I believe so too, both the animation tools and rigging tools are evolving extremely fast and is certainly something I am going to dive in once I finish the project I embarked.
Jordi Bares jordiba...@gmail.com On 2 Apr 2014, at 05:35, Sergio Mucino <sergio.muc...@gmail.com> wrote: > Modo's rigging capabilities are fairly underrated, IMO. It's not yet at the > level of Soft or Maya, but it's pretty capable and I'm hopeful it'll get > better. I'm in the process of porting over to Modo some ICE nodes that I've > used quite a bit as Assemblies (Modo's version of an ICE Compound), and I'm > happy about having them back. Mostly math-related. Modo's schematic > environment will let you do the equivalent to ICE Kinematics, and it's > particle system is node-based too, but there's not way yet to access mesh > data, so don't expect to go as crazy as you can with ICE. Still, I've already > delivered a few rigs in Modo over to clients, and I'm happy about them. > > Looks like Modo + Houdini will keep me cozy and warm (and I do need to start > looking into Blender more seriously). > > Sergio Muciño. > Sent from my iPad. > > On Apr 1, 2014, at 10:49 PM, Eugene Flormata <eug...@flormata.com> wrote: > >> wow I've never touched modo but that modo zen thing looks amazing. that >> mixed with non-linear weighting/rigging from XSI would be awesome in any >> program >> >> >> On Tue, Apr 1, 2014 at 2:13 PM, Maurice Patel <maurice.pa...@autodesk.com> >> wrote: >> No I had not, thanks for sharing >> >> Maurice Patel >> Autodesk : Tél: 514 954-7134 >> >> From: softimage-boun...@listproc.autodesk.com >> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien >> Sterling >> Sent: Tuesday, April 01, 2014 3:56 PM >> To: softimage@listproc.autodesk.com >> Subject: Re: A Good Read! >> >> Maurice, did you see the CAD Junky Zen slim UI presentation ? that is your >> solution right there. show people what it could be like, give them the >> option, doesn't have to be compulsory, Maya has that one thing going, that >> you can completely reshape the interface, every palette, role out menu, >> viewport. this would not be an expensive endeavor. and would give you a lot >> of good press. like it did for modo. >> >> http://cadjunkie.com/zen >> >> >> On 1 April 2014 20:39, Maurice Patel >> <maurice.pa...@autodesk.com<mailto:maurice.pa...@autodesk.com>> wrote: >> That article was a very interesting read. IMO (and I stress that is my >> opinion only): the one big challenge in the entertainment industry is the >> constant need to be creative which means that as soon as you have perfected >> your formula 1 race car, someone now wants it to fly to the moon, or to dive >> into the Marianas trench or do the Paris-Dakar or do something else it the >> designers never imagined doing in the first place - whereas in racing, any >> given track is a pretty fixed entity and the skill is indeed about >> optimization. This is also where M&E differs from many other production >> processes such as manufacturing. While it is feasible these days to program >> robots to build cars it is not even remotely possible to do the same thing >> for VFX. I also agree that usability is THE big barrier in 3D. My wife is a >> jewellery designer and metalsmith who just started her first foray into >> Rhino and is not enjoying it (in her craft it is the industry standard). I >> have not had to replace any monitors yet but I soon might be :). >> >> We often discuss this problem here. The Mudbox team went all out to focus on >> usability but there is this unfortunate damned-if-you-do, >> damned-if-you-don't problem in our industry. Everyone wants more in the >> product and they are all doing different things, have different pipelines, >> different ways of working before you know it you have several ways of doing >> the same thing. And deep down people want more features - it is the only >> thing they really want to pay for. While everyone will argue that stability >> and usability are important they don't want to pay for it (and these things >> are complex and costly to solve). 3ds Max 2015 focused heavily on these >> aspects - making five clicks two, cleaning up key problem areas of UI such >> as the scene navigator and we took a beating for it. And we know we have to >> do this for Maya too. The usability 'issue' is a very, very real one for all >> 3D applications and one that I don't think anyone has figured out a perfect >> solution for yet. The curve the author describes is pretty accurate. The >> problem is that you cannot easily keep things at that optimal point. >> >> maurice >> >> Maurice Patel >> Autodesk : Tél: 514 954-7134<tel:514%20954-7134> >> >> From: >> softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> >> >> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] >> On Behalf Of Sebastien Sterling >> Sent: Tuesday, April 01, 2014 2:25 PM >> To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> >> Subject: Re: A Good Read! >> Here is a better race related analogy >> You are a race car driver, you've spent a career diligently homing your >> skills and natural talent, you know instinctively how to calculate angles, >> torque, speed, drifting, terrain, weather, pressure >> you can read other drivers movements and anticipate their decisions. >> When you go down into the pit, you don't get out of the car to see what is >> wrong, to remove the wheels or refuel, these are not your main priority, you >> just want to get back out there. There is a dedicated team there that take >> care of these thing, that is their job to make sure you and your machine can >> function as one and perform at your best. >> It's about enabling an individual's, and giving them peace of mind. >> Imagine you are that same race car driver, only instead of focusing on the >> important things (toque angles speed overtaking) half your brain is taken up >> by "will it crash will it crash?, will it crash?, should i head down to the >> pit? are the wheels overheating?, what is making that sound? will it crash, >> WILL IT CRASH?" >> If you can't trust your car to perform, how can you trust yourself. >> >> Now i know that we live in an imperfect world, and that in this industry >> artists are often obliged to get down on all fours and look under the hood. >> However this should not be viewed as a fatality, but an incentive, to build >> the most reliable and program with the most fluid interface that allows your >> users to reach that special place that 1:1 ratio where there is no more >> keyboard or stylus there's just you and the data, and you doing what you >> where made to do, unimpeded free. >> >> This quality this lucidity, to my mind is more precious then all the >> bullshit and bells trotted out each release. >> >>