1.       Selection contexts need to be corrected for natural workflow.(change 
it to the Source(first) -> Target(second) method rather than second selected 
item follows first selected item)

2.       All selection contexts need to be synchronized to work the same way.

a.       For example, Parenting and constraints should be the same way and 
Attach to Motion Path selection method should be made rigid, and in the same 
context as constrain, rather than dual context.

3.       Outliner and Attribute editor(and all other primary windows) need 
dedicated hotkeys (some of these primary windows don't have hotkeys  yet the 
PaintFx panel does?)

4.       Get rid of option box as a "differentiating command", use it as an 
option setting for command repeat strictly:

a.       For example, freezing transforms needs to be broken into multiple 
commands just like hiding/showing. There are almost 70 hide/show commands, but 
only one Freezing command? This is a classic example of the inconsistencies 
that Maya is riddled with.

5.       Hiding/Showing needs a toggle command to hide/show in the same 
command. It needs to be hotkeyed to a single key stroke("h" would be nice).


Asking for 5 does not do justice to the incredibly long list of things that 
need to be fixed with the Maya interface. There are so many things with the 
interface which are problematic, incongruent, inconsistent, un-anticipatable, 
and generally difficult as to make the interface the most problematic aspect of 
Maya, the one thing  that Autodesk should address before modifying any other 
part of the program.

Further, asking for these in brief description runs the risk of the developer 
not understanding, and potentially discounting ) the nature and context of each 
request. I could expand the above 5 items into almost 4 pages of discussion as 
to why they are significant impediments to workflow.

And that doesn't even get close to addressing the next 50+ things that should 
be addressed.

--
Joey Ponthieux
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alastair Hearsum
Sent: Tuesday, March 25, 2014 6:16 AM
To: softimage@listproc.autodesk.com
Subject: humanize maya, SOFT top 5

Hello friends

Me again with my TOP 5's

I have had some minimal contact with the Humanize Maya people. Lets get our 
views across with our TOP 5 Softimage user workflow/interface experiences. As 
usual a list with a brief description.
Here are some random examples

1)Middle mouse to repeat last function
2)Multiple windows
You can have many graph editors, outliners, property pages open at once.
3) Really contextual menus
4) Comprehensive universal drag and drop of parameters
Quickly set up expressions.
5) Text rather than icons, general stylishness of interface


Alastair


--
Alastair Hearsum
Head of 3d
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