BTW- weight painting is known to be slow- but they are working on it getting much faster. Just something you'll notice coming from SI with it's awesome vector/weight painting tool set IMHO.
On Wed, May 7, 2014 at 3:56 PM, Gideon Klindt <gideon.kli...@gmail.com>wrote: > Yes- make sure to check out the vids here as even some of the old ones > have good tips. Kind of like the Vast training was for XSI (came in shoe > box on disks): > > http://community.thefoundry.co.uk/tv/training/ > > There is a searchable database version done by a user. Not sure how up to > date it is but might help (along with his thread). > > http://eglomot.marc-albrecht.de/ > > http://community.thefoundry.co.uk/discussion/topic.aspx?f=36&t=80320 > > I recommend Richard Yot's first video as well. Some of the lighting tips > are probably known to many, but he has several videos that go into some > depth about sampling etc. in Modo fairly well: > > http://community.thefoundry.co.uk/store/rendering/interiors/ > > The decoupled shading rate in MODO is actually a powerful feature in > rendering if you know how to use it. Too many people turn first to AA and > miss the point. > > > On Tue, May 6, 2014 at 9:30 PM, activemotionpictu...@yahoo.com < > activemotionpictu...@yahoo.com> wrote: > >> I agree: you should start first with your mindset to: wrap head around >> concepts. Pivots and centers were kinda hard to digest (in xsi we just move >> center to vertices and voilá) but this jus an aspect to keep in mind... >> after a while of watching intro seminar to modo 701 and other 1hour videos, >> other references to the same tools will give you confidence. Then fire up >> the software and mingle around. Then texture, then light, then uvs, then >> materials, then render settings, then morphs, then weights, then particles, >> then hair, then constraints, then bones and binding, volume effects and >> then everything else..like drivers, channels, schematics and more cool in >> depth stuff... >> >> That's the order I've followed for the past 3 months. >> What really got me into modo is the community and the video stream >> presentations. I've thought: these guys are not talking like robots..they >> love what they do, just like us in softimage. >> >> But yes, living without a history stack makes your concious guilty >> sometimes. Hehheh. >> Cheers. >> David R. >> >> Enviado desde Yahoo Mail en Android >> >> ------------------------------ >> * From: * Steffen Dünner <steffen.duen...@gmail.com>; >> * To: * <softimage@listproc.autodesk.com>; >> * Subject: * Re: softimage to modo >> * Sent: * Tue, May 6, 2014 3:52:58 PM >> >> Yes, we have. And we're digging it more and more each day. My hint >> would be: Watch tutorials first! Especially about the shader tree, >> decoupled shading, the principle of "items" and the way you can copy&paste >> polys, edges, vertices etc. in and out of them and the "tool pipeline" >> stuff. Don't open up Modo and start clicking around. You will likely be >> disturbed and disappointed, because many things work differently. But these >> are the things that will make you love Modo in a few days ;) >> >> Cheers >> Steffen >> >> >> 2014-05-06 17:40 GMT+02:00 Francisco Criado <malcriad...@gmail.com>: >> >>> Hi guys, >>> >>> anyone already started using modo? first impressions or tips coming from >>> soft? received our licenses today and soon starting to migrate...any tips >>> from si users are more than welcome! >>> >>> F. >>> >>> >> >> >> >> -- >> >> PGP-ID(RSA): 0xD6E0CE93 >> >> Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 >> >> > > > -- > Gideon D. Klindt > gideonklindt.com > -- Gideon D. Klindt gideonklindt.com