> Anyways, that sumatra vision of collaborative workflows had nothing to > with file formats..
Or more precisly it did have to do with common file format, but common with Digitial Studio modules. On Fri, May 9, 2014 at 6:25 PM, Luc-Eric Rousseau <luceri...@gmail.com> wrote: > It's pretty selective to say that nothing is done for interopability, > because the most commonly used format out there is FBX, and SDK that > is free for anyone, and supported by competitors and all the game > engines. Autodesk actually wrote the first FBX plugin for XSI when we > were competitors. Then they gave it us (and we didn't work on it > because we were trying to push .xsi). > > Anyways, that sumatra vision of collaborative workflows had nothing to > with file formats.. more to do with collaborating in a single studio > around a shared Digital Studio project I think. Something the > original Toxik took to 11 with a central database and notifications of > asset changes between stations. >