BTW- weight painting is known to be slow- but they are working on it
getting much faster. Just something you'll notice coming from SI with it's
awesome vector/weight painting tool set IMHO.


On Wed, May 7, 2014 at 3:56 PM, Gideon Klindt <gideon.kli...@gmail.com>wrote:

> Yes- make sure to check out the vids here as even some of the old ones
> have good tips. Kind of like the Vast training was for XSI (came in shoe
> box on disks):
>
> http://community.thefoundry.co.uk/tv/training/
>
> There is a searchable database version done by a user. Not sure how up to
> date it is but might help (along with his thread).
>
> http://eglomot.marc-albrecht.de/
>
> http://community.thefoundry.co.uk/discussion/topic.aspx?f=36&t=80320
>
> I recommend Richard Yot's first video as well. Some of the lighting tips
> are probably known to many, but he has several videos that go into some
> depth about sampling etc. in Modo fairly well:
>
> http://community.thefoundry.co.uk/store/rendering/interiors/
>
> The decoupled shading rate in MODO is actually a powerful feature in
> rendering if you know how to use it. Too many people turn first to AA and
> miss the point.
>
>
> On Tue, May 6, 2014 at 9:30 PM, activemotionpictu...@yahoo.com <
> activemotionpictu...@yahoo.com> wrote:
>
>> I agree: you should start first with your mindset to: wrap head around
>> concepts. Pivots and centers were kinda hard to digest (in xsi we just move
>> center to vertices and voilá) but this jus an aspect to keep in mind...
>> after a while of watching intro seminar to modo 701 and other 1hour videos,
>> other references to the same tools will give you confidence. Then fire up
>> the software and mingle around. Then texture, then light, then uvs, then
>> materials, then render settings, then morphs, then weights, then particles,
>> then hair, then constraints, then bones and binding, volume effects and
>> then everything else..like drivers, channels, schematics and more cool in
>> depth stuff...
>>
>> That's the order I've followed for the past 3 months.
>> What really got me into modo is the community and the video stream
>> presentations. I've thought: these guys are not talking like robots..they
>> love what they do, just like us in softimage.
>>
>> But yes, living without a history stack makes your concious guilty
>> sometimes. Hehheh.
>> Cheers.
>> David R.
>>
>> Enviado desde Yahoo Mail en Android
>>
>>  ------------------------------
>> * From: * Steffen Dünner <steffen.duen...@gmail.com>;
>> * To: * <softimage@listproc.autodesk.com>;
>> * Subject: * Re: softimage to modo
>> * Sent: * Tue, May 6, 2014 3:52:58 PM
>>
>>   Yes, we have. And we're digging it more and more each day. My hint
>> would be: Watch tutorials first! Especially about the shader tree,
>> decoupled shading, the principle of "items" and the way you can copy&paste
>> polys, edges, vertices etc. in and out of them and the "tool pipeline"
>> stuff. Don't open up Modo and start clicking around. You will likely be
>> disturbed and disappointed, because many things work differently. But these
>> are the things that will make you love Modo in a few days ;)
>>
>> Cheers
>> Steffen
>>
>>
>> 2014-05-06 17:40 GMT+02:00 Francisco Criado <malcriad...@gmail.com>:
>>
>>> Hi guys,
>>>
>>> anyone already started using modo? first impressions or tips coming from
>>> soft? received our licenses today and soon starting to migrate...any tips
>>> from si users are more than welcome!
>>>
>>> F.
>>>
>>>
>>
>>
>>
>> --
>>
>> PGP-ID(RSA): 0xD6E0CE93
>>
>> Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93
>>
>>
>
>
> --
> Gideon D. Klindt
> gideonklindt.com
>



-- 
Gideon D. Klindt
gideonklindt.com

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