CTRL-Z or not, that has to rank up there as one of the most stupid workflows in the history of 3D. Think about it. You have to write additional code to destroy that data. Somebody actually took time to spec out, write, and debug the application to do that and QA didn’t catch the stupidity.
The only thing worse is the issue hasn’t been corrected yet. Code written in 1996/97 still does the same thing in the year 2014. The only question I have is: did Back to the Future predict this too? Normally I’d be angling to join a beta list, but when extremely obvious stupidity exists front and center, it really makes a strong statement that efforts on a beta list would be fruitless and wasted. Houdini it is. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Turman Sent: Monday, May 12, 2014 6:18 PM To: softimage@listproc.autodesk.com Subject: Re: First Softimage -> Maya transition videos posted well at least they allow you to ctrl-z it now :P On Mon, May 12, 2014 at 8:16 PM, Matt Lind <ml...@carbinestudios.com<mailto:ml...@carbinestudios.com>> wrote: Is there a tutorial that explains how to get your script back after hitting the execute script button in the script editor? 17 years later and it still does this…really? Matt -- -=T=-