Maya has 3 pivots that are not synchronized.

With insert or keep pressing D you can rotate the translation one and the
scale one (separately), and with the ? mark you can rotate the rotation one.

Inside the Translation and Scale tool you have a "Custom axis orientation",
this is your pivot orientation. So these 2 pivots are tool based.

For Rotation you have the Rotate Axis in the Attribute Editor of the object.

Now you want all 3 to have the same angle ? good luck.

And pivots in Maya are not the same as Centers in SI, but more like SI
pivots. To be honest I don't know exactly how to use SI pivot rotation
values.

The Parent workaround is to rotate the object "Center". I don't think Maya
uses this concept or terminology, does it? and I don't know any way to
manipulate directly the object center either.


Martin


On Fri, Mar 28, 2014 at 11:43 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
j.ponthi...@nasa.gov> wrote:

>  That's probably not the rotate pivot. Hit the E key to display the
> Rotate tool and my guess will be that you will see that the Rotate
> orientation is unchanged. This should be reflected in the Channel editor as
> well.
>
>
>
> This appears to be a reorientation of the manipulator, not the object's
> rotate pivot. What the original poster was asking for was the ability to
> alter Orientation(the angle of the object's centre) without altering the
> position/orientation of the object's geometry relative to world space. In
> other words he wants to do what he can do in Soft, which is to select the
> center and simply rotate it and see an inverse rotation occur to the
> geometry when they return to Object.
>
>
>
> In Maya this appears to be a tool to assist in manipulator behavior, but
> does not appear to affect the actual rotate pivot. For example If you hit
> key W(Translate) or key R(Scale) then hit the Insert key you will see the
> blue switch icon appear. When you hit the icon it changes the manipulator
> to a rotation manipulator but is only affecting the Translate pivot. Same
> with Scale and scale pivot. But if you hit E(Rotate) and try hitting
> insert, it will convert to the Rotate Pivot but give you no switch to
> rotate the Rotate Pivot.
>
>
>
> To make matters worse in 2014 there is a new feature in the Modeling
> Toolkit which claims to allow pivot adjustments through the MTK transform
> options. But this only looks to permit adjustments  to a secondary custom
> "component manipulator" which is only available through the Modeling
> Toolkit. Once you exit the Modeling toolkit none of the adjustments appear
> to be carried back to the pivot point, rotate pivot or scale pivot.
> However, when returning to the MTK it does appear to remember those
> adjustments made within the MTK. Mind you these are only component pivots
> apparently being adjusted here, not the object pivot which is what the
> original posting was about.
>
>
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES)
>
> Mymic Technical Services
>
> NASA Langley Research Center
>
> __________________________________________________
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Cristobal Infante
> *Sent:* Friday, March 28, 2014 8:43 AM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: humanize Maya, SOFT top 5
>
>
>
> I've just tried it and you can rotate the pivot without any scripts. Just
> press "insert" and the you get a small blue widget to rotate the pivot from.
>
>
>
> On 28 March 2014 09:13, Gaël Honorez <g...@nozon.com> wrote:
>
> Kind of the same topic, Maya is the only software we are using that can't
> read EXR file natively (it requires a plugin), and even more dramatic, a
> plugin you have to modify & compile so they are read correctly (linear ->
> sRGB).
>
>
>
> On 27/03/2014 19:53, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
>
>  It goes back to the late 90s actually. Everyone migrating from TAV
> didn't really have a sense for this being something they should have. New
> users we're just without reference. Everyone else who knew better wrote MEL
> scripts to compensate for the shortcomings.
>
>
>
> The weird thing is that the term "rotate pivot" to us is an action. To
> Maya users it is a thing, a noun if you will. A separate pivot.
>
>
>
> To make matters even weirder, it appears you can alter the rotation of the
> translation manipulator and scale manipulator through the pivot tool, but
> it only affects the way that translation and scale works through their
> pivots, not the rotate pivot itself. For example, select an object, select
> translate manipulator, hit the insert key, look for the cyan keyhole icon
> on the screen. Clicking on this will allow you to rotate the translate
