But for the smaller production line, say 1 person, without any lesser mortals to abuse, doesn't Zremesher help you avoid the initial tedium.
http://pixologic.com/zbrush/features/ZBrush4R6/ It yet but looks hugely useful.. Adam. _____________________ http://www.linkedin.com/in/adamseeleyuk https://vimeo.com/adamseeley >________________________________ > From: Oscar Juarez <tridi.animei...@gmail.com> >To: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com> >Sent: Monday, 31 March 2014, 11:32 >Subject: Re: March 28, 2014 > > > >Even if it takes longer as a general process, the review iterations are much >better and you end up with a better model. And you free your modeler from the >topology but be careful, the guy doing the re topo should know what he/she is >doing :D > > > >On Mon, Mar 31, 2014 at 12:30 PM, Jon Swindells <jon_swinde...@fastmail.fm> >wrote: > >It's also a task that can be shunted off onto lesser mortals and the >>great unwashed :) >> >>j/k >> >>Paul pretty much nailed it >> >>-- >> Jon Swindells >> jon_swinde...@fastmail.fm >> >> >>On Mon, Mar 31, 2014, at 01:23 PM, p...@bustykelp.com wrote: >>> Hi David, >>> >>> Although you might see it as modelling twice, Whats really happening is >>> that >>> you are splitting up the artistic from the technical decision making. >>> Firstly you can just concentrate on what looks good without having to >>> worry >>> about the topology. This makes this stage a lot more fun. >>> The second stage is made a lot easier, as you have the form already >>> there; >>> So it is much clearer where the topology loops need to go to describe >>> that >>> form. >>> Overall, doing these 2 procedures is still faster in my experience, and >>> far >>> less tedious more satisfying than doing it the 'traditional' way. >>> >>> Paul >> > > >