But for the smaller production line, say 1 person,  without any lesser mortals 
to abuse, doesn't Zremesher help you avoid the initial tedium.

http://pixologic.com/zbrush/features/ZBrush4R6/

It yet but looks hugely useful..


 Adam.
_____________________

http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley




>________________________________
> From: Oscar Juarez <tridi.animei...@gmail.com>
>To: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com> 
>Sent: Monday, 31 March 2014, 11:32
>Subject: Re: March 28, 2014
> 
>
>
>Even if it takes longer as a general process, the review iterations are much 
>better and you end up with a better model. And you free your modeler from the 
>topology but be careful, the guy doing the re topo should know what he/she is 
>doing :D
>
>
>
>On Mon, Mar 31, 2014 at 12:30 PM, Jon Swindells <jon_swinde...@fastmail.fm> 
>wrote:
>
>It's also a task that can be shunted off onto lesser mortals and the
>>great unwashed :)
>>
>>j/k
>>
>>Paul pretty much nailed it
>>
>>--
>>  Jon Swindells
>>  jon_swinde...@fastmail.fm
>>
>>
>>On Mon, Mar 31, 2014, at 01:23 PM, p...@bustykelp.com wrote:
>>> Hi David,
>>>
>>> Although you might see it as modelling twice, Whats really happening is
>>> that
>>> you are splitting up the artistic from the technical decision making.
>>> Firstly you can just concentrate on what looks good without having to
>>> worry
>>> about the topology. This makes this stage a lot more fun.
>>> The second stage is made a lot easier, as you have the form already
>>> there;
>>> So it is much clearer where the topology loops need to go to describe
>>> that
>>> form.
>>> Overall, doing these 2 procedures is still faster in my experience, and
>>> far
>>> less tedious more satisfying than doing it the 'traditional' way.
>>>
>>> Paul
>>
>
>
>

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