Why in a frozen bleeding hell would I want to tear away the outliner when I can open a new (instance) one with a two lines script? :p
Alright, gonna give it a miss then. On Tue, May 13, 2014 at 11:08 AM, Eric Turman <i.anima...@gmail.com> wrote: > Hi Raf, > > They show you how to tear away the outliner...the only reason that I had > never found that is that the capability doesn't exist with the floating > window...you have to use the panel display one, *then* you can get the > magic command so long as you enable "echo all commands" ... -_- > This is the one useful thing that I got out of the video and I'm grateful > that I watched it if only for this one piece of information. > > and the Maya devs/fanboys wonder why we look at them with a WTF!? > expression... > > <drips sarcasm> Ooooh! I almost forgot! they also show you how to mel > script a hotkey for toggling on a free tangent weight in the curve editor. > <drips sarcasm/> Something that should be on by default. > > There are only two things that I like better about the Maya FCurve editor > 1) the independent pre & post infinity cycle 2) the keyframe lattice (& > even that needs improvement.) All the rest please make work like Softimage. > Our lead animator was a Dyed in the wool Maya user until he used Softimage > for a few months, now he complains about the Maya FCurve editor whenever he > has to do a Maya project. > > Cheers, > -=Eric > > > > > On Mon, May 12, 2014 at 7:54 PM, Raffaele Fragapane < > raffsxsil...@googlemail.com> wrote: > >> I've only glanced at the first part before my eyes glazed over. >> Is it actually really sixteen minutes worth of setting up hotkeys or >> there's something more interesting going on later? >> > > > > -- > > > > > -=T=- > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!