Now I see the point. I have those problems with my scripts. You can already put text over your icons but 4 letters aren't enough for some cases so I guess it should be easily fixed by adding a width option to the shelves icons, and a 2 lines text option.
Months later after a non-Maya project, and I can't remember what were those 3 or 4 letter icons on my shelf :D Martin On Wed, Mar 26, 2014 at 1:32 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < j.ponthi...@nasa.gov> wrote: > I think what he is trying to say is what was a common complaint over a > decade ago. Some people like shelves, but don't like the icons. They want > the icons in the shelves to be replaceable with TEXT. Just like some people > see art as 3d and others see art as 2d, for some people deciphering > complicated icons is time consuming compared to reading. Too many of the > icons are too similar. Further old people who depend on glasses might not > be able to see every miniscule 3-5 pixel differentiation in some icons that > are similar. The argument is not to replace the shelve and use menu > commands, but to replace the icon on the shelf with text on the shelf. > > -- > Joey Ponthieux > __________________________________________________ > Opinions stated here-in are strictly those of the author and do not > represent the opinions of NASA or any other party. > > > -----Original Message----- > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau > Sent: Tuesday, March 25, 2014 12:25 PM > To: softimage@listproc.autodesk.com > Subject: Re: humanize maya, SOFT top 5 > > > Text not icons > > I don't understand this one. Which part of the UI is this a problem with > that it isn't in Softimage? > > You have the shelf at the top of the UI, but that's just shortcuts to > things that are already in the menu. Hide the shelf if you don't want it > (there is also a shelf in XSI) > > For the viewport ("panel") toolbar, if you don't use it, you can hide it > (shift+ctrl+m) - these are all shortcuts to the items also in the menu. It > certainly would not make sense to turn that into text buttons, although > they should be generally fewer and bigger buttons there. > > But again these are shotcuts to the text menus. Everything is menu-based > in Maya. > >