Good to know on the weight painting Sergio, but too bad given that often
you want to effect weights when a deformation is occurring on a joint.
Still, it does work and brings back some speed so thank you very much for
the tip!


On Wed, May 7, 2014 at 5:38 PM, Sergio Mucino <sergio.muc...@gmail.com>wrote:

> In the meantime, disabling Live Deformers in the Weighting tools panel
> should get weight painting to work in real time. The caveat of course is
> that the weight changes are only reflected when the mouse button is
> released.
>
>
> Sergio Muciño.
> Sent from my iPad.
>
> On May 7, 2014, at 6:57 PM, Gideon Klindt <gideon.kli...@gmail.com> wrote:
>
> BTW- weight painting is known to be slow- but they are working on it
> getting much faster. Just something you'll notice coming from SI with it's
> awesome vector/weight painting tool set IMHO.
>
>
> On Wed, May 7, 2014 at 3:56 PM, Gideon Klindt <gideon.kli...@gmail.com>wrote:
>
>> Yes- make sure to check out the vids here as even some of the old ones
>> have good tips. Kind of like the Vast training was for XSI (came in shoe
>> box on disks):
>>
>> http://community.thefoundry.co.uk/tv/training/
>>
>> There is a searchable database version done by a user. Not sure how up to
>> date it is but might help (along with his thread).
>>
>> http://eglomot.marc-albrecht.de/
>>
>> http://community.thefoundry.co.uk/discussion/topic.aspx?f=36&t=80320
>>
>> I recommend Richard Yot's first video as well. Some of the lighting tips
>> are probably known to many, but he has several videos that go into some
>> depth about sampling etc. in Modo fairly well:
>>
>> http://community.thefoundry.co.uk/store/rendering/interiors/
>>
>> The decoupled shading rate in MODO is actually a powerful feature in
>> rendering if you know how to use it. Too many people turn first to AA and
>> miss the point.
>>
>>
>> On Tue, May 6, 2014 at 9:30 PM, activemotionpictu...@yahoo.com <
>> activemotionpictu...@yahoo.com> wrote:
>>
>>> I agree: you should start first with your mindset to: wrap head around
>>> concepts. Pivots and centers were kinda hard to digest (in xsi we just move
>>> center to vertices and voilá) but this jus an aspect to keep in mind...
>>> after a while of watching intro seminar to modo 701 and other 1hour videos,
>>> other references to the same tools will give you confidence. Then fire up
>>> the software and mingle around. Then texture, then light, then uvs, then
>>> materials, then render settings, then morphs, then weights, then particles,
>>> then hair, then constraints, then bones and binding, volume effects and
>>> then everything else..like drivers, channels, schematics and more cool in
>>> depth stuff...
>>>
>>> That's the order I've followed for the past 3 months.
>>> What really got me into modo is the community and the video stream
>>> presentations. I've thought: these guys are not talking like robots..they
>>> love what they do, just like us in softimage.
>>>
>>> But yes, living without a history stack makes your concious guilty
>>> sometimes. Hehheh.
>>> Cheers.
>>> David R.
>>>
>>> Enviado desde Yahoo Mail en Android
>>>
>>>  ------------------------------
>>> * From: * Steffen Dünner <steffen.duen...@gmail.com>;
>>> * To: * <softimage@listproc.autodesk.com>;
>>> * Subject: * Re: softimage to modo
>>> * Sent: * Tue, May 6, 2014 3:52:58 PM
>>>
>>>   Yes, we have. And we're digging it more and more each day. My hint
>>> would be: Watch tutorials first! Especially about the shader tree,
>>> decoupled shading, the principle of "items" and the way you can copy&paste
>>> polys, edges, vertices etc. in and out of them and the "tool pipeline"
>>> stuff. Don't open up Modo and start clicking around. You will likely be
>>> disturbed and disappointed, because many things work differently. But these
>>> are the things that will make you love Modo in a few days ;)
>>>
>>> Cheers
>>> Steffen
>>>
>>>
>>> 2014-05-06 17:40 GMT+02:00 Francisco Criado <malcriad...@gmail.com>:
>>>
>>>> Hi guys,
>>>>
>>>> anyone already started using modo? first impressions or tips coming
>>>> from soft? received our licenses today and soon starting to migrate...any
>>>> tips from si users are more than welcome!
>>>>
>>>> F.
>>>>
>>>>
>>>
>>>
>>>
>>> --
>>>
>>> PGP-ID(RSA): 0xD6E0CE93
>>>
>>> Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93
>>>
>>>
>>
>>
>> --
>> Gideon D. Klindt
>> gideonklindt.com
>>
>
>
>
> --
> Gideon D. Klindt
> gideonklindt.com
>
>


-- 
Gideon D. Klindt
gideonklindt.com

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