Skinning, my god fix the skinning ! it's not reasonable to have to manually
tick which bones you want or don't want to work on.


On 23 May 2014 19:23, Mario Reitbauer <cont...@marioreitbauer.at> wrote:

> Luc you are still at AD right ?
>
> Would love to have an honest answer on that one. Is there any chance to
> get workflow improvement features actually beeing added into maya in a
> reasonable time if we report them ?
> Simple stuff:
> Flip muscle capsule (if you create your capsules out of a skinned mesh you
> gonna need that, no idea why it's not there)
> child- and constraint compensation
> viewport selection update (this is were maya rly feels clunky, when it
> comes to just selecting objects or components, if ur interested i would
> love to tell you why, but i guess you know)
> working with sets (remove object from set is only possible through diving
> into that hierachy in a graph ?)
>
> This and more are the things which drive me nuts. It's just the small
> things, not even features.
>
> So as long as artists are forced to write scripts for every single task
> (visibility toggle on a hotkey anyone ? who uses 2 different hotkeys for
> hiding and showing objects ?) I can't think of too many things which would
> make maya beeing faster in actual production.
>
>
> 2014-05-23 19:49 GMT+02:00 Sebastien Sterling <
> sebastien.sterl...@gmail.com>:
>
> is EmFluids also a fluids solver or more of a fire and smoke tool ?
>>
>>
>> On 23 May 2014 18:29, Matt Lind <ml...@carbinestudios.com> wrote:
>>
>>> Doesn't softimage have Lagoa fluids?
>>>
>>>
>>> Matt
>>>
>>>
>>> -----Original Message-----
>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
>>> Sent: Friday, May 23, 2014 7:54 AM
>>> To: softimage@listproc.autodesk.com
>>> Subject: Re: Maya strengts (anyone?)
>>>
>>> Fluid was missing from that list IMHO.. and it's not something we have
>>> in Softimage.
>>>
>>> On Fri, May 23, 2014 at 10:11 AM, Leendert A. Hartog <hirazib...@live.nl>
>>> wrote:
>>> > Oh, I understand fully you can't compare without something to compare
>>> with.
>>> > ;)
>>> > My interpretation of many of the posts in this thread is that people
>>> > understandably still primarily compare it to Softimage. My question
>>> > was where its place was in this "post-Softimage" world.
>>> > Which is a tough (maybe even a silly?) question, I understand that.
>>> > But several posts have answered my question fully...
>>> >
>>> > Greetz
>>> > Leendert
>>>
>>>
>>
>

Reply via email to