I believe so too, both the animation tools and rigging tools are evolving 
extremely fast and is certainly something I am going to dive in once I finish 
the project I embarked.

Jordi Bares
jordiba...@gmail.com

On 2 Apr 2014, at 05:35, Sergio Mucino <sergio.muc...@gmail.com> wrote:

> Modo's rigging capabilities are fairly underrated, IMO. It's not yet at the 
> level of Soft or Maya, but it's pretty capable and I'm hopeful it'll get 
> better. I'm in the process of porting over to Modo some ICE nodes that I've 
> used quite a bit as Assemblies (Modo's version of an ICE Compound), and I'm 
> happy about having them back. Mostly math-related. Modo's schematic 
> environment will let you do the equivalent to ICE Kinematics, and it's 
> particle system is node-based too, but there's not way yet to access mesh 
> data, so don't expect to go as crazy as you can with ICE. Still, I've already 
> delivered a few rigs in Modo over to clients, and I'm happy about them. 
> 
> Looks like Modo + Houdini will keep me cozy and warm (and I do need to start 
> looking into Blender more seriously). 
> 
> Sergio Muciño.
> Sent from my iPad.
> 
> On Apr 1, 2014, at 10:49 PM, Eugene Flormata <eug...@flormata.com> wrote:
> 
>> wow I've never touched modo but that modo zen thing looks amazing. that 
>> mixed with non-linear weighting/rigging from XSI would be awesome in any 
>> program
>> 
>> 
>> On Tue, Apr 1, 2014 at 2:13 PM, Maurice Patel <maurice.pa...@autodesk.com> 
>> wrote:
>> No I had not, thanks for sharing
>> 
>> Maurice Patel
>> Autodesk : Tél:  514 954-7134
>> 
>> From: softimage-boun...@listproc.autodesk.com 
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien 
>> Sterling
>> Sent: Tuesday, April 01, 2014 3:56 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: A Good Read!
>> 
>> Maurice, did you see the CAD Junky Zen slim UI presentation ? that is your 
>> solution right there. show people what it could be like, give them the 
>> option, doesn't have to be compulsory, Maya has that one thing going, that 
>> you can completely reshape the interface, every palette, role out menu, 
>> viewport. this would not be an expensive endeavor. and would give you a lot 
>> of good press. like it did for modo.
>> 
>> http://cadjunkie.com/zen
>> 
>> 
>> On 1 April 2014 20:39, Maurice Patel 
>> <maurice.pa...@autodesk.com<mailto:maurice.pa...@autodesk.com>> wrote:
>> That article was a very interesting read. IMO (and I stress that is my 
>> opinion only): the one big challenge in the entertainment industry is the 
>> constant need  to be creative which means that as soon as you have perfected 
>> your formula 1 race car, someone now wants it to fly to the moon, or to dive 
>> into the Marianas trench or do the Paris-Dakar or do something else it the 
>> designers never imagined doing in the first place - whereas in racing, any 
>> given track is a pretty fixed entity and the skill is indeed about 
>> optimization. This is also where M&E differs from many other production 
>> processes such as manufacturing. While it is feasible these days to program 
>> robots to build cars it is not even remotely possible to do the same thing 
>> for VFX. I also agree that usability is THE big barrier in 3D. My wife is a 
>> jewellery designer and metalsmith who just started her first foray into 
>> Rhino and is not enjoying it (in her craft it is the industry standard). I 
>> have not had to replace any monitors yet but I soon might be :).
>> 
>> We often discuss this problem here. The Mudbox team went all out to focus on 
>> usability but there is this unfortunate damned-if-you-do, 
>> damned-if-you-don't problem in our industry. Everyone wants more in the 
>> product and they are all doing different things, have different pipelines, 
>> different ways of working before you know it you have several ways of doing 
>> the same thing. And deep down people want more features - it is the only 
>> thing they really want to pay for. While everyone will argue that stability 
>> and usability are important they don't want to pay for it (and these things 
>> are complex and costly to solve). 3ds Max 2015 focused heavily on these 
>> aspects - making five clicks two, cleaning up key problem areas of UI such 
>> as the scene navigator and we took a beating for it. And we know we have to 
>> do this for Maya too. The usability 'issue' is a very, very real one for all 
>> 3D applications and one that I don't think anyone has figured out a perfect 
>> solution for yet. The curve the author describes is pretty accurate. The 
>> problem is that you cannot easily keep things at that optimal point.
>> 
>> maurice
>> 
>> Maurice Patel
>> Autodesk : Tél:  514 954-7134<tel:514%20954-7134>
>> 
>> From: 
>> softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
>>  
>> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
>>  On Behalf Of Sebastien Sterling
>> Sent: Tuesday, April 01, 2014 2:25 PM
>> To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
>> Subject: Re: A Good Read!
>> Here is a better race related analogy
>> You are a race car driver, you've spent a career diligently homing your 
>> skills and natural talent, you know instinctively how to calculate angles, 
>> torque, speed, drifting, terrain, weather, pressure
>> you can read other drivers movements and anticipate their decisions.
>> When you go down into the pit, you don't get out of the car to see what is 
>> wrong, to remove the wheels or refuel, these are not your main priority, you 
>> just want to get back out there. There is a dedicated team there that take 
>> care of these thing, that is their job to make sure you and your machine can 
>> function as one and perform at your best.
>> It's about enabling an individual's, and giving them peace of mind.
>> Imagine you are that same race car driver, only instead of focusing on the 
>> important things (toque angles speed overtaking) half your brain is taken up 
>> by "will it crash will it crash?, will it crash?, should i head down to the 
>> pit? are the wheels overheating?, what is making that sound? will it crash, 
>> WILL IT CRASH?"
>> If you can't trust your car to perform, how can you trust yourself.
>> 
>> Now i know that we live in an imperfect world, and that in this industry 
>> artists are often obliged to get down on all fours and look under the hood. 
>> However this should not be viewed as a fatality, but an incentive, to build 
>> the most reliable and program with the most fluid interface that allows your 
>> users to reach that special place that 1:1 ratio where there is no more 
>> keyboard or stylus there's just you and the data, and you doing what you 
>> where made to do, unimpeded free.
>> 
>> This quality this lucidity, to my mind is more precious then all the 
>> bullshit and bells trotted out each release.
>> 
>> 

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