I'm still relatively new to SI, and yes, it crashes a lot, but usually due to render problems mostly, the rest is fine. I am still learning lots and lots of it and I still see huge potential with it. I'm still just dabbling feet in the whole ICE realm, and still haven't used all the thirdparty awesomeness out there - so personally SI is still like a new cutting edge software to me, and the more ICE addons and other plugins I get later down the road, including Redshift, will always be like a major upgrade from the future - even if the actual core is not updated. It can last me quite some time till I've wrung enough juice out of it. And yes, I can still find some scalability even if I may not be able to buy many more seats after 2016.
So… kinda sticking to it, it's like my elitist software that gets the job done quicker, cheaper and to better quality than competing studios here, and that is only with my limited skills and teaching for my interns! On the side I am learning more Blender; well it's Sculpting and UV and video editing and compositing, they cover my needs more than happily enough. Maybe later I will see how it's rendering and rigging/animation systems are, and eventually ride the Blender wagon into the future - having visual arcs for Fcurves as an addon, just found.. it's cool, powerful, nifty really, also some neat full body IK systems, and a Non Linear Animation toolset, adequate for not being something out of Autodesk. I do feel a bit like… any where I go will be dangerous waters, and everything is relatively destructive with it's "history"…. I miss that flexibility with everything in SI and it's non-destructive and overridable everything pass like system and workflows.. And with that, for flexibility sake of the studio, it still will be a perfect swiss army knife, the secret weapon, and the main tool of where I'm working here… and I am sure in a few years or even more, I will still be able to compete. -Draise Ph: +57 313 811 6821