1. Selection contexts need to be corrected for natural workflow.(change it to the Source(first) -> Target(second) method rather than second selected item follows first selected item)
2. All selection contexts need to be synchronized to work the same way. a. For example, Parenting and constraints should be the same way and Attach to Motion Path selection method should be made rigid, and in the same context as constrain, rather than dual context. 3. Outliner and Attribute editor(and all other primary windows) need dedicated hotkeys (some of these primary windows don't have hotkeys yet the PaintFx panel does?) 4. Get rid of option box as a "differentiating command", use it as an option setting for command repeat strictly: a. For example, freezing transforms needs to be broken into multiple commands just like hiding/showing. There are almost 70 hide/show commands, but only one Freezing command? This is a classic example of the inconsistencies that Maya is riddled with. 5. Hiding/Showing needs a toggle command to hide/show in the same command. It needs to be hotkeyed to a single key stroke("h" would be nice). Asking for 5 does not do justice to the incredibly long list of things that need to be fixed with the Maya interface. There are so many things with the interface which are problematic, incongruent, inconsistent, un-anticipatable, and generally difficult as to make the interface the most problematic aspect of Maya, the one thing that Autodesk should address before modifying any other part of the program. Further, asking for these in brief description runs the risk of the developer not understanding, and potentially discounting ) the nature and context of each request. I could expand the above 5 items into almost 4 pages of discussion as to why they are significant impediments to workflow. And that doesn't even get close to addressing the next 50+ things that should be addressed. -- Joey Ponthieux __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alastair Hearsum Sent: Tuesday, March 25, 2014 6:16 AM To: softimage@listproc.autodesk.com Subject: humanize maya, SOFT top 5 Hello friends Me again with my TOP 5's I have had some minimal contact with the Humanize Maya people. Lets get our views across with our TOP 5 Softimage user workflow/interface experiences. As usual a list with a brief description. Here are some random examples 1)Middle mouse to repeat last function 2)Multiple windows You can have many graph editors, outliners, property pages open at once. 3) Really contextual menus 4) Comprehensive universal drag and drop of parameters Quickly set up expressions. 5) Text rather than icons, general stylishness of interface Alastair -- Alastair Hearsum Head of 3d [GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk<http://www.glassworks.co.uk/> Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 867290000) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.