Hey I have to do a destruction scene in Softimage. I use the simple shatter to break up our geometry with localized density. I do not know, how to maintain the UVs. Though at this moment I'm about to use GATOR to transfer the UV from the source geo to the fractured mesh
The scene involves a huge stone bullet that will destroy a castle's wall. The issue I have is how to make sure that the fragments don't fall apart prior the impact? I tried to set them up as passive, until the boulder hits the wall, then to active but it is not predictable exactly when it'll hit. I tried to set up a sleep mode, but those shard were always falling down. I have no access to Momentum, the deadline is tight (as usual) Anyone has some good advices? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli