Maya has 3 pivots that are not synchronized. With insert or keep pressing D you can rotate the translation one and the scale one (separately), and with the ? mark you can rotate the rotation one.
Inside the Translation and Scale tool you have a "Custom axis orientation", this is your pivot orientation. So these 2 pivots are tool based. For Rotation you have the Rotate Axis in the Attribute Editor of the object. Now you want all 3 to have the same angle ? good luck. And pivots in Maya are not the same as Centers in SI, but more like SI pivots. To be honest I don't know exactly how to use SI pivot rotation values. The Parent workaround is to rotate the object "Center". I don't think Maya uses this concept or terminology, does it? and I don't know any way to manipulate directly the object center either. Martin On Fri, Mar 28, 2014 at 11:43 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < j.ponthi...@nasa.gov> wrote: > That's probably not the rotate pivot. Hit the E key to display the > Rotate tool and my guess will be that you will see that the Rotate > orientation is unchanged. This should be reflected in the Channel editor as > well. > > > > This appears to be a reorientation of the manipulator, not the object's > rotate pivot. What the original poster was asking for was the ability to > alter Orientation(the angle of the object's centre) without altering the > position/orientation of the object's geometry relative to world space. In > other words he wants to do what he can do in Soft, which is to select the > center and simply rotate it and see an inverse rotation occur to the > geometry when they return to Object. > > > > In Maya this appears to be a tool to assist in manipulator behavior, but > does not appear to affect the actual rotate pivot. For example If you hit > key W(Translate) or key R(Scale) then hit the Insert key you will see the > blue switch icon appear. When you hit the icon it changes the manipulator > to a rotation manipulator but is only affecting the Translate pivot. Same > with Scale and scale pivot. But if you hit E(Rotate) and try hitting > insert, it will convert to the Rotate Pivot but give you no switch to > rotate the Rotate Pivot. > > > > To make matters worse in 2014 there is a new feature in the Modeling > Toolkit which claims to allow pivot adjustments through the MTK transform > options. But this only looks to permit adjustments to a secondary custom > "component manipulator" which is only available through the Modeling > Toolkit. Once you exit the Modeling toolkit none of the adjustments appear > to be carried back to the pivot point, rotate pivot or scale pivot. > However, when returning to the MTK it does appear to remember those > adjustments made within the MTK. Mind you these are only component pivots > apparently being adjusted here, not the object pivot which is what the > original posting was about. > > > > > > -- > > Joey Ponthieux > > LaRC Information Technology Enhanced Services (LITES) > > Mymic Technical Services > > NASA Langley Research Center > > __________________________________________________ > > Opinions stated here-in are strictly those of the author and do not > > represent the opinions of NASA or any other party. > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Cristobal Infante > *Sent:* Friday, March 28, 2014 8:43 AM > > *To:* softimage@listproc.autodesk.com > *Subject:* Re: humanize Maya, SOFT top 5 > > > > I've just tried it and you can rotate the pivot without any scripts. Just > press "insert" and the you get a small blue widget to rotate the pivot from. > > > > On 28 March 2014 09:13, Gaël Honorez <g...@nozon.com> wrote: > > Kind of the same topic, Maya is the only software we are using that can't > read EXR file natively (it requires a plugin), and even more dramatic, a > plugin you have to modify & compile so they are read correctly (linear -> > sRGB). > > > > On 27/03/2014 19:53, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: > > It goes back to the late 90s actually. Everyone migrating from TAV > didn't really have a sense for this being something they should have. New > users we're just without reference. Everyone else who knew better wrote MEL > scripts to compensate for the shortcomings. > > > > The weird thing is that the term "rotate pivot" to us is an action. To > Maya users it is a thing, a noun if you will. A separate pivot. > > > > To make matters even weirder, it appears you can alter the rotation of the > translation manipulator and scale manipulator through the pivot tool, but > it only affects the way that translation and scale works through their > pivots, not the rotate pivot itself. For example, select an object, select > translate manipulator, hit the insert key, look for the cyan keyhole icon > on the screen. Clicking on this will allow you to rotate the translate > pivot, but not the rotate pivot. Same with scale. > > > > This action looks to be affecting only the manipulator, as all new objects > get the same adjusted manipulator orientation. > > > > > > -- > > Joey Ponthieux > > LaRC Information Technology Enhanced Services (LITES) > > Mymic Technical Services > > NASA Langley Research Center > > __________________________________________________ > > Opinions stated here-in are strictly those of the author and do not > > represent the opinions of NASA or any other party. > > > > *From:* softimage-boun...