> pivot, but not the rotate pivot. Same with scale.
>
>
>
> This action looks to be affecting only the manipulator, as all new objects
> get the same adjusted manipulator orientation.
>
>
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES)
>
> Mymic Technical Services
>
> NASA Langley Research Center
>
> __________________________________________________
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
> *On Behalf Of *John Richard Sanchez
> *Sent:* Thursday, March 27, 2014 2:34 PM
> *To:* XSI List to post
> *Subject:* Re: humanize Maya, SOFT top 5
>
>
>
> oh and try to search rotate pivot in the docs. Good Luck trying to find a
> way to do it! I had to go to the forums and I see complaints about this
> from Maya users going back to 2006. I really want to curse on here.
> #$%^^^&&^
>
>
>
> On Thu, Mar 27, 2014 at 1:34 PM, Martin <furik...@gmail.com> wrote:
>
> yeah, afaik you can only rotate the rotation axis of your rotation pivot.
>
> Martin
>
> Sent from my iPhone
>
>
> On 2014/03/28, at 2:31, John Richard Sanchez <youngupstar...@gmail.com>
> wrote:
>
>  Yes I did it finally. But I mean seriously I have to go through all that
> to rotate a center???? This is what we are talking about. Poor poor Maya
> users. :(
>
>
>
> On Thu, Mar 27, 2014 at 1:16 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
> j.ponthi...@nasa.gov> wrote:
>
> Create an empty group(null). Make sure it is still selected.
>
>
>
> Set the null's rotation to the rotation that you want the object's pivot
> to be.
>
>
>
> Make the object as a child to the null. Middle click drag and drop the
> object on the null in the outliner is the easiest way.
>
>
>
> Open the new hierarchy and select only the object under the null, and not
> the null.
>
>
>
> Execute Modify->Freeze Transformations( make sure at least the Freeze
> Rotate is selected in the option box)
>
>
>
> Execute Edit->Unparent
>
>
>
> The object will now have the pivot orientation you want. It may also have
> some transformGeometry history as well if you had construction history
> turned on.
>
>
>
> Edit->Delete by Type->History if you want to get rid of it.
>
>
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES)
>
> Mymic Technical Services
>
> NASA Langley Research Center
>
> __________________________________________________
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *John Richard
> Sanchez
> *Sent:* Thursday, March 27, 2014 12:38 PM
> *To:* XSI List to post
>
>
> *Subject:* Re: humanize Maya, SOFT top 5
>
>
>
> So I got my first Maya job in years and here I am trying to figure out how
> to rotate a Pivot ( center in xsi). No you cant rotate a center in Maya you
> can just move it. WTF????
>
>
>
> On Thu, Mar 27, 2014 at 7:32 AM, Peter Agg <peter....@googlemail.com>
> wrote:
>
> Oh, and another one for my list: Maya's propensity for removing my
> selection is also fairly annoying - simple things like toggling visibility
> become a bit of a pain (of course the lack of a visibility toggle doesn't
> help in the first place).
>
>
>
> On 27 March 2014 11:07, Brent McPherson <brent.mcpher...@autodesk.com>
> wrote:
>
> True, that has always been a problem with US-centric keyboard layouts and
> it always makes sense to do some basic personal customization for
> international keyboards...
>
> P.S. Apple keyboards in the UK have *spiral-galaxy* key where back-tick
> normally is!? I think I'll start calling it the Hawking key for lack of a
> better name. ;-)
>
> http://markinns.com/articles/full/apple_keyboards
>
> --
> Brent
>
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Yara
>
> Sent: 27 March 2014 10:32
>
> To: softimage@listproc.autodesk.com
> Subject: Re: humanize Maya, SOFT top 5
>
> Oops I pressed send too soon. I meant it is now pretty close to Softimage
> but without the non destructive workflow (edit topology without breaking
> your weights) which is a huge difference but still modeling is better than
> a few years ago.
>
> Thanks Brent for those tips !
> I don't think the backtick is usable in a japanese keyboard though. I
> can't find the japanese equivalent.
>
> Martin
>
> On Thu, Mar 27, 2014 at 6:52 PM, Martin Yara <furik...@gmail.com<mailto:
> furik...@gmail.com>> wrote:
> Maya has a Modeling Toolkit since 2014 and it is quite similar to
> Softimage Move Tool. And it is IMHO the best addition Maya has had in the
> last few years from a Modeler POV. I mean it is now pretty close to
> Softimage (without the
>
>
>
>
>
>
> --
>
> www.johnrichardsanchez.com
>
>
>
>
> --
>
> www.johnrichardsanchez.com
>
>
>
>
> --
>
> www.johnrichardsanchez.com
>
>
>
>
>

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