Hello Jordi
Thanks for the interesting post. I'm enthusiastic for the modern route.
However, I've watched these videos:
https://www.youtube.com/watch?v=zjBCkLwfomI
https://www.youtube.com/watch?v=uNBhsqozxH4
Doesn't it look like a "double modelling"? The first in Zbrush , a "sculpting-like" modeling. Then in Topogun, you're back to "traditional" modelling (moving vertices etc).
?
David

On 2014-03-31 11:44, Jordi Bares wrote:
- Traditional route - You model in XSI/Maya/Max/Modo by means of moving 
vertices, edges, etc… tons of work to build something relatively simple and any 
director comment may have major implications on topology so not very good idea 
although everybody seems to use it.

- Modern route - You model in Zbursh without caring at all about topology, the 
client signs the character in a few poses, may be even photoshop it quickly to 
give a professional presentation and better look. Then retopo on something like 
Topogun and uv with UV layout and texturing in Mari.

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