It's all about baking. Recently, I made some arch viz app for Andriod and iOS 
and I was able to achieve good quality. It was for unity and I did all the 
baking in soft.

Sent from my iPhone

> On 23-Aug-2014, at 4:06 am, Nicolas Esposito <3dv...@gmail.com> wrote:
> 
> Consider that this is a kind of tech demo, means that Unreal Engine 4, being 
> a game engine, is built to manage multiple aspect ( physics, characters 
> movement and logic, enemies logic, particles and so on )
> The video shows how good is UE4 with lighting and "atmosphere", but the you 
> actually build your scene as a game you need to do lots of compromises...
> Cryengine 2 was used as well for archivz and the results were stunning, and 
> lots of companies get a license to develop just that...
> 
> The main issue that I found right now is that if you want to share or send 
> the work to your client ( as a walkthrough I mean ) you have to send ( and 
> install ) a 1-2gb file, which most clients are not so comfortable 
> with...otherwise you can just render a video with it...the main advantage is 
> that you don't wait 5 minutes per frame, but just a couple of seconds.
> 
> Anyway this engine looks amazing and the constant updates are improving it 
> more and more
> 
> 
> 2014-08-22 23:18 GMT+02:00 Cristobal Infante <cgc...@gmail.com>:
>> Some more in his work in kotaku:
>> 
>> http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow
>> 
>> And also a while back this Swedish apartment was done in Unreal (previously 
>> done in octane). He even offers a download if you want to test the 
>> interactivity.
>> 
>> http://vimeo.com/m/98625270
>> 
>> 
>>> On Friday, 22 August 2014, Matt Lind <ml...@carbinestudios.com> wrote:
>>> Addendum:
>>> 
>>>  
>>> 
>>> It’s also part of the reason why 3rd party apps such as Fabric Engine can 
>>> render faster than the native viewports – less overhead.
>>> 
>>>  
>>> 
>>>  
>>> 
>>> Matt
>>> 
>>>  
>>> 
>>>  
>>> 
>>>  
>>> 
>>> From: Matt Lind 
>>> Sent: Friday, August 22, 2014 2:11 PM
>>> To: softimage@listproc.autodesk.com
>>> Subject: RE: ot: unreal engine
>>> 
>>>  
>>> 
>>> Not the entire reason, but a big part of it is DCC apps must spend a lot of 
>>> time reading and evaluating construction histories and other user 
>>> interaction whereas the displayed data in a game engine is stripped down to 
>>> the bare minimum for performance.  Game engines will always be faster than 
>>> DCC apps in that regard, and by a large factor.
>>> 
>>>  
>>> 
>>> As for look quality, it’s just a matter of writing the shaders.  You can do 
>>> that in Softimage.
>>> 
>>>  
>>> 
>>>  
>>> 
>>> Matt
>>> 
>>>  
>>> 
>>>  
>>> 
>>>  
>>> 
>>> From: softimage-boun...@listproc.autodesk.com 
>>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares
>>> Sent: Friday, August 22, 2014 2:04 PM
>>> To: softimage@listproc.autodesk.com
>>> Subject: Re: ot: unreal engine
>>> 
>>>  
>>> 
>>> I still wonder why the viewport of our 3D apps is not as good as that… :-P
>>> 
>>>  
>>> 
>>> Jordi Bares
>>> 
>>> jordiba...@gmail.com
>>> 
>>>  
>>> 
>>> On 22 Aug 2014, at 21:34, Francisco Criado <malcriad...@gmail.com> wrote:
>>> 
>>>  
>>> 
>>> it seems to be, it only tales 10 minutes to build the light mapping. 
>>> 
>>> details here:
>>> 
>>> https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting
>>> 
>>>  
>>> 
>>> 2014-08-22 17:30 GMT-03:00 David Saber <davidsa...@sfr.fr>:
>>> 
>>> On 2014-08-22 18:55, Francisco Criado wrote:
>>> 
>>> have to share this:
>>> 
>>>  
>>> 
>>> UE4 Archviz / Lighting 2
>>> 
>>>  
>>> 
>>>  
>>> 
>>> F.
>>> 
>>> wowo, this is realtime?
>>> 
> 

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