Yes- make sure to check out the vids here as even some of the old ones have
good tips. Kind of like the Vast training was for XSI (came in shoe box on
disks):

http://community.thefoundry.co.uk/tv/training/

There is a searchable database version done by a user. Not sure how up to
date it is but might help (along with his thread).

http://eglomot.marc-albrecht.de/

http://community.thefoundry.co.uk/discussion/topic.aspx?f=36&t=80320

I recommend Richard Yot's first video as well. Some of the lighting tips
are probably known to many, but he has several videos that go into some
depth about sampling etc. in Modo fairly well:

http://community.thefoundry.co.uk/store/rendering/interiors/

The decoupled shading rate in MODO is actually a powerful feature in
rendering if you know how to use it. Too many people turn first to AA and
miss the point.


On Tue, May 6, 2014 at 9:30 PM, activemotionpictu...@yahoo.com <
activemotionpictu...@yahoo.com> wrote:

> I agree: you should start first with your mindset to: wrap head around
> concepts. Pivots and centers were kinda hard to digest (in xsi we just move
> center to vertices and voilá) but this jus an aspect to keep in mind...
> after a while of watching intro seminar to modo 701 and other 1hour videos,
> other references to the same tools will give you confidence. Then fire up
> the software and mingle around. Then texture, then light, then uvs, then
> materials, then render settings, then morphs, then weights, then particles,
> then hair, then constraints, then bones and binding, volume effects and
> then everything else..like drivers, channels, schematics and more cool in
> depth stuff...
>
> That's the order I've followed for the past 3 months.
> What really got me into modo is the community and the video stream
> presentations. I've thought: these guys are not talking like robots..they
> love what they do, just like us in softimage.
>
> But yes, living without a history stack makes your concious guilty
> sometimes. Hehheh.
> Cheers.
> David R.
>
> Enviado desde Yahoo Mail en Android
>
>  ------------------------------
> * From: * Steffen Dünner <steffen.duen...@gmail.com>;
> * To: * <softimage@listproc.autodesk.com>;
> * Subject: * Re: softimage to modo
> * Sent: * Tue, May 6, 2014 3:52:58 PM
>
>   Yes, we have. And we're digging it more and more each day. My hint
> would be: Watch tutorials first! Especially about the shader tree,
> decoupled shading, the principle of "items" and the way you can copy&paste
> polys, edges, vertices etc. in and out of them and the "tool pipeline"
> stuff. Don't open up Modo and start clicking around. You will likely be
> disturbed and disappointed, because many things work differently. But these
> are the things that will make you love Modo in a few days ;)
>
> Cheers
> Steffen
>
>
> 2014-05-06 17:40 GMT+02:00 Francisco Criado <malcriad...@gmail.com>:
>
>> Hi guys,
>>
>> anyone already started using modo? first impressions or tips coming from
>> soft? received our licenses today and soon starting to migrate...any tips
>> from si users are more than welcome!
>>
>> F.
>>
>>
>
>
>
> --
>
> PGP-ID(RSA): 0xD6E0CE93
>
> Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93
>
>


-- 
Gideon D. Klindt
gideonklindt.com

Reply via email to