I'm not 100% sure what you mean by what 'the main case uses are' - I just use it to do exactly what it says it does! It's just a flexible and intuative way of working.
For example: if I've made a rig control that floats outside some geometry, but I want it's pivot to match an object I have in the rig already (maybe a bone it's meant to control... something like that). I can make and shape the control curve how I like, turn on Centre mode, do a Match Transforms to that object and hit Freeze. Very quick and very easy to do. On 2 April 2014 09:55, Brent McPherson <brent.mcpher...@autodesk.com> wrote: > So, do you folks really use Center mode all that much? > > That was really a pre-pivot workflow that XSI inherited from SI|3D and it > simply applies a transform to the object and a mirror transform to the > geometry thereby giving the *illusion* that that center has changed. Of > course, reset transforms will mess up the center. (unless you also set the > neutral pose) > > As someone who worked on that area in SI I'm really curious to know what > the main use cases for Center are? > > Thanks. > -- > Brent > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard Sanchez > Sent: 27 March 2014 16:38 > To: XSI List to post > Subject: Re: humanize Maya, SOFT top 5 > > So I got my first Maya job in years and here I am trying to figure out how > to rotate a Pivot ( center in xsi). No you cant rotate a center in Maya you > can just move it. WTF???? > > >