I think what he is trying to say is what was a common complaint over a decade ago. Some people like shelves, but don't like the icons. They want the icons in the shelves to be replaceable with TEXT. Just like some people see art as 3d and others see art as 2d, for some people deciphering complicated icons is time consuming compared to reading. Too many of the icons are too similar. Further old people who depend on glasses might not be able to see every miniscule 3-5 pixel differentiation in some icons that are similar. The argument is not to replace the shelve and use menu commands, but to replace the icon on the shelf with text on the shelf.
-- Joey Ponthieux __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. -----Original Message----- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Tuesday, March 25, 2014 12:25 PM To: softimage@listproc.autodesk.com Subject: Re: humanize maya, SOFT top 5 > Text not icons I don't understand this one. Which part of the UI is this a problem with that it isn't in Softimage? You have the shelf at the top of the UI, but that's just shortcuts to things that are already in the menu. Hide the shelf if you don't want it (there is also a shelf in XSI) For the viewport ("panel") toolbar, if you don't use it, you can hide it (shift+ctrl+m) - these are all shortcuts to the items also in the menu. It certainly would not make sense to turn that into text buttons, although they should be generally fewer and bigger buttons there. But again these are shotcuts to the text menus. Everything is menu-based in Maya.