The previous video doesn't show how to retarget animation to a custom rig,
my bad, sorry.

This is the one: http://youtu.be/eBwYi8FeK3I?t=3m22s


On Thu, Sep 4, 2014 at 9:34 AM, Cesar Saez <cesa...@gmail.com> wrote:

> https://www.youtube.com/watch?v=l1hV8BqsCEA
>
>
> On Thu, Sep 4, 2014 at 8:18 AM, Nicolas Esposito <3dv...@gmail.com> wrote:
>
>> Hi guys,
>>
>> I have roughly 100 animations downloaded from Mixamo website ( I'm
>> currently working as animator on a game related project ).
>> All the animations are in FBX and some of them are BVH, so basically I
>> need to apply those animations to my rig.
>>
>> The rig itself is built using the Epic plugin for Maya called ART, which
>> is a kind of Species plugin extended to work with non human character as
>> well.
>>
>> So...since the bone names are different between the FBX and my rig is
>> there a way to apply the FBX animation to my custom rig ala Motor as in
>> Softimage?
>> As you all know in Softimage it takes roughly 1 minutes to setup
>> everything and match the bones between different rigs...what about Maya?
>>
>> Please give me good news :)
>>
>> PS: Going thru Softimage to do this is not an option due to rig
>> restrictions and it'll mess up lots of stuff, I already tried.
>>
>> Cheers
>>
>> Nicolas
>>
>
>

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