Which buttons are making lesser strain to eyes and easier+faster to hit with mouse? Especially in higher resolutions. Chasing small buttons on the screen is big time eater and also having 1000+ shortcuts it not really user friendly. Also as mentioned before... most of things that makes sense for SI won;t make sense in Maya and pushing any interaction or UI stuff from SI to Maya at the end don;t make any sense really, and it can serve only as part of we are listening to you PR, nothing else.
On Tue, Mar 25, 2014 at 5:25 PM, Luc-Eric Rousseau <luceri...@gmail.com>wrote: > > Text not icons > > I don't understand this one. Which part of the UI is this a problem > with that it isn't in Softimage? > > You have the shelf at the top of the UI, but that's just shortcuts to > things that are already in the menu. Hide the shelf if you don't want > it (there is also a shelf in XSI) > > For the viewport ("panel") toolbar, if you don't use it, you can hide > it (shift+ctrl+m) - these are all shortcuts to the items also in the > menu. It certainly would not make sense to turn that into text > buttons, although they should be generally fewer and bigger buttons > there. > > But again these are shotcuts to the text menus. Everything is > menu-based in Maya. >