Skinning, my god fix the skinning ! it's not reasonable to have to manually tick which bones you want or don't want to work on.
On 23 May 2014 19:23, Mario Reitbauer <cont...@marioreitbauer.at> wrote: > Luc you are still at AD right ? > > Would love to have an honest answer on that one. Is there any chance to > get workflow improvement features actually beeing added into maya in a > reasonable time if we report them ? > Simple stuff: > Flip muscle capsule (if you create your capsules out of a skinned mesh you > gonna need that, no idea why it's not there) > child- and constraint compensation > viewport selection update (this is were maya rly feels clunky, when it > comes to just selecting objects or components, if ur interested i would > love to tell you why, but i guess you know) > working with sets (remove object from set is only possible through diving > into that hierachy in a graph ?) > > This and more are the things which drive me nuts. It's just the small > things, not even features. > > So as long as artists are forced to write scripts for every single task > (visibility toggle on a hotkey anyone ? who uses 2 different hotkeys for > hiding and showing objects ?) I can't think of too many things which would > make maya beeing faster in actual production. > > > 2014-05-23 19:49 GMT+02:00 Sebastien Sterling < > sebastien.sterl...@gmail.com>: > > is EmFluids also a fluids solver or more of a fire and smoke tool ? >> >> >> On 23 May 2014 18:29, Matt Lind <ml...@carbinestudios.com> wrote: >> >>> Doesn't softimage have Lagoa fluids? >>> >>> >>> Matt >>> >>> >>> -----Original Message----- >>> From: softimage-boun...@listproc.autodesk.com [mailto: >>> softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau >>> Sent: Friday, May 23, 2014 7:54 AM >>> To: softimage@listproc.autodesk.com >>> Subject: Re: Maya strengts (anyone?) >>> >>> Fluid was missing from that list IMHO.. and it's not something we have >>> in Softimage. >>> >>> On Fri, May 23, 2014 at 10:11 AM, Leendert A. Hartog <hirazib...@live.nl> >>> wrote: >>> > Oh, I understand fully you can't compare without something to compare >>> with. >>> > ;) >>> > My interpretation of many of the posts in this thread is that people >>> > understandably still primarily compare it to Softimage. My question >>> > was where its place was in this "post-Softimage" world. >>> > Which is a tough (maybe even a silly?) question, I understand that. >>> > But several posts have answered my question fully... >>> > >>> > Greetz >>> > Leendert >>> >>> >> >