Why in a frozen bleeding hell would I want to tear away the outliner when I
can open a new (instance) one with a two lines script? :p

Alright, gonna give it a miss then.


On Tue, May 13, 2014 at 11:08 AM, Eric Turman <i.anima...@gmail.com> wrote:

> Hi Raf,
>
> They show you how to tear away the outliner...the only reason that I had
> never found that is that the capability doesn't exist with the floating
> window...you have to use the panel display one, *then* you can get the
> magic command so long as you enable "echo all commands" ... -_-
> This is the one useful thing that I got out of the video and I'm grateful
> that I watched it if only for this one piece of information.
>
> and the Maya devs/fanboys wonder why we look at them with a WTF!?
> expression...
>
> <drips sarcasm> Ooooh! I almost forgot! they also show you how to mel
> script a hotkey for toggling on a free tangent weight in the curve editor.
> <drips sarcasm/> Something that should be on by default.
>
> There are only two things that I like better about the Maya FCurve editor
> 1) the independent pre & post infinity cycle 2) the keyframe lattice (&
> even that needs improvement.) All the rest please make work like Softimage.
> Our lead animator was a Dyed in the wool Maya user until he used Softimage
> for a few months, now he complains about the Maya FCurve editor whenever he
> has to do a Maya project.
>
> Cheers,
> -=Eric
>
>
>
>
> On Mon, May 12, 2014 at 7:54 PM, Raffaele Fragapane <
> raffsxsil...@googlemail.com> wrote:
>
>> I've only glanced at the first part before my eyes glazed over.
>> Is it actually really sixteen minutes worth of setting up hotkeys or
>> there's something more interesting going on later?
>>
>
>
>
> --
>
>
>
>
> -=T=-
>



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