I'd argue that having 100 "g" keys in Maya would be far better than 1.
It's a real pain to have to re-initialize a tool just to get it to repeat because you did something else that erased the "g" memory. There is wasted time and effort there. There is the temporal factor as well. In Maya "g" is only useful if you use it immediately after the command you want to repeat. I make a sphere, then duplicate with transform at 10 units. I hit "g" eight times I'll get ten sphere total ten units apart. In Soft, if I don't use the primitive button all day long I can middle click repeat the sphere creation command eight hours later, regardless what else I do. That's just not possible in Maya. The significance of this one seemingly mundane command really can't be ignored. It's far more than "just" a repeat tool. -- Joey Ponthieux __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. > -----Original Message----- > From: softimage-boun...@listproc.autodesk.com [mailto:softimage- > boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau > Sent: Wednesday, March 26, 2014 2:51 PM > To: softimage@listproc.autodesk.com > Subject: Re: humanize Maya, SOFT top 5 > > On Wed, Mar 26, 2014 at 7:40 AM, Martin Yara <furik...@gmail.com> wrote: > > While I like this MMB repeat function, but I don't see how it could be > > implemented in Maya without having to heavily change its interface. > > I think technically MMB could possibly be implemented in Maya's menu > (although perhaps not on OSX), but I'm not 50% sure that this is a true > problem. In Sofitmage, we structured some menus knowing that you would > be doing MMB on those big buttons to repeat commands burried in there > two levels deep. (More so in Softimage 3D, for example to set keys, but > anyway) But in Maya, you'll be interacting with the software differently, > including using marking menus, hotkeys, and hotbox. > > In the XSI viewport, you can MMB to toggle between the two last modes, for > example wireframe and textured, but that's not a 'repeat last command', it's > a special case for that button. > > I'm not opposing MMB, but I'm not totally sold on whether this is essential > and not simply a legacy user / muscle memory thing. Don't forget also tear > off menus as a way to repeat commands quickly. > > we did add to Maya the ability to keep a menu open to do check several > checkmarks like in XSI; in Maya in on the CTRL key