+100. Maya has the WORST skinning system I've used in any application, bar none. It's a horrible nightmare to work with it.
Sergio MuciƱo. Sent from my iPad. > On May 23, 2014, at 2:41 PM, Sebastien Sterling > <sebastien.sterl...@gmail.com> wrote: > > Skinning, my god fix the skinning ! it's not reasonable to have to manually > tick which bones you want or don't want to work on. > > >> On 23 May 2014 19:23, Mario Reitbauer <cont...@marioreitbauer.at> wrote: >> Luc you are still at AD right ? >> >> Would love to have an honest answer on that one. Is there any chance to get >> workflow improvement features actually beeing added into maya in a >> reasonable time if we report them ? >> Simple stuff: >> Flip muscle capsule (if you create your capsules out of a skinned mesh you >> gonna need that, no idea why it's not there) >> child- and constraint compensation >> viewport selection update (this is were maya rly feels clunky, when it comes >> to just selecting objects or components, if ur interested i would love to >> tell you why, but i guess you know) >> working with sets (remove object from set is only possible through diving >> into that hierachy in a graph ?) >> >> This and more are the things which drive me nuts. It's just the small >> things, not even features. >> >> So as long as artists are forced to write scripts for every single task >> (visibility toggle on a hotkey anyone ? who uses 2 different hotkeys for >> hiding and showing objects ?) I can't think of too many things which would >> make maya beeing faster in actual production. >> >> >> 2014-05-23 19:49 GMT+02:00 Sebastien Sterling <sebastien.sterl...@gmail.com>: >> >>> is EmFluids also a fluids solver or more of a fire and smoke tool ? >>> >>> >>>> On 23 May 2014 18:29, Matt Lind <ml...@carbinestudios.com> wrote: >>>> Doesn't softimage have Lagoa fluids? >>>> >>>> >>>> Matt >>>> >>>> >>>> -----Original Message----- >>>> From: softimage-boun...@listproc.autodesk.com >>>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric >>>> Rousseau >>>> Sent: Friday, May 23, 2014 7:54 AM >>>> To: softimage@listproc.autodesk.com >>>> Subject: Re: Maya strengts (anyone?) >>>> >>>> Fluid was missing from that list IMHO.. and it's not something we have in >>>> Softimage. >>>> >>>> On Fri, May 23, 2014 at 10:11 AM, Leendert A. Hartog <hirazib...@live.nl> >>>> wrote: >>>> > Oh, I understand fully you can't compare without something to compare >>>> > with. >>>> > ;) >>>> > My interpretation of many of the posts in this thread is that people >>>> > understandably still primarily compare it to Softimage. My question >>>> > was where its place was in this "post-Softimage" world. >>>> > Which is a tough (maybe even a silly?) question, I understand that. >>>> > But several posts have answered my question fully... >>>> > >>>> > Greetz >>>> > Leendert >