> Anyways, that sumatra vision of collaborative workflows had nothing to
> with file formats..

Or more precisly it did have to do with common file format, but common
with Digitial Studio modules.

On Fri, May 9, 2014 at 6:25 PM, Luc-Eric Rousseau <luceri...@gmail.com> wrote:
> It's pretty selective to say that nothing is done for interopability,
> because the most commonly used format out there is FBX, and SDK that
> is free for anyone, and supported by competitors and all the game
> engines.  Autodesk actually wrote the first FBX plugin for XSI when we
> were competitors.  Then they gave it us (and we didn't work on it
> because we were trying to push .xsi).
>
> Anyways, that sumatra vision of collaborative workflows had nothing to
> with file formats.. more to do with collaborating in a single studio
> around a shared Digital Studio project I think.  Something the
> original Toxik took to 11 with a central database and notifications of
> asset changes between stations.
>

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