@listproc.autodesk.com [ > mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] > *On Behalf Of *John Richard Sanchez > *Sent:* Thursday, March 27, 2014 2:34 PM > *To:* XSI List to post > *Subject:* Re: humanize Maya, SOFT top 5 > > > > oh and try to search rotate pivot in the docs. Good Luck trying to find a > way to do it! I had to go to the forums and I see complaints about this > from Maya users going back to 2006. I really want to curse on here. > #$%^^^&&^ > > > > On Thu, Mar 27, 2014 at 1:34 PM, Martin <furik...@gmail.com> wrote: > > yeah, afaik you can only rotate the rotation axis of your rotation pivot. > > Martin > > Sent from my iPhone > > > On 2014/03/28, at 2:31, John Richard Sanchez <youngupstar...@gmail.com> > wrote: > > Yes I did it finally. But I mean seriously I have to go through all that > to rotate a center???? This is what we are talking about. Poor poor Maya > users. :( > > > > On Thu, Mar 27, 2014 at 1:16 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < > j.ponthi...@nasa.gov> wrote: > > Create an empty group(null). Make sure it is still selected. > > > > Set the null's rotation to the rotation that you want the object's pivot > to be. > > > > Make the object as a child to the null. Middle click drag and drop the > object on the null in the outliner is the easiest way. > > > > Open the new hierarchy and select only the object under the null, and not > the null. > > > > Execute Modify->Freeze Transformations( make sure at least the Freeze > Rotate is selected in the option box) > > > > Execute Edit->Unparent > > > > The object will now have the pivot orientation you want. It may also have > some transformGeometry history as well if you had construction history > turned on. > > > > Edit->Delete by Type->History if you want to get rid of it. > > > > > > -- > > Joey Ponthieux > > LaRC Information Technology Enhanced Services (LITES) > > Mymic Technical Services > > NASA Langley Research Center > > __________________________________________________ > > Opinions stated here-in are strictly those of the author and do not > > represent the opinions of NASA or any other party. > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *John Richard > Sanchez > *Sent:* Thursday, March 27, 2014 12:38 PM > *To:* XSI List to post > > > *Subject:* Re: humanize Maya, SOFT top 5 > > > > So I got my first Maya job in years and here I am trying to figure out how > to rotate a Pivot ( center in xsi). No you cant rotate a center in Maya you > can just move it. WTF???? > > > > On Thu, Mar 27, 2014 at 7:32 AM, Peter Agg <peter....@googlemail.com> > wrote: > > Oh, and another one for my list: Maya's propensity for removing my > selection is also fairly annoying - simple things like toggling visibility > become a bit of a pain (of course the lack of a visibility toggle doesn't > help in the first place). > > > > On 27 March 2014 11:07, Brent McPherson <brent.mcpher...@autodesk.com> > wrote: > > True, that has always been a problem with US-centric keyboard layouts and > it always makes sense to do some basic personal customization for > international keyboards... > > P.S. Apple keyboards in the UK have *spiral-galaxy* key where back-tick > normally is!? I think I'll start calling it the Hawking key for lack of a > better name. ;-) > > http://markinns.com/articles/full/apple_keyboards > > -- > Brent > > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Yara > > Sent: 27 March 2014 10:32 > > To: softimage@listproc.autodesk.com > Subject: Re: humanize Maya, SOFT top 5 > > Oops I pressed send too soon. I meant it is now pretty close to Softimage > but without the non destructive workflow (edit topology without breaking > your weights) which is a huge difference but still modeling is better than > a few years ago. > > Thanks Brent for those tips ! > I don't think the backtick is usable in a japanese keyboard though. I > can't find the japanese equivalent. > > Martin > > On Thu, Mar 27, 2014 at 6:52 PM, Martin Yara <furik...@gmail.com<mailto: > furik...@gmail.com>> wrote: > Maya has a Modeling Toolkit since 2014 and it is quite similar to > Softimage Move Tool. And it is IMHO the best addition Maya has had in the > last few years from a Modeler POV. I mean it is now pretty close to > Softimage (without the > > > > > > > -- > > www.johnrichardsanchez.com > > > > > -- > > www.johnrichardsanchez.com > > > > > -- > > www.johnrichardsanchez.com > > > > >