Raf said /"...the way of Adobe where it's more or less rammed down your throat from day one whether you like it or not."/ Yeah this is what I was wincing at. Whether it's cloud computing or cloud subscription or cloud whatever... The last year or so has left a sour taste for some of us where this is concerned, and I've not seen too many reasons to be optimistic about a proper cloud implementation in VFX.

Anyway, that's semi-off-topic I guess...

-Tim


On 3/23/2014 8:52 PM, Raffaele Fragapane wrote:
I'm far from anti-cloud, possibly even the opposite, but I hope it doesn't get rushed into things, and most importantly it doesn't go the way of Adobe where it's more or less rammed down your throat from day one whether you like it or not.

Once even Bass starts throwing the buzz around you can bet it's not more than one or two years away at least some embryo form. In feature animation two years is absolutely nothing, in games even less.

This might need some clarifying on AD's side sooner rather than later.


On Mon, Mar 24, 2014 at 12:49 PM, Tim Crowson <[email protected] <mailto:[email protected]>> wrote:

    Raf, I thought the same thing when I read the comment about the
    cloud stuff. A even winced a little. That sounds an awful lot like
    a developer/publisher wanting to dictate workflow  because they
    want to be seen as anticipating our needs, Steve Jobs-style.

    "The Future of the Cloud is Bright."

    -Tim


    On 3/23/2014 7:21 PM, Raffaele Fragapane wrote:
    The mentions of the cloud for MnE as a success factor like it
    might have been or become in CAD are, presently, scaring the
    living daylight out of me a lot more than Maya's obvious
    deficiencies ever might.
    I can deal with the latter, the former however would be a legal
    impossibility to deal with, and there's only that many times one
    can reboot a pipeline to new software in a few years.

    Back then Bass came up with this massive cloud testicle fondling,
    but Petit was quick in addressing it and stating that MnE
    wouldn't fall under the same priorities, though he seemed to have
    been gone largely unacknowledged by Bass at the times it's true
    that nothing happened outside the CAD front for the years
    following. I wonder how much longer that will go on for and what
    the current management (Bradshaw and Stevens I'd guess? Maybe the
    PMs and PM senior management) thinks of it.


    On Mon, Mar 24, 2014 at 11:13 AM, Jason S <[email protected]
    <mailto:[email protected]>> wrote:

        I wonder how much Composite or Matchmover costs every year..
        while still being around...


        On 03/23/14 19:42, Angus Davidson wrote:

            Well my response is that we will teach maya while its
            still an industry standard. We will re-evaluate in 2
            years time. The noises coming out of people in my country
            is that most are moving to a modo / zbrush / houdini
            pipeline while continuing to use SI as much as possible.

            For my personal stuff I am already on the Modo ship and
            thanks to Jordi's excellent pdfs dipping my feet into
            Houdini as well.

            Personally I  will not give Autodesk any more money.

            Kind regards

            Angus



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