Good to know on the weight painting Sergio, but too bad given that often you want to effect weights when a deformation is occurring on a joint. Still, it does work and brings back some speed so thank you very much for the tip!
On Wed, May 7, 2014 at 5:38 PM, Sergio Mucino <sergio.muc...@gmail.com>wrote: > In the meantime, disabling Live Deformers in the Weighting tools panel > should get weight painting to work in real time. The caveat of course is > that the weight changes are only reflected when the mouse button is > released. > > > Sergio Muciño. > Sent from my iPad. > > On May 7, 2014, at 6:57 PM, Gideon Klindt <gideon.kli...@gmail.com> wrote: > > BTW- weight painting is known to be slow- but they are working on it > getting much faster. Just something you'll notice coming from SI with it's > awesome vector/weight painting tool set IMHO. > > > On Wed, May 7, 2014 at 3:56 PM, Gideon Klindt <gideon.kli...@gmail.com>wrote: > >> Yes- make sure to check out the vids here as even some of the old ones >> have good tips. Kind of like the Vast training was for XSI (came in shoe >> box on disks): >> >> http://community.thefoundry.co.uk/tv/training/ >> >> There is a searchable database version done by a user. Not sure how up to >> date it is but might help (along with his thread). >> >> http://eglomot.marc-albrecht.de/ >> >> http://community.thefoundry.co.uk/discussion/topic.aspx?f=36&t=80320 >> >> I recommend Richard Yot's first video as well. Some of the lighting tips >> are probably known to many, but he has several videos that go into some >> depth about sampling etc. in Modo fairly well: >> >> http://community.thefoundry.co.uk/store/rendering/interiors/ >> >> The decoupled shading rate in MODO is actually a powerful feature in >> rendering if you know how to use it. Too many people turn first to AA and >> miss the point. >> >> >> On Tue, May 6, 2014 at 9:30 PM, activemotionpictu...@yahoo.com < >> activemotionpictu...@yahoo.com> wrote: >> >>> I agree: you should start first with your mindset to: wrap head around >>> concepts. Pivots and centers were kinda hard to digest (in xsi we just move >>> center to vertices and voilá) but this jus an aspect to keep in mind... >>> after a while of watching intro seminar to modo 701 and other 1hour videos, >>> other references to the same tools will give you confidence. Then fire up >>> the software and mingle around. Then texture, then light, then uvs, then >>> materials, then render settings, then morphs, then weights, then particles, >>> then hair, then constraints, then bones and binding, volume effects and >>> then everything else..like drivers, channels, schematics and more cool in >>> depth stuff... >>> >>> That's the order I've followed for the past 3 months. >>> What really got me into modo is the community and the video stream >>> presentations. I've thought: these guys are not talking like robots..they >>> love what they do, just like us in softimage. >>> >>> But yes, living without a history stack makes your concious guilty >>> sometimes. Hehheh. >>> Cheers. >>> David R. >>> >>> Enviado desde Yahoo Mail en Android >>> >>> ------------------------------ >>> * From: * Steffen Dünner <steffen.duen...@gmail.com>; >>> * To: * <softimage@listproc.autodesk.com>; >>> * Subject: * Re: softimage to modo >>> * Sent: * Tue, May 6, 2014 3:52:58 PM >>> >>> Yes, we have. And we're digging it more and more each day. My hint >>> would be: Watch tutorials first! Especially about the shader tree, >>> decoupled shading, the principle of "items" and the way you can copy&paste >>> polys, edges, vertices etc. in and out of them and the "tool pipeline" >>> stuff. Don't open up Modo and start clicking around. You will likely be >>> disturbed and disappointed, because many things work differently. But these >>> are the things that will make you love Modo in a few days ;) >>> >>> Cheers >>> Steffen >>> >>> >>> 2014-05-06 17:40 GMT+02:00 Francisco Criado <malcriad...@gmail.com>: >>> >>>> Hi guys, >>>> >>>> anyone already started using modo? first impressions or tips coming >>>> from soft? received our licenses today and soon starting to migrate...any >>>> tips from si users are more than welcome! >>>> >>>> F. >>>> >>>> >>> >>> >>> >>> -- >>> >>> PGP-ID(RSA): 0xD6E0CE93 >>> >>> Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 >>> >>> >> >> >> -- >> Gideon D. Klindt >> gideonklindt.com >> > > > > -- > Gideon D. Klindt > gideonklindt.com > > -- Gideon D. Klindt gideonklindt.com