ICE node that could read an animated parameter at a specified moment in
>>>>> time. Maybe he can share it again. That's the best you can get without
>>>>> caching.
>>>>>
>>>>> If you wanna cache you can very easily read data at a specific frame
>>>>> by feeding it into the time in the cache reader node.
>>>>>
>>>>> To SetData at a specific frame again you can't inject data into the
>>>>> future, but nothing stops you from having an If node and testing if 
>>>>> Current
>>>>> Frame/Time >= specific frame/seconds and then setting a value.
>>>>>
>>>>> Hope that helps.
>>>>> Cheers,
>>>>>
>>>>>   -- Alan
>>>>>
>>>>>
>>>>>
>>>>> On Wed, Mar 12, 2014 at 11:32 AM, pedro santos <probi...@gmail.com>wrote:
>>>>>
>>>>>> Hello again.
>>>>>> The recent news kind of cut the will to learn more ICE :( But still
>>>>>> nothing is completely lost with knowledge :)
>>>>>> I'm trying to "get data" from a specific time.
>>>>>>
>>>>>> I'm used in LightWave to Denis Pontonnier nodes where I can have the
>>>>>> data to be relative (with or without offset) or be absolute like in the 
>>>>>> pic
>>>>>> above.
>>>>>>
>>>>>>
>>>>>> How can I do the same in ICE? Say, get "self.PointPosition" from a
>>>>>> specific frame?
>>>>>> If there is a way to "Set" at a specific time it would be neat too :)
>>>>>>
>>>>>> Thanks
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>>
>>> --
>>> [img]
>>> http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img]
>>>
>>
>>
>>
>> --
>>
>
>
>
> --
> [img]http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img]
>



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