I've just tried it and you can rotate the pivot without any scripts. Just
press "insert" and the you get a small blue widget to rotate the pivot from.


On 28 March 2014 09:13, Gaël Honorez <g...@nozon.com> wrote:

>  Kind of the same topic, Maya is the only software we are using that
> can't read EXR file natively (it requires a plugin), and even more
> dramatic, a plugin you have to modify & compile so they are read correctly
> (linear -> sRGB).
>
>
> On 27/03/2014 19:53, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
>
>  It goes back to the late 90s actually. Everyone migrating from TAV
> didn't really have a sense for this being something they should have. New
> users we're just without reference. Everyone else who knew better wrote MEL
> scripts to compensate for the shortcomings.
>
>
>
> The weird thing is that the term "rotate pivot" to us is an action. To
> Maya users it is a thing, a noun if you will. A separate pivot.
>
>
>
> To make matters even weirder, it appears you can alter the rotation of the
> translation manipulator and scale manipulator through the pivot tool, but
> it only affects the way that translation and scale works through their
> pivots, not the rotate pivot itself. For example, select an object, select
> translate manipulator, hit the insert key, look for the cyan keyhole icon
> on the screen. Clicking on this will allow you to rotate the translate
> pivot, but not the rotate pivot. Same with scale.
>
>
>
> This action looks to be affecting only the manipulator, as all new objects
> get the same adjusted manipulator orientation.
>
>
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES)
>
> Mymic Technical Services
>
> NASA Langley Research Center
>
> __________________________________________________
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
> *On Behalf Of *John Richard Sanchez
> *Sent:* Thursday, March 27, 2014 2:34 PM
> *To:* XSI List to post
> *Subject:* Re: humanize Maya, SOFT top 5
>
>
>
> oh and try to search rotate pivot in the docs. Good Luck trying to find a
> way to do it! I had to go to the forums and I see complaints about this
> from Maya users going back to 2006. I really want to curse on here.
> #$%^^^&&^
>
>
>
> On Thu, Mar 27, 2014 at 1:34 PM, Martin <furik...@gmail.com> wrote:
>
> yeah, afaik you can only rotate the rotation axis of your rotation pivot.
>
> Martin
>
> Sent from my iPhone
>
>
> On 2014/03/28, at 2:31, John Richard Sanchez <youngupstar...@gmail.com>
> wrote:
>
>  Yes I did it finally. But I mean seriously I have to go through all that
> to rotate a center???? This is what we are talking about. Poor poor Maya
> users. :(
>
>
>
> On Thu, Mar 27, 2014 at 1:16 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
> j.ponthi...@nasa.gov> wrote:
>
> Create an empty group(null). Make sure it is still selected.
>
>
>
> Set the null's rotation to the rotation that you want the object's pivot
> to be.
>
>
>
> Make the object as a child to the null. Middle click drag and drop the
> object on the null in the outliner is the easiest way.
>
>
>
> Open the new hierarchy and select only the object under the null, and not
> the null.
>
>
>
> Execute Modify->Freeze Transformations( make sure at least the Freeze
> Rotate is selected in the option box)
>
>
>
> Execute Edit->Unparent
>
>
>
> The object will now have the pivot orientation you want. It may also have
> some transformGeometry history as well if you had construction history
> turned on.
>
>
>
> Edit->Delete by Type->History if you want to get rid of it.
>
>
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES)
>
> Mymic Technical Services
>
> NASA Langley Research Center
>
> __________________________________________________
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *John Richard
> Sanchez
> *Sent:* Thursday, March 27, 2014 12:38 PM
> *To:* XSI List to post
>
>
> *Subject:* Re: humanize Maya, SOFT top 5
>
>
>
> So I got my first Maya job in years and here I am trying to figure out how
> to rotate a Pivot ( center in xsi). No you cant rotate a center in Maya you
> can just move it. WTF????
>
>
>
> On Thu, Mar 27, 2014 at 7:32 AM, Peter Agg <peter....@googlemail.com>
> wrote:
>
> Oh, and another one for my list: Maya's propensity for removing my
> selection is also fairly annoying - simple things like toggling visibility
> become a bit of a pain (of course the lack of a visibility toggle doesn't
> help in the first place).
>
>
>
> On 27 March 2014 11:07, Brent McPherson <brent.mcpher...@autodesk.com>
> wrote:
>
> True, that has always been a problem with US-centric keyboard layouts and
> it always makes sense to do some basic personal customization for
> international keyboards...
>
> P.S. Apple keyboards in the UK have *spiral-galaxy* key where back-tick
> normally is!? I think I'll start calling it the Hawking key for lack of a
> better name. ;-)
>
> http://markinns.com/articles/full/apple_keyboards
>
> --
> Brent
>
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Yara
>
> Sent: 27 March 2014 10:32
>
> To: softimage@listproc.autodesk.com
> Subject: Re: humanize Maya, SOFT top 5
>
> Oops I pressed send too soon. I meant it is now pretty close to Softimage
> but without the non destructive workflow (edit topology without breaking
> your weights) which is a huge difference but still modeling is better than
> a few years ago.
>
> Thanks Brent for those tips !
> I don't think the backtick is usable in a japanese keyboard though. I
> can't find the japanese equivalent.
>
> Martin
>
> On Thu, Mar 27, 2014 at 6:52 PM, Martin Yara <furik...@gmail.com<mailto:
> furik...@gmail.com>> wrote:
> Maya has a Modeling Toolkit since 2014 and it is quite similar to
> Softimage Move Tool. And it is IMHO the best addition Maya has had in the
> last few years from a Modeler POV. I mean it is now pretty close to
> Softimage (without the
>
>
>
>
>
>
> --
>
> www.johnrichardsanchez.com
>
>
>
>
> --
>
> www.johnrichardsanchez.com
>
>
>
>
> --
>
> www.johnrichardsanchez.com
>
>
>

Reply via email to