For what it's worth: - text instead of icons, at least the option - supra/sticky keys - multiple panels, attribute editor with multi-PPG funcionality - snapping and working pivot exactly as in Softimage - 'less is more' UI philosophy alltogether - hide all the rarely used stuff
There's much much more... clever contextual menus would be great. - marking menus are nice, but do a cleanup and optimization - hotbox that can stay open without holding down space! And why does it sit on the same key as maximize/minimize?? etc etc Thanks, Eugen ------ Originalnachricht ------ Von: "Alastair Hearsum" <hear...@glassworks.co.uk> An: softimage@listproc.autodesk.com Gesendet: 25.03.2014 11:16:07 Betreff: humanize maya, SOFT top 5
Hello friends Me again with my TOP 5's I have had some minimal contact with the Humanize Maya people. Lets get our views across with our TOP 5 Softimage user workflow/interface experiences. As usual a list with a brief description. Here are some random examples 1)Middle mouse to repeat last function 2)Multiple windows You can have many graph editors, outliners, property pages open at once. 3) Really contextual menus 4) Comprehensive universal drag and drop of parameters Quickly set up expressions. 5) Text rather than icons, general stylishness of interface Alastair
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