Not if pushing FBX , and open in Another Autodesk product is your agenda. From: Sebastien Sterling <sebastien.sterl...@gmail.com<mailto:sebastien.sterl...@gmail.com>> Reply-To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" <softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>> Date: Saturday 10 May 2014 at 12:13 AM To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" <softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>> Subject: Re: Sumatra....are we there yet?
I know Rob, but it just kinda makes it worse, Alembic OpenSubDiv and EXR are free* and industry standards, in theory you would have everything to gain from implementing these in your products, and it would go a long way to promoting interoperability, unless... that wasn't your intention? On 9 May 2014 23:06, Rob Chapman <tekano....@gmail.com<mailto:tekano....@gmail.com>> wrote: sorry to correct you, but Alembic is open source and was never 'acquired'. it was, I believe, implemented due to a large user demand (I remember Cory on stage at a SI barraged by us lot in London and this was one of the things that was a no brainer to do for a developer and yes, your point still stands, it was most definitely not their own idea to implement it. On 9 May 2014 22:52, Sebastien Sterling <sebastien.sterl...@gmail.com<mailto:sebastien.sterl...@gmail.com>> wrote: There is always the AD solution: "lets discontinue our way to better interoperability!" Case and point: Zbrush GoZ, one click compatibility transfer with Maya Max Softimage Lightwave C4D Modo etc.... unconditional with any version. AD, mudbox: one click transfer to Max Maya... version dependent non backwards compatible. Acquires Alembic, implements it in... 1 application (no i am not counting Softimage 2015). Implements Open Sub Div in... 1 application. Sumatra seems more like an Ideal, something to strive for. Then again maybe FE will lead us all to the promised land :) On 9 May 2014 22:21, Greg Punchatz <g...@janimation.com<mailto:g...@janimation.com>> wrote: The foundry has some very interesting things going on.... that seem to be headed toward a more realistic and powerful version of the original Digital Studio concept... Keep a close eye on them for an integrated post suite like no other. I don't think its focus is games however... I think that would almost need to be its own set of tools, geared for interactive development. "Trimmed for Caron's sanity " ________________________________ <table width="100%" border="0" cellspacing="0" cellpadding="0" style="width:100%;"> <tr> <td align="left" style="text-align:justify;"><font face="arial,sans-serif" size="1" color="#999999"><span style="font-size:11px;">This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. </span></font></td> </tr> </table>