Seriously. . Momentum has helped immensely in this regard.. internal uvs
and all. Worth the price for sure.
On Apr 15, 2014 4:39 AM, "Szabolcs Matefy" <szabol...@crytek.com> wrote:

> Hey
>
>
>
> I have to do a destruction scene in Softimage. I use the simple shatter to
> break up our geometry with localized density. I do not know, how to
> maintain the UVs. Though at this moment I’m about to use GATOR to transfer
> the UV from the source geo to the fractured mesh
>
>
>
> The scene involves a huge stone bullet that will destroy a castle’s wall.
> The issue I have is how to make sure that the fragments don’t fall apart
> prior the impact? I tried to set them up as passive, until the boulder hits
> the wall, then to active but it is not predictable exactly when it’ll hit.
> I tried to set up a sleep mode, but those shard were always falling down.
>
>
>
> I have no access to Momentum, the deadline is tight (as usual)
>
>
>
> Anyone has some good advices?
>
>
>
> Cheers
>
>
>
>
>
> Szabolcs
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