+100. Maya has the WORST skinning system I've used in any application, bar 
none. It's a horrible nightmare to work with it. 

Sergio MuciƱo.
Sent from my iPad.

> On May 23, 2014, at 2:41 PM, Sebastien Sterling 
> <sebastien.sterl...@gmail.com> wrote:
> 
> Skinning, my god fix the skinning ! it's not reasonable to have to manually 
> tick which bones you want or don't want to work on.
> 
> 
>> On 23 May 2014 19:23, Mario Reitbauer <cont...@marioreitbauer.at> wrote:
>> Luc you are still at AD right ?
>> 
>> Would love to have an honest answer on that one. Is there any chance to get 
>> workflow improvement features actually beeing added into maya in a 
>> reasonable time if we report them ?
>> Simple stuff:
>> Flip muscle capsule (if you create your capsules out of a skinned mesh you 
>> gonna need that, no idea why it's not there)
>> child- and constraint compensation
>> viewport selection update (this is were maya rly feels clunky, when it comes 
>> to just selecting objects or components, if ur interested i would love to 
>> tell you why, but i guess you know)
>> working with sets (remove object from set is only possible through diving 
>> into that hierachy in a graph ?)
>> 
>> This and more are the things which drive me nuts. It's just the small 
>> things, not even features.
>> 
>> So as long as artists are forced to write scripts for every single task 
>> (visibility toggle on a hotkey anyone ? who uses 2 different hotkeys for 
>> hiding and showing objects ?) I can't think of too many things which would 
>> make maya beeing faster in actual production.
>> 
>> 
>> 2014-05-23 19:49 GMT+02:00 Sebastien Sterling <sebastien.sterl...@gmail.com>:
>> 
>>> is EmFluids also a fluids solver or more of a fire and smoke tool ?
>>> 
>>> 
>>>> On 23 May 2014 18:29, Matt Lind <ml...@carbinestudios.com> wrote:
>>>> Doesn't softimage have Lagoa fluids?
>>>> 
>>>> 
>>>> Matt
>>>> 
>>>> 
>>>> -----Original Message-----
>>>> From: softimage-boun...@listproc.autodesk.com 
>>>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric 
>>>> Rousseau
>>>> Sent: Friday, May 23, 2014 7:54 AM
>>>> To: softimage@listproc.autodesk.com
>>>> Subject: Re: Maya strengts (anyone?)
>>>> 
>>>> Fluid was missing from that list IMHO.. and it's not something we have in 
>>>> Softimage.
>>>> 
>>>> On Fri, May 23, 2014 at 10:11 AM, Leendert A. Hartog <hirazib...@live.nl> 
>>>> wrote:
>>>> > Oh, I understand fully you can't compare without something to compare 
>>>> > with.
>>>> > ;)
>>>> > My interpretation of many of the posts in this thread is that people
>>>> > understandably still primarily compare it to Softimage. My question
>>>> > was where its place was in this "post-Softimage" world.
>>>> > Which is a tough (maybe even a silly?) question, I understand that.
>>>> > But several posts have answered my question fully...
>>>> >
>>>> > Greetz
>>>> > Leendert
> 

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