really annoying playblast bug, if your scene or your rigs are too heavy,
then
when you preview, the mesh will stay frozen in place while the bones move,
beware the modifier stack, it is not a construction history, every modifier
makes the stack more unstable.


On 22 May 2014 20:17, Sebastien Sterling <sebastien.sterl...@gmail.com>wrote:

> the rigging constraints are very slow last i used in was in 2012 so that
> may have changed, the default hair is terrible. no idea if there is any
> fluid support., it's nice but very old, its more user friendly then maya,
> but old... AD are not treating it right, the love can not be felt :(.
>
>
> On 22 May 2014 20:07, Ryan Maguire <rpmagu...@gmail.com> wrote:
>
>>  How come I don't hear anything about 3dsmax, I have just started
>>> learning it ... But I like it more and more each day.
>>>
>>
>> Are there huge cons that I should be aware of?   Anyone who has extensive
>> experience in max...
>>
>
>

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