Hey

I have to do a destruction scene in Softimage. I use the simple shatter to 
break up our geometry with localized density. I do not know, how to maintain 
the UVs. Though at this moment I'm about to use GATOR to transfer the UV from 
the source geo to the fractured mesh

The scene involves a huge stone bullet that will destroy a castle's wall. The 
issue I have is how to make sure that the fragments don't fall apart prior the 
impact? I tried to set them up as passive, until the boulder hits the wall, 
then to active but it is not predictable exactly when it'll hit. I tried to set 
up a sleep mode, but those shard were always falling down.

I have no access to Momentum, the deadline is tight (as usual)

Anyone has some good advices?

Cheers


Szabolcs

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