The previous video doesn't show how to retarget animation to a custom rig, my bad, sorry.
This is the one: http://youtu.be/eBwYi8FeK3I?t=3m22s On Thu, Sep 4, 2014 at 9:34 AM, Cesar Saez <cesa...@gmail.com> wrote: > https://www.youtube.com/watch?v=l1hV8BqsCEA > > > On Thu, Sep 4, 2014 at 8:18 AM, Nicolas Esposito <3dv...@gmail.com> wrote: > >> Hi guys, >> >> I have roughly 100 animations downloaded from Mixamo website ( I'm >> currently working as animator on a game related project ). >> All the animations are in FBX and some of them are BVH, so basically I >> need to apply those animations to my rig. >> >> The rig itself is built using the Epic plugin for Maya called ART, which >> is a kind of Species plugin extended to work with non human character as >> well. >> >> So...since the bone names are different between the FBX and my rig is >> there a way to apply the FBX animation to my custom rig ala Motor as in >> Softimage? >> As you all know in Softimage it takes roughly 1 minutes to setup >> everything and match the bones between different rigs...what about Maya? >> >> Please give me good news :) >> >> PS: Going thru Softimage to do this is not an option due to rig >> restrictions and it'll mess up lots of stuff, I already tried. >> >> Cheers >> >> Nicolas >> > >