Yeah, except that at that point there would be no viable commercial software left in the world to animate on that could be legally used and bought seats for and have ready to go in a reasonable amount of time and without training hundreds of people on it. It would be a lot worse than now and it'd take years to catch up to such a nuclear winter scenario.
I mean, it's great that everybody is loving Houdini, Modo and all that, but if both Maya and Soft were to have no seats you could purchase for offline use next year a very large number of places would be screwed. The competition isn't anywhere near being able to replace either without an inordinate amount of work going into re-doing, re-wrapping, and re-training... yet again for those coming from Soft. No, thank you, I'd rather we get another three or four years before AD nukes itself taking a large chunk of the userbase with them if they really plan on the market equivalent of a suicide bombing. Sure, let them, but free the area of crowds first, please :p On Mon, Mar 24, 2014 at 2:37 PM, Sebastien Sterling < [email protected]> wrote: > I say bring it, bring the cloud, let them bring it and let it be the worst > most singular monumental blunder in the recorded history of client/provider > inter dynamics. > > A fuck up of such magnitude it can be viewed from space. > > Sure we'd have to get creative for one year maybe two, but it's no > difference to what is happening now. > > And when the dust settles maybe they finally learn their lesson, or they > go extinct. > > personally am rooting for the latter. > > > On 24 March 2014 02:45, Raffaele Fragapane <[email protected]>wrote: > >> If anybody moves a software I rely on to deliver a movie to the cloud >> with no alternatives there are plenty lives at stakes. Those of anybody >> around me in a 1Km radius for a start, and then several others after that. >> >> I don't know who you are. I don't know what you want. If you are >> looking for more maintenance fees, I can tell you I don't have money. But >> what I do have are a very particular set of skills; skills I have acquired >> over a very long career. Skills that make me a nightmare for people like >> you. If you let my software work offline, that'll be the end of it. I will >> not look for you, I will not pursue you. But if you don't, I will look for >> you, I will find you, and I will kill you. >> >> P.S. >> If you haven't seen Taken you might be inclined to take the above more >> seriously than it should be :p >> >> >> On Mon, Mar 24, 2014 at 1:29 PM, Ed Manning <[email protected]> wrote: >> >>> Crap. Hate phone buttons. >>> >>> Between a $200m bldg and a $200m movie. >>> >>> In the former, there's little or no proprietary IP. If one critical >>> detail fails to be communicated, in the worst case people die. >>> >>> In the latter, no ones' lives are at stake but if one critical detail >>> goes to the wrong person, there may be huge repercussions financially, but >>> no ones life is at stake. >>> >>> So there are very different needs for information sharing. >>> >>> Despite superficial similarities, making a movie or TV spot with digital >>> tools and designing and building a physical structure with digital tools >>> are fundamentally different and the idea that there could be some magical >>> cloud solution that fits both would appear to be wishful thinking at best, >>> snake oil at worst. >>> >>> In the long run, I just don't see what AD can do for the M & E world >>> with this attitude. >>> >>> >>> On Sunday, March 23, 2014, Ed Manning <[email protected]> wrote: >>> >>>> Well, I think or hope the cloud issue will be settled by the contract >>>> lawyers for the film studios and advertisers. There's a big difference >>>> between putting up a $100M building and making >>> >>> >> >> >> -- >> Our users will know fear and cower before our software! Ship it! Ship it >> and let them flee like the dogs they are! >> > > